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Picked upload! Create your own no effects mod tool (updated 07/02/2013)

by velocitygrass Posted 21st Jun 2011 at 4:36 PM - Updated 27th Nov 2013 at 2:52 PM by Nysha
227 Comments / replies (Who?) - 6 Feedback Posts, 17 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
10/17/2013: The tool still works with patch 1.63. I don't expect them to make any changes to the effect resource format after the last EP, so this is probably the final version of the tool (at least as far as patch updates go).
07/02/2013: Fixed a bug that caused packages for games patched to 1.38 or older versions to be broken. If your patch level is 1.42 or later, you should be fine. Thanks bunnypig for reporting the issue!
06/18/2013: Update to fix issues with patch 1.55 in s3piwrappers.EffectResource.dll. As always, make sure to create a new package for the patch.



So maybe you don't actually mind the automatic memories for important moments, but the smileys ruin all your wedding photos. Or you'd like to use the Eye Candy reward but don't want your sim to sparkle for the rest of their sim life.

This is a tool that makes it easy for you to switch off visual effects you don't want to see!

Usage: Copy the package that the tool creates into your mod folder. Only use one package at a time! (In particular, if you have the No Mosaic mod, remove that and uncheck "simcensorfx" in the tool instead to get rid off the mosaic, in addition to other effects you want to kill.)

Note: Mods created with this tool override the _SWB resource (TGI: 0xEA5118B0-0x0051185B-0xAE1859FADE0A9056) from DeltaBuild0.package and will conflict with all others that do so (e.g. my No Mosaic mod).

Game version: This should work with older and future patches, as long as the effects wrapper can read the resource in DeltaBuild0.package. Make sure to always create a new package if a new patch comes out. This is especially important for new EPs that introduce new effects.





Requirements: The tool requires .NET Framework 4.0 to run.

Instructions:
a) Unzip the tool
b) Start TS3_Effects_Mod_Maker.exe.
c) (optional: If the tool cannot read the Installation directory of the Sim 3 base game from your registry it will prompt you for it.)
d) It might take a few seconds for the GUI to appear since it has to read all effects first.
e) Uncheck the effects you don't want
f) Click save and enter the path where you want to save your mod package (e.g. in your mod folder)
g) Wait for a message to pop up that confirms your file was saved (this should only take a few seconds)
h) Close the tool and test the package in game


Import/Export

You can click "Export List" to export a complete list of all effect names into a text file.

"Store Unchecked" will save a text file with all currently unchecked effect names.
"Load Unchecked" will allow you to load a text file. Every effect in the text file will be unchecked in the tool. (Previously unchecked effects will remain unchecked.)

Tip: For easy updating after each patch, save a list of the effects you always disable. When the next patch rolls around you can simply start the tool and load the previously saved list and the tool will uncheck all those effects for you.


Filter
Since there are thousands of effects, I also added filter functionality to the tool.

How the filter works:

Enter a filter word and click filter to narrow the list down to the effects that contain the filter word.
If the result of the filter will display less than 200 effects, the tool will narrow the list down even as you type (i.e. without having to click the "Filter" button).
If the result of the filter is more than 200 effects but you still want to see them all, you'll have to click the "Filter" button.
(I swear it's not as complicated as it sounds )

You can also click the "Checked" or "Unchecked" button in the filter toolbar to filter for all currently checked or unchecked effects respectively.

Next to the filter buttons you can always see how many effects are currently visible and how many the current filter would display. (So if the "Filter" number and the "Displayed" number don't match, just click the "Filter" button to make the tool display all effects for the current filter.)

You can at any time clear the filter to display all effects.

Note: The Check/Uncheck All buttons only apply to the visible (i.e. filtered) effects, so you can conveniently filter for "memories" and then deactivate all six memory effects at once by clicking the "Uncheck All" button.


Examples
Here are some examples of effects you might want to get rid off:
simcensorfx: nudity mosaic
ep1eyecandy: sparkles from the eye candy reward
ep4memorieshappyfx: sparkles for the memories (neutral and unhappy analogous)
memorieshappy: smiley for the memories (neutral and unhappy analogous)
ep7buffsparkly_main: vampire immortal lifetime reward sparks
Fairy wings: all 216 effects including the term "fairywings". Every wing form has a whole set of effects for both dark and bright colors.

How to find the right effect
It's often easy to tell what an effect does just from the name, but sometimes it's not clear. What you can do is try the effects out on the fog emitter. (See discussion here and elsewhere in the forums or read the following instructions.)



Tip: Right-click on an effect name to copy it to the clipboard. That makes it easy to paste it into the fog emitter dialog.

For your information: If you'd like to provide different ready-made flavors of effects mods made with this tool, please do so. It was the reason for making it.

Localization
Localization: The GUI of the tool is localizable. I've provided a German localization file. To use it, simply copy the content of "localization_de.txt" into "localization.txt" (or rename it). Other languages work analogously. You might need to expand the GUI if buttons or labels are suddenly missing (because they became too large).

For translators: Simply copy the localization_en.txt and change the name to fit your language code. Then make the translations. To test, copy the content of your file to "localization.txt".

Note: The effect names cannot be localized at this point. There are over 4,000 effects currently in the game! If someone seriously wants to translate them, let me know and I'll see about making them localizable. Effect names can now be localized. You must make sure the translations are unique.

Additional Credits:
Thanks so much to Peter Jones for s3pi and Atavera and ChaosMageX for the extra s3pi wrappers! (As per the S3PI license, this tool is also GPL 3.0 and the source code is attached.)
Tags: #no, #mosaic, #censor, #sparkle, #effects, #visual, #fx, #tool

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS3_No_Effects_Modder.zip | Description: Tool to create your own customized no effects mod. 191.0 KB 16,438 21st Jun 2011
TS3_No_Effects_Modder_sourcecode.7z | Description: Source for the tool (not necessary to make a mod). 15.1 KB 3,337 21st Jun 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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227 Comments / Replies (Who?) - 144 Feedback Posts, 74 Thanks Posts
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Ms. Byte
staff: moderator THANKS POST
#2 Old 21st Jun 2011 at 4:51 PM
This is really a wonderful idea, and the ability to tailor the effects to individual taste should be very useful.
Lab Assistant
THANKS POST
#3 Old 21st Jun 2011 at 5:05 PM
It is a very useful tool if only one knows exactly what the effects name is corresponding to the actual effects one wants to disable. For instance, "vampireeyerays" is self explanatory - red glowing eyes of vampires - but "eyesofhorusflash"? What is this? Not to sound ungrateful but is it possible for you to add a little description after each "effects" name?

thanks for this mod.
Inventor
Original Poster
#4 Old 21st Jun 2011 at 5:31 PM
@bootz:

I can also only guess what each effect means (or look it up in the code, but that can take a long time as I noticed yesterday when I thought the "Eye Candy" reward was named "Attractive" and searched for it until I checked the actual game code). It's not feasible to go through 4000 effects and add descriptions for them.

However, the Ambitions fog emitter allows you to play any effect, so if a few of the effects don't seem clear to you, note them down and try them on the fog emitter. (I've also added a note in the overview, which I forgot when posting, so thanks for the reminder.)

For your concrete example, I think Eyes of Horus are a World Adventure special item, so this is probably related to that.

Again, if the name for an effect cannot be guessed, the only way to find the offending effect would be going through the code or (if you can narrow it down to a handful but don't know which one it is for sure) trial and error by making different packages and testing them.

If you're unable to find a particular effect you want to get rid off, you can also ask and maybe others have found it or I can see if I can find out what its name is.
Test Subject
THANKS POST
#5 Old 21st Jun 2011 at 5:42 PM
Haha, this is funny. I was just using your memory tool, thinking "If only there was a way to disable the silly sprites for getting a memory", and in just a few hours you've produced this. Thanks for reading my mind!

I'm totally looking foward to seeing what other tools you can come up with.
Test Subject
THANKS POST
#6 Old 21st Jun 2011 at 5:43 PM
Seriously, you are making some awesome tools and I hope you keep up the good work! Thanks a lot for this!
Lab Assistant
THANKS POST
#7 Old 21st Jun 2011 at 6:13 PM
Thanks this is just perfect!
Test Subject
THANKS POST
#8 Old 21st Jun 2011 at 6:18 PM
Thank you so much! You are amazing for this
Lab Assistant
THANKS POST
#9 Old 21st Jun 2011 at 8:58 PM
Wow, this is fantastic. Definitely going to get a lot of use out of this. Thanks!
Lab Assistant
THANKS POST
#10 Old 21st Jun 2011 at 9:25 PM
Thanks a lot for this. It will save me needing to update my own fx removal mod each patch.
Top Secret Researcher
THANKS POST
#11 Old 21st Jun 2011 at 9:36 PM
Wow, this is even more useful than your memory tool, and I didn't think that could be topped! Thank you so much! :D
Lab Assistant
THANKS POST
#12 Old 21st Jun 2011 at 10:09 PM
Seriously, thank you for this! That stupid sparkling from eye candy was about to do my head in. I never realized just how many effects there were, so I guess it's time to play with the fog emitter and see which ones I want to get rid of. Thanks again!
Lab Assistant
THANKS POST
#13 Old 21st Jun 2011 at 10:53 PM
I dont remember all the affects that are listed, but I definitely do like this tool so thank you. (:
Field Researcher
THANKS POST
#14 Old 21st Jun 2011 at 11:30 PM
So we can make our own no mosaic every time a new EP comes out and don't have to wait until someone creates a compatible one! That's fantastic! Thank you!
Test Subject
#15 Old 22nd Jun 2011 at 12:50 AM
Thanks for this very useful mod! Along with the source code!

Does anybody know what those little people icons on top of the sim's head are called? The ones that appear when sims increase/decrease relationship points or make new friends, would love to get rid of those.
Lab Assistant
THANKS POST
#16 Old 22nd Jun 2011 at 1:44 AM
You are crazy smart. <3
Thanks so much for this.
Lab Assistant
#17 Old 22nd Jun 2011 at 2:16 AM
Quote:
Originally Posted by velocitygrass
@bootz:

I can also only guess what each effect means (or look it up in the code, but that can take a long time as I noticed yesterday when I thought the "Eye Candy" reward was named "Attractive" and searched for it until I checked the actual game code). It's not feasible to go through 4000 effects and add descriptions for them.

However, the Ambitions fog emitter allows you to play any effect, so if a few of the effects don't seem clear to you, note them down and try them on the fog emitter. (I've also added a note in the overview, which I forgot when posting, so thanks for the reminder.)

For your concrete example, I think Eyes of Horus are a World Adventure special item, so this is probably related to that.

Again, if the name for an effect cannot be guessed, the only way to find the offending effect would be going through the code or (if you can narrow it down to a handful but don't know which one it is for sure) trial and error by making different packages and testing them.

If you're unable to find a particular effect you want to get rid off, you can also ask and maybe others have found it or I can see if I can find out what its name is.


Thank you very much for your suggestion re using fog emitter. I apologized if I seem demanding. I am very appreciative of the wonderful mod that you have created. It's "modders" like you that makes playing Sims 3 worthwhile. keep up the good work!
Scholar
THANKS POST
#18 Old 22nd Jun 2011 at 4:25 AM
This will make it easier to update my own no effects mod, thanks!
Theorist
THANKS POST
#19 Old 22nd Jun 2011 at 4:49 AM
This is great,thank you
Test Subject
#20 Old 22nd Jun 2011 at 5:19 AM
Wow, this is really apreciated. But I have some questions ... I am using the AwesomeMod with the option "no eyecandysparkle" enabled. Will it be enough to disable that? Or would it be incompatibel?
Test Subject
THANKS POST
#21 Old 22nd Jun 2011 at 6:48 AM
Lulz I was looking on your other mod and didn't find this one I found it on MS3B.

Thank you so much for this! Not only you did the memory crapsmiley, but you did it on every other annoying effects! Nice job bro :P
Inventor
Original Poster
#22 Old 22nd Jun 2011 at 9:09 AM
Hmm. Nobody has actually said whether or not it works for them. So I'll just assume it does

@Killc*a: Yes, that's also a use of the mod. This should work as long as they don't change the format of the file. And even if it does, if Atavera updates the Effects wrapper as well, simply replacing s3piwrappers.EffectResource.dll should fix it. I do plan to update my No Mosaic as soon as the Town Life patch comes out (or another Generations patch if that comes sooner) but it's good to have alternatives

@Tripcore: Try searching for "smiley", "plus", and "minus" to get various effects related to changes in socials.

@bootz: Yeah, if you forget about the fog emitter, it can be difficult to find what you want. I used it myself for testing the effects for social changes in the request above, and it made me update the tool to allow right-clicking on effect names to copy them to the clipboard for easy paste into the fog emitter text field. And while I was at it, I implemented an export as a list.

@colabirne: I don't know how Pescado implemented this, but since AwesomeMod is a coremod, it would be trivial to do it in code. My assumption would be that there is no conflict and you can use a mod created with my tool alongside with AwesomeMod. The eye candy sparkle would then be removed if you turn it off in AwesomeMod or uncheck it when creating your customized no effects mod with my tool (or both). I hope this answers your question

@ninoo: Yes, it's a completely separate tool I had been expecting requests for other no effects mods back when I created the No Mosaic for Generations, but they never came. But this idea stayed in my head and after creating the memory mod tool, this was pretty easy to do.
Test Subject
DELETED POST
22nd Jun 2011 at 10:02 AM
This message has been deleted by ninoo.
Test Subject
THANKS POST
#23 Old 22nd Jun 2011 at 10:02 AM
Oh my Sith lord! I love this...yay thank you!
Inventor
Original Poster
#24 Old 22nd Jun 2011 at 10:05 AM
@ninoo: Hmm. Could it be that you have another effects mod (like a No Mosaic mod)?
Test Subject
DELETED POST
22nd Jun 2011 at 10:09 AM
This message has been deleted by ninoo.
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