It's basically designed to let people easily clear the cache and identify problem content.
This tool has 4 main tasks:
- To easily show you which games you have, whether or not they have a full framework, and to browse to that games root folder.
- To show you the contents of the Sims 3 cache files, and clear them
- To show you all of your custom content in .package format, and display any "corrupted" files, or Sims 2 content, or stuff that just plain wont work.
- To fix any problems with corrupted files, empty files, generally broken files, and allow you to fix conflicts yourself
How do I use it?
Download and unzip the file. Run the Sims3Dashboard.exe file within.
:: You don't need to download or install .NET 2.0 if you have Windows Vista or Windows 7 - it's included by default in those operating systems.
Can this file help me identify files that cause my game to slowdown?
Yes, it can. Any "bad" files are identified in Red and can be selected using the "Select Corrupt" button.
Can I move/rename/remove custom content using this tool
This is not a full featured download organiser, however it does let you disable custom content entirely from the list - this is used for corrupted stuff.
Will this identify incompatible mods, or outdated mods?
No, it won't. It's up to you to keep track of which mods work with which versions of your game.
However, it will detect "conflict" mods (marked as Duplicate) that basically conflict with another mod you have. It will also detect Empty packages.
I ran this tool but it didn't tell me I had any problems!
This tool only identifies particular issues - not everything. So if you have issues, and have nothing in red in this tool.. well thats what we have a help forum for.
Is this compatible with World Adventures?
Can I launch my game using this?
No, you can't.
Comments / Questions
Post a feedback post. Error messages, please copy paste the dialogbox into a reply.
* Reworked GUI - Framework and Cache Info now live on seperate windows accessible via the File Menu
* Made size of main list larger and moved picture preview to bottom
* Changed colour for Empty packages from Salmon to Teal
* Added label for Empty packages to bottom of main window
* Added Dump Info button on Framework Info screen, to dump game/corrupt package info to notepad
* Fixed bug with Late Night detection
* Added Fast Lane detection
* Added detection of clothing where Baby OR Toddler OR Child OR Teen is checked AND any one of Young Adult, Adult or Elder. This is WRONG and creators should NOT be lazy and tick all boxes when they haven't made the mesh for that age. Just Don't Do It.
* Fixed bug with "global" location not defaulting to Mods\Packages, and thus scanning the entire My Documents\Electronic Arts\The Sims 3 folder.
* Added support for Ambitions
* Added support for "global" My Documents CC location
* Added detection for non-standard Locales
* Sims3Dashboard: Fixed bug where selecting multiple cache files to clear (but not all) and clicking "Clear Selected" only clears the first one
* Sims3Dashboard: Renamed "Clear Selected" to "Clear Checked"
* MadScience.Detective: Changed default file open to Read instead of ReadWrite. We don't need to write stuff to figure out the type.
* Sims3Dashboard: Fixed bug where Dashboard would stop scanning after first exception message shown
* Sims3Dashboard: Fixed bug with not scanning HELS folder
* MadScience.Detective: Added detection of CAS Part type (Hair, etc)
* MadScience.Detective: Added detection of OBJD type and description
* Sims3Dashboard: Added Description to the listview
* Sims3Dashboard: Added ability to check .dbc files
* Sims3Dashboard: Added thumbnail preview of objects
* MadScience.Detective: Added CAS Part (Hair)
* MadScience.Detective: Added CAS Part (Makeup)
* MadScience.Detective: Added CAS Part (Face Overlay)
* MadScience.Detective: Added CAS Part (Accessory)
* MadScience.Detective: Added makeup type to CAS Part (Makeup) detection
* MadScience.Detective: Added check for Texture Replacement
* Sims3Dashboard: Changed the list of games installed to a listview instead of multiple checkboxes
* Sims3Dashboard: Added getting game version for each installed game
* MadScience.Detective: Added detection of Neighbourhoods
* Sims3Dashboard: Added disabling of Neighbourhoods to Fix All problems
* Sims3Dashboard: Fixed "Filter active" label not moving to correct position when resizing window
* MadScience.Detective: Added "Corrupt (Bad download)" to Detective. This identifies packages that are missing/corrupted and have data missing
* MadScience.Detective: Added "Corrupt (Not a DBPF)" to Detective. This identifies files called *.package that aren't actually .package
* Sims3Dashboard: Fixed bug with some file handles not being closed properly, thus causing Fix All to fail
* Sims3Dashboard: Added ability to Disable corrupted packages (Bad downloads, Not a DBPF, Chaavik) to Fix All Problems
* MadScience.Detective: Optimised Detective somewhat to speed up package detection
* MadScience.Detective: Changed "Corrupt TXTC" to "Corrupt (TXTC)"
* MadScience.Detective: Changed "coremod" to "Core Mod"
* MadScience.Detective: Changed "pattern" to "Pattern"
* MadScience.Detective: Changed "caspart" to "CAS Part"
* MadScience.Detective: Changed "caspart (clothing)" to "CAS Part (Clothing)"
* MadScience.Detective: Changed "object" to "Object"
* MadScience.Wrappers.DatabasePackedFile: Added check for files with completely corrupt sections
* MadScience.Detective: Added "Corrupt (Peggy)" package type to detection for corrupt sections
* MadScience.Wrappers.DatabasePackedFile: Added check for files with bad Index pointers
* MadScience.Detective: Added "Corrupt (Bad Index)" package type for files with bad indexes
* MadScience.Fixers: Added Fix for "Corrupt (Bad Index)" type
* Sims3Dashboard: Added ability to fix corrupt some indexes
* Fixed bug with Select menu not re-enabling the Action button
* Fixed bug where Fixing corrupted TXTCs would mark the fixed files as Duplicates of themselves
* Fixed bug where a file could be in Corrupt state as well as Conflict - now Corrupt overrides all others
* Added Application.DoEvents() to the main ProcessFile loop, so that it better updates the status bar, etc
* Optimised the Conflict detection - should run a bit faster now
* Fixed crash when encountering early-Chaavik style package files with completely corrupt headers
* Changed "Done" to "Scanned" when finished processing files
* Added number of files scanned and MB used to the custom content box
* Fixed index out of range bug when Fixing Corrupt files and a filter is enabled
* Changed checkPackage routine to now exit earlier when encountering Sims 2 or Corrupt files - this should speed up the scan somewhat
* Added border to colour key legend boxes
* Added File menu option to include *.disabled packages in scan
* Added new colour type for disabled packages (Color.PowderBlue)
* A note on Disabled packages: They still show up with the normal Corrupt/Duplicate/Empty text, but the background colour is different. Disabled files do NOT change the colour of originals.
* Added Filter for Disabled files
* Changed Filter -> All non-standard to exclude "originals" of Duplicate files - it now only shows the duplicate
* Added Fix All problems button
* Added Action -> Delete Files, with warnings - use at your own risk!
* Changed DBPF library to not throw exception when key already exists (happens mostly on Peggy hairs since they have duplicate resources)
* Fixed Filter... button not moving when form is resized
* Fixed bug with Filter... button not hiding when CC list is updated
* Added click on legend colours automatically filters to that type
* Added legend underneath package list, to easily see which packages are which
* Scan Folder now remembers the folder you selected
* Added Reset Scan Folder, to remove the last Scan Folder and revert to normal Mods\Packages
* Optimised (Somewhat) the list view
* Fixed De-Select All not deselecting anything
* Fixed error message dialog when a DBPP package is encountered and showError is off (now fails gracefully)
* Changed default File Open to OpenRead instead of ReadWrite (this is not needed when just scanning) - should fix errors when scanning across network drives and other locations
* Removed VPXY from conflict list
* Removed _RIG from conflict list
* Added JAZZ to conflict list
* Added OBJK back to conflict list
* Added ToolTip to cc list package name that shows full path
* Changed "Conflict part of" text to "Conflicts with"
* Fixed conflict detection not working properly (thanks jonha)
* Added the ability to Filter the list to only show particular types
* Removed conflict detection for: TXTC, OBJK, VPXY, _RIG
* Altered detection of duplicates to split between Duplicate and Conflict
* Duplicates are now Yellow, Conflicts are Goldenrod
* Added ability to de-select all checked items
* Added right-click on a package in the list to Open folder where the package is
* Added Sub-Folder name to list
* Added menu option to Find Game Cache location for localised versions where the auto-find fails
* Fixed bug with cache files showing as 0 byte 0 entries in list - now they are not shown
* Changed colour of Sims 2 packages to SteelBlue
* Fixed bug with Clear All caches not working
* Adding Maximise ability
* Added status bar
* Added current package file being processed to status bar
* Added detection of Empty packages
* Added detection of Conflict/Duplicate packages
* Removed "Select Corrupt" button
* Added ability to select only particular types of "bad" content - Corrupted, Duplicate, Sims 2 Packages or Empty files
* Added ability to select all types of "bad" content
* Renamed "Corrupt (BlueLot)" to "Corrupt TXTC" to better reflect the issue
* Added automatic action to Fix Corrupted TXTCs
* Removed some console output
HystericalParoxysm, leefish, HugeLunatic, Bakafox and emhpb for testing.
Although I was confident that I had fixed all of my files with your blue lot object fixer, this caught a few that I must have missed - so many files, it was bound to happen. This made light work of finding and fixing those stray files - thank you for all of your hard work.
I don't know what I did wrong. I used jzip to unrar the package and double clicked on the .exe file. I get a message right away that there was a problem with the program and it had to be shut down. I have a vista 64.
This was something I have been looking for. Thank you! Testing right now.
Runs great on windows 7, however it only specified one broken file which either means that certain files are just not being detected as corrupt, or I only had one corrupt file out of thousands (which is more likely.) Will continue to look and confirm.
++ I findit kind of funny, I find itkind of sad++
+++ The dreamsin which im dying are the bestI've ever had +++
I have files that I know for a fact are corrupt- as my game slows tremendously when using them. Converted Sims3Pack files. I just put htem back into my packages folder in their own folder so I dont accidentally leave them there, and it doesnt find a single corrupt one. That can't be right.
My game runs fine, but I thought I'd use this to see if any corrupt files were found. There were a couple listed as corrupt (blue lot), but I have not encountered this problem in my game. Do you suggest I still disable these?
Great idea! It just saved my game. I downloaded the Aston Martin earlier today. I ran this program and it found that it was corrupted with "Blue Lot". So, I ran the "Blue Lot" fixer and then ran this program again just to make sure it was fixed. It passed! Thank you so much!
You are my hero!! And so are your co-workers on this project! You have saved my game!!! VOTE DELPHY FOR PRESIDENT! No, but seriously, you made my day!
I had 278 corrupted files (corrupted/blue lot) and I was so sad because my game didn't work properly, because after I had stopped playing, and play again, there were ALWAYS blue lots in the neightbourhood!
Delphy,its already 3.30 a.m,but no bedtime yet,its all your fault ! ! I am soo busy cleaning files with your new tool.....AND it seems to work perfectly.
THANK YOU for this new must-have,it will be a huge contribution to our game.
Had already successfully used your " BlueLotObjectFixer",but not yet your "BlueLotFixer".The Dasboard Tool found several red files.Then I used your "BlueLotFixer" and now I really begin to think that all my packages are OK (after a new scan with the "Dashboard" and no more red files).
P.S.Just got an error as I tried to delete caches (compositor,script etc) but its so easy to delete them manually.
i got the same message as halaene but i hit ok and nothing...i had to open task manager to end program. i did however delete the two files highlighted in my packages folder as the program froze. here's hoping. open to suggestion.
Tested this and it works for me. I found several packages that were corrupted and now my loading times have decreased. I just wanted to extend a sincere thanks to everyone involved in this program because as my problems with TSRW and EA's launcher get worse day by day it's really wonderful knowing MTS has our collective backsides with package files.
P.s Just wanted to add that I am on Vista 64 and the only problem I had was an exception error when I tried to clear all cache's. This could be working as intended or something I fudged up though.
I was so happy to see this and downloaded right away. I had already used the BlueLotFixer when you first made it available, before batch version. I thought I had checked all my objects but this found one I had missed.
Thank you so much for the contributions you have made towards finding and fixing objects that can cause blue lots at worst case and/or slow down the game even if they didn't immediately cause blue lots. I think it was Inge who said something to the effect that not fixing incorrectly made files was a ticking time bomb and I so agree with that. There is no doubt in my mind you have saved all of us an awful lot of headaches.
I just used this and it found several files that came up as Corrupt (Blue Lot), but what's strange is I use most of the objects regularly and I've never had the blue lot problem. I'll run them through the blue lot fixer just in case, though.
What I'm wondering about, though, is why did it pick up a hair file as a Corrupt (Blue Lot) file? I thought only certain objects caused it and it had to do with which object it was cloned from. So hair having this issue doesn't make much sense. The hair it's showing is the first male one from here. Does the Blue Lot Object Fixer even fix hair?