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Posted 27th Sep 2005 at 03:46 AM
- Updated 16th May 2009 at 12:04 AM by Numenor : Updated to v. 9.2.0
- Viewed 6517521 times.
This is a featured upload! It showcases the best talent and creativity available on MTS2 and in the community.
The "CEP" - Color Enable Package v. 9.2.0 - 15 May 2009
Available for Windows and MacOS X users
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IMPORTANT ANNOUNCEMENTS!
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>>> THIS IS THE FINAL RELEASE <<<
and probably the last one, except for possible bugfixes and small additions
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"MIRROR" LINKS FOR DOWNLOADING (Click on the "Show Link" button, below)
If you can't download the CEP from this thread, due to the server being too busy, then try the following links, but keep in mind that: - The mirror site is very slow and can't bear a great load, so please try downloading several times from MTS2, before trying the mirror site.
- The links only work if clicked FROM THIS PAGE.
- The links can't be given to anyone and can't be posted to other sites.
- You must have javascript enabled.
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THE CEP v.9 WORKS IN ANY GAME, FROM THE BASE-GAME TO MANSION & GARDEN
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THE CEP HAS NOTHING TO DO WITH CLOTHINGS, SKINS, HAIR,
ACCESSORIES AND SUCH. IT AFFECTS ONLY *MAXIS OBJECTS*
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The CEP v9 enables colour options for Maxis objects shipped with:
The Sims 2 (base game) - University - Nightlife - Open for Business - Family Fun Stuff
Glamour Life - Pets - Seasons - Bon Voyage - FreeTime - Apartment Life
(plus almost all the objects from the Stuff Packs up to M&G).
It can safely be used by *ALL* users, with *ANY* game configuration
LATEST NEWS
15 May 2009 - CEP v. 9.2.0 released (final update to Apartment Life + More 'stuff pack' objects)
(Read details on Post #4)
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 Read the CEP Licence Agreement on Post #2
 Read the CEP Frequently Asked Questions on Post #3
 Read the CEP News & Details on Post #4
 If you want to be sure not to miss a CEP update, subscribe to the CEP Updates Notification Thread
 If you like this enhancement for your Sims2 game, consider to make a DONATION to either Numenor Moddings or ModTheSims2
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CEP COMPONENTS
Starting from CEP v.8.0, both the Installer and the Manual Installation zip contain all the CEP resources: - CEP core files: these are required for the CEP to work.
- "CEP EXTRA" components: these are fixes and additional features that are not required, but their installation is strongly suggested; read details about the CEP EXTRA in the Documentation installed along with the CEP.
- CEP Documentation: it's optional, but it's very interesting; it includes the FAQ, a detailed list of the CEP EXTRA and a full list of all the objects that come with the game.
- CEP Icon Set: optional; it's mainly aimed to webmasters (to put them in the download web pages or in the local CEP Info page) and CEP enthusiasts.
INSTALLATION and USAGE
The CEP can be installed automatically (Windows users only), or manually (Mac users, and anyone who wants to have total control on what happens on their computers  )
- Automatic installation (Windows users only) - Download the file "CEP_Windows-AutoInstaller.zip" and unpack it on your desktop. Double-click on the installer (CEP_Setup.exe) and follow the instructions.
You have to choose which "CEP EXTRA" components you want to install, select the path where to install the Documentation and choose what parts of the Documentation you want to install (any older CEP version will be automatically uninstalled).
To uninstall, use the "Add/Remove Program" applet, in the Windows control panel, or the icon in the Start menu.
- Manual Installation (Windows and MacOS X Users) - Download the file "CEP_Windows+MAC_Manual-Installation.zip"; unpack the zip on a temporary folder. Open the temporary folder, and you'll find all the needed files, along with detailed instructions (for Win and Mac) that will guide you in the manual installation.
To uninstall, remove all the CEP files from your system, following the instruction provided in the same text file you used for the installation.
CREDITS and ACKNOWLEDGEMENTS
By now, the CEP is updated and supported by me (Numenor) alone. Nevertheless, many persons deserve our personal thanks and credits for their help: - RGILES and QUAXI for having invented and created with me the first CEP, that still "survives" into the current CEP. Very special thanks to QUAXI for his valuable tool SimPE and for his great kindness and patience
 - MaryLou for the help in testing the CEP, for fixing the UV-map of the Toilet Stall and for the CEP Icon sets v. 6, 7 and 8.
- SimplyStella for the CEP Icon sets v. 3/4/5.
- Rentechd for the CEP Icon sets v. 1/2.
- IgnorantBliss for the countless hours spent on updating the CEP List
 - Havelock for many fixes included in CEP9 (Bohemian set, security gates, Club counters, Closet doors).
- And last but not least, thank you very much to all the CEP users, and in particular to Lord Darcy, for their help reporting bugs, discovering Maxis faults, suggesting modifications and asking for more recolourable objects.
25796 people have said thanks to Numenor for this download.
For more information about this creator and their policies or details, click here.
Screenshots

Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
Download files
| D/L |
Filename |
Size |
Downloads |
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CEP_Windows-AutoInstaller.zip
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3.25 MB |
160,530
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Description: CEP 9.2.0 (compatible with all Sims2 games up to M&G) |
3439918 05-15-09 23:35 CEP_Setup.exe
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3439918 1 file
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CEP_Windows+MAC_Manual-Installation.zip
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3.32 MB |
17,260
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Description: CEP 9.2.0 (compatible with all Sims2 games up to M&G) |
| Package file | Size | Type | Description |
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| _EnableColorOptionsMMAT.package | 345,601 | Unknown | | | _EnableColorOptionsGMND.package | 653,429 | Mesh | CEP 9 - Color Enable Package (GMND) v. 9.2 released 15 May 2009 Created By Numenor. DO NOT REPOST OR REDISTRIBUITE. If you payed for this package, please report to numenor@email.it | | CEP-EXTRA_AtomicAgeLamps.package | 2,842 | Unknown | lightingflooratomicage_tintedglass_orange_lit lightingflooratomicage_tintedglass_orange_unlit | | CEP-EXTRA_BohemianDoubleBed.package | 278,840 | Mesh | | | CEP-EXTRA_BohemianSet(byHavelock).package | 14,460 | Unknown | | | CEP-EXTRA_CheapShowerTub.package | 129,145 | Unknown | | | CEP-EXTRA_Chessboard.package | 82,648 | Unknown | | | CEP-EXTRA_ClubCounters(byHavelock).package | 206,211 | Unknown | | | CEP-EXTRA_ClubTableLamp.package | 3,148 | Unknown | bulb groundlightpatternlightingtableclublamp_bulb_lit lightingtableclublamp_null | | CEP-EXTRA_ColonialShowerTub.package | 408 | Unknown | curtains tubbathtubshowercolonial_curtains_red_clean bathtubshowercolonial_curtains_red_dirty | | CEP-EXTRA_CountryToilet.package | 1,570 | Unknown | | | CEP-EXTRA_DynastyDresser-Fix-for-AL.package | 118,220 | Mesh | | | CEP-EXTRA_FatCityCounter.package | 39,105 | Unknown | | | CEP-EXTRA_GardenRocks.package | 3,812 | Unknown | | | CEP-EXTRA_GardenRocksBV.package | 4,377 | Unknown | sculptureRockSmall sculptureRockLarge | | CEP-EXTRA_GroovyCounterIsland.package | 31,928 | Unknown | | | CEP-EXTRA_LuxuryStereo.package | 1,799 | Unknown | | | CEP-EXTRA_MilanoDiningTable.package | 63,098 | Unknown | | | CEP-EXTRA_NightClubIslandAndBar.package | 232,942 | Unknown | | | CEP-EXTRA_OFBWindows-Fix-for-AL.package | 324,319 | Mesh | | | CEP-EXTRA_OpenMeWideWindow.package | 8,759 | Unknown | | | CEP-EXTRA_Phones.package | 140,466 | Mesh | | | CEP-EXTRA_TeddyBears.package | 54,194 | Unknown | teddyBearClassicBlue_bear_blue_clean teddyBearClassicBlue_bear_blue_wornteddyBearClassic_bear_red_clean teddyBearClassic_bear_red_wornbunnybear_texture_pink_clean bunnybear_texture_pink_worntexture | | CEP-EXTRA_ToiletStall.package | 159,089 | Mesh | | | CEP-EXTRA_ToyOven.package | 144,162 | Mesh | | | CEP-EXTRA_VideogameConsole.package | 111,962 | Mesh | | | CEP-EXTRA_WitchesLamps.package | 4,602 | Unknown | | | CEP-EXTRA_2storyOFBColumn.package | 30,712 | Object Hack/Game Mod | Simply Round Column Plus - Two Story by Right Angle Industries While working on ways to augment space travel by harnessing plasma physics, engineers at the SimCity Jet Propulsion Laboratory stumbled on to a major breakthrough in column technology. This amazing discovery has enabled us to manufacture columns two times as high as anything we've created up until now! Same look as the Simply Round Column by Right Angle Industries, only much taller! | | CEP-EXTRA_BohemianSetAL(byHavelock).package | 7,348 | Object Hack/Game Mod | Sims2 EP16 - Nee*dsåanslation ‡@Gtâclassic enta7bàure,‹ms2 EP16 - Ne*edsáanslatio#n âruns along t | | CEP-EXTRA_BohemianSetMG(byHavelock).package | 7,953 | Object Hack/Game Mod | Sims2 EP16 - Nee*dsåanslation ‡@Gtâclassic enta7bàure,‹ms2 EP16 - Ne*edsáanslatio#n âruns along t | | CEP-EXTRA_ClubTableLamp.package | 5,667 | Unknown | | | CEP-EXTRA_ComputerTeen.package | 1,936 | Unknown | | | CEP-EXTRA_GardenRocks.package | 1,000 | Unknown | | | CEP-EXTRA_GardenRocksBV.package | 1,022 | Unknown | | | CEP-EXTRA_OFBWindows-Fix-for-AL.package | 2,716 | Unknown | | | CEP-EXTRA_Phones.package | 1,927 | Unknown | | | CEP-EXTRA_TeddyBears.package | 3,734 | Unknown | | | CEP-EXTRA_ToiletStall.package | 2,386 | Unknown | | | CEP-EXTRA_ToyOven.package | 1,860 | Unknown | | | CEP-EXTRA_VideogameConsole.package | 1,065 | Unknown | | | CEP-EXTRA_WitchesLamps.package | 10,959 | Object Hack/Game Mod | lightingceilingwitchgood_lamp_lit lightingceilingwitchgood_lamp_unlitlamp southwallshadow |
345601 05-13-09 22:31 _EnableColorOptionsMMAT.package
653429 05-13-09 22:24 _EnableColorOptionsGMND.package
3947 05-17-08 18:41 Instructions_WINDOWS.txt
8940 05-17-08 18:40 Instructions_MAC.txt
0 09-23-08 03:30 CEP_Icons/
10021 09-23-08 02:35 CEP_Icons/CEP9_Thumb150x150.gif
16486 09-23-08 03:32 CEP_Icons/CEPv9.ico
6969 09-23-08 02:26 CEP_Icons/CEPv9_banner100x40.png
2728 09-23-08 02:24 CEP_Icons/CEPv9_banner50x25.png
18493 09-23-08 01:44 CEP_Icons/CEPv9_icon100x100.png
802 09-23-08 02:40 CEP_Icons/CEPv9_icon16x16.png
717 09-23-08 02:43 CEP_Icons/CEPv9_icon16x16_alt.png
58135 09-23-08 01:42 CEP_Icons/CEPv9_icon192x192.png
2783 09-23-08 03:30 CEP_Icons/CEPv9_icon32x32.png
5393 09-23-08 01:45 CEP_Icons/CEPv9_icon48x48.png
0 05-15-09 23:08 CEP_Documentation/
1338271 05-15-09 22:58 CEP_Documentation/CEP-Extra_Documentation.pdf
67433 02-07-09 02:27 CEP_Documentation/CEP_FAQ.pdf
394906 05-15-09 23:09 CEP_Documentation/CEP_Objects_list.pdf
455168 05-15-09 22:54 CEP_Documentation/CEP_Objects_list.xls
72639 05-15-09 23:10 CEP_Documentation/CEP_RecolourInstructions.pdf
0 02-07-09 02:27 Extras/
0 02-07-09 02:27 Extras/MyDocuments/
0 05-15-09 02:47 Extras/MyDocuments/zCEP-EXTRA/
2842 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_AtomicAgeLamps.package
278840 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_BohemianDoubleBed.package
14460 11-09-08 20:59 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_BohemianSet(byHavelock).package
129145 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_CheapShowerTub.package
82648 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_Chessboard.package
206211 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_ClubCounters(byHavelock).package
3148 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_ClubTableLamp.package
408 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_ColonialShowerTub.package
1570 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_CountryToilet.package
118220 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_DynastyDresser-Fix-for-AL.package
39105 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_FatCityCounter.package
3812 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_GardenRocks.package
4377 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_GardenRocksBV.package
31928 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_GroovyCounterIsland.package
1799 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_LuxuryStereo.package
63098 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_MilanoDiningTable.package
232942 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_NightClubIslandAndBar.package
324319 05-15-09 02:44 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_OFBWindows-Fix-for-AL.package
8759 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_OpenMeWideWindow.package
140466 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_Phones.package
54194 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_TeddyBears.package
159089 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_ToiletStall.package
144162 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_ToyOven.package
111962 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_VideogameConsole.package
4602 02-07-09 02:27 Extras/MyDocuments/zCEP-EXTRA/CEP-EXTRA_WitchesLamps.package
0 02-07-09 02:27 Extras/ProgramFiles/
0 05-14-09 19:15 Extras/ProgramFiles/zCEP-EXTRA/
30712 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_2storyOFBColumn.package
7348 11-09-08 20:58 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_BohemianSetAL(byHavelock).package
7953 05-14-09 19:15 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_BohemianSetMG(byHavelock).package
5667 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_ClubTableLamp.package
1936 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_ComputerTeen.package
1000 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_GardenRocks.package
1022 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_GardenRocksBV.package
2716 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_OFBWindows-Fix-for-AL.package
1927 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_Phones.package
3734 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_TeddyBears.package
2386 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_ToiletStall.package
1860 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_ToyOven.package
1065 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_VideogameConsole.package
10959 02-07-09 02:27 Extras/ProgramFiles/zCEP-EXTRA/CEP-EXTRA_WitchesLamps.package
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5705252 65 files
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Need help with downloading or installing content? Click this link! |
29th Sep 2008, 10:41 AM
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# 52
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Havelock
Lab Assistant
Join Date: Oct 2004
Posts: 112
Thanks: 2259 in 11 Posts
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Quote:
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Originally Posted by Numenor
Havelock - If you are already extracting that diagonal, there's no need to duplicate our work: I'll wait for you to post here the package, and I'll include it in the Extra. Thanks for the continuous help 
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Here is unlocked diagonal Belt and fixes for the diagonal and corner LOD90. They have messed up diagonal lod it was to short and the cornerlods where on the opposite place as the real corner resulting in odd look from neighborhood view.
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Last edited by Numenor : 9th Nov 2008 at 02:19 AM.
Reason: Fix now included in CEP 9.1
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29th Sep 2008, 12:44 PM
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# 53
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simsample
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Thankyou Numenor, Lord Darcy and Havelock. I didn't realise that Havelock was meaning the same objects as I was!
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29th Sep 2008, 08:23 PM
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# 55
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ang41187
Lab Assistant
Join Date: Jan 1970
Posts: 135
Thanks: 3142 in 13 Posts
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Quote:
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Ang41187 - I'm sorry, but Maxis created the mesh in one piece; in order to make the two parts recolourable separately, I should modify the mesh (which I always avoid, unless strictly needed).
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Bummer, oh well. So are the files that Havelock uploaded now included in the CEP Extra, and if not, is there any specific place we should install them? (other than the usual downloads folder that is)
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29th Sep 2008, 10:48 PM
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# 56
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Numenor
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ang41187 - Havelock's files will be included in the nex CEP update, of course 
In the meantime, you can put his files in the Downloads, but remember to REMOVE them before installing the newn CEP.
Sunni9676 - The column that SimSample was talking about, and included in the CEP Extra, is descripted in catalog as "Simply Round Column Plus - Two Story by Right Angle Industries"; here is a screenshot:

It should be found in the Build catalog, in the Multi-storey columns section.
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30th Sep 2008, 10:16 AM
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# 58
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Lord Darcy
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Some more questions:
1) Is it possible to make unbuyable objects recolorable, like BV souvenirs / collectibles or NL date reward flowers? I realized that I use BV souvenirs a lot. It would be nice if we can have multiple color choices for those objects.
2) Is it possible to make Box subsets in Expedit TV recolorable?
3) Could you add FT Food Judging Table?
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Last edited by Lord Darcy : 30th Sep 2008 at 01:22 PM.
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1st Oct 2008, 11:11 AM
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# 59
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Numenor
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1) Yes, the only limitation is that the recolour must be applied with the Design Tool after the object has been placed in the lot; i.e. you can recolour a collectible after placing it on a shelf (and it will stay that colour from that moment on), but the ones you find digging will be all in the default colour, until you use the Design Tool over them.
2) It's the IKEA one, right? Yes, I will add the IKEA objects later on.
3) Yes, but only the surface (I mean everything visible when there is NO contest going on); the ribbons must be blue, so to match the "Accessory - Blue Ribbon" object created in the sims inventory when they win the prize.
I actually wanted to make it recolourable with CEP8, but I missed to include it in the CEP Objects List! -
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1st Oct 2008, 12:01 PM
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# 60
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Sims_God
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If I only have up until Bon Voyage, can I use this latest CEP for Apartment Life too?
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1st Oct 2008, 12:07 PM
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# 61
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Numenor
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Yes, each CEP version is backward-copmpatible with older games.
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2nd Oct 2008, 02:03 AM
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# 62
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OpenHouseJack
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thank you very much with the download and the info
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2nd Oct 2008, 07:06 PM
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# 63
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quiriquiri
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thankyou for the spanish version, is so cool :D
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2nd Oct 2008, 08:07 PM
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# 64
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Taysana
Test Subject
Join Date: Jul 2007
Posts: 10
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Please let me first say that I really appreciate all the time and energy you put into your programs. It is amazing what you can do, and how much you add to all of our games!
I come here today to let you know about a problem that I discovered with the new 9.0 version of the CEP. I installed the CEP the day it came out. I have used no MATY patch at all. Today I installed the EA patch and my Ergo windows suddenly lost all color choices but red. I reinstalled the CEP thinking perhaps something was accidentally overwritten by the EA patch, but they were still missing. So, I removed the GMND file from my downloads folder and suddenly all of my ERGO colors were back. Don't know if this info is any help to you, or if you need any other info, but felt it was something you should know about. Thanks again for everything Numenor!
(I was using the AnyGame Starter when this occured, in case that means anything to you.)
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I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)
**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
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2nd Oct 2008, 11:48 PM
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# 65
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Havelock
Lab Assistant
Join Date: Oct 2004
Posts: 112
Thanks: 2259 in 11 Posts
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Quote:
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Originally Posted by Taysana
I come here today to let you know about a problem that I discovered with the new 9.0 version of the CEP. I installed the CEP the day it came out. I have used no MATY patch at all. Today I installed the EA patch and my Ergo windows suddenly lost all color choices but red. I reinstalled the CEP thinking perhaps something was accidentally overwritten by the EA patch, but they were still missing.
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If you dont own OFB remove CEP-EXTRA_OFBWindows-Fix-for-AL from your CEP-EXTRA folder the fix is only for People with OFB because AL has broken recolors for the Ergo windows.
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3rd Oct 2008, 12:04 AM
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# 66
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Taysana
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I have OFB, but thank you Havelock. 
Edited to add: The Anygame configuration included all EPs except for PETS/Freetime (which I don't have) and did NOT include any SPs. So Uni, NL, OFB, SEAS, BV, and AL. That's it.
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3rd Oct 2008, 12:09 AM
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# 67
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Havelock
Lab Assistant
Join Date: Oct 2004
Posts: 112
Thanks: 2259 in 11 Posts
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Quote:
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Originally Posted by Taysana
I have OFB, but thank you Havelock.
Edited to add: The Anygame configuration included all EPs except for PETS/Freetime (which I don't have) and did NOT include any SPs. So Uni, NL, OFB, SEAS, BV, and AL. That's it.
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I have started my Game with CEP and all Ergo windows are recolorable even in Belladonna Cove. Only Belladonna Cove windows are red now. I have patched my Game also.
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3rd Oct 2008, 12:20 AM
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# 68
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Taysana
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*Helpless shrug* I don't know what to say except I had them before, then I installed the patch today and I didn't. When I removed the GMND file from the Anygame downloads they came back. I didn't mess with any files or anything, and I did try to re-install the CEP to see if it would fix it. I'm really not trying to be a pain ...I just wanted to let you know what happened to me. I just build, and I usually build Maxis Only. I like the CEP for my personal game, not my "clean" building game, but it automatically installs it in all the Anygame configs as well. That's why I noticed it so quickly, and why I know it isn't conflicting with a "hack" or a "download"...as there ARE none in that game.
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3rd Oct 2008, 01:27 AM
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Apartment Life Patch
# 69
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simsample
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Just for information, the AL patch 1 doesn't seem to fix the OFB 'Ergo' windows. You'll still need the CEP extra file to have the Maxis recolours.
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I will choose a path that's clear- I will choose Freewill.
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3rd Oct 2008, 01:46 AM
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# 70
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Numenor
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Just to clear up this important point (the connection between the CEP and the AGS/BGS), it is true that the CEP is automatically copied into each mini-game, but the core files only: the Extras are NOT copied into the mini-games.
Therefore, a "full game" including AL, with the CEP installed and also the Extras to fix the Ergo windows should work fine (Ergo windows recolourable; old recolours usable on them even in AL).
But a "mini-game" (created with the AGS or the BGS) that includes AL, will not benefit of the Extra, and therefore the Ergo windows will be broken (not recolourable at all; existing windows revert to red).
As for the patch, I was not aware of its recent release; I will take a look at it asap (SimSample: the fact that the patch does not fix the problem with the Ergo windows does not mean that it doesn't break them again )
Tysana - Have you tried applying a recolour (using the Design Tool) over the reverted-to-red windows? Is it possible? Also, please confirm me that your problem with the reverting windows happens in your full game.
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3rd Oct 2008, 02:04 AM
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# 71
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Taysana
Test Subject
Join Date: Jul 2007
Posts: 10
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Ok...will take me a sec to open it up. I did try the design tool in the AnyGame, but it didn't have any options. Will be back in a few.
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I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)
**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
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3rd Oct 2008, 02:18 AM
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# 72
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Taysana
Test Subject
Join Date: Jul 2007
Posts: 10
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Ok...here's the deal - I reinstalled CEP, making sure I included all the extra packages. I opened my full personal game with all EPs and SPs, and the choices were available for the windows. So, I decided to check the Anygame to see if I had made some kind of CEP error. (Maybe accidentally installing a previous version of CEP or something. Embarassing, but I had to be sure.) Guess what? They're missing again. The windows that I had previously placed after removing the GMND file were still black, but the only color choice I have to place now is red...and when I try to click on the window to change the color it says that it isn't designable.
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I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)
**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
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3rd Oct 2008, 08:14 AM
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# 74
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Numenor
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The CEP/AGS/BGS installers don't copy the Extra into the mini-games, because there might be a compatibility issue: the CEP installer knows that - for example - you have Bon Voyage and will allow you to install the Extras that require Bon Voyage; but the installer, of course, can't know if you then create a mini-game excluding BV (that would have problems with those Extras).
Therefore, the only solution is to manually copy selected Extras files from:
(Documents)\EA Games\The Sims 2\zCEP-EXTRA
to the Downloads folder of the chosen mini-game; but it's up to the user to carefully check if the Extras are compatible or not with the mini-game configuration.
This can be done reading the Extra documentation, that explain, for each and every extra, what objects are affected, and what EP they came with.
In this case, the Extra affects the OFB windows broken by AL, and therefore copying the file "CEP-EXTRA_OFBWindows-Fix-for-AL.package" from the zCEP-EXTRA to the mini-game is safe only if the minigame includes OFB and AL.
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3rd Oct 2008, 08:30 AM
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# 75
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Taysana
Test Subject
Join Date: Jul 2007
Posts: 10
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Thank you Numenor, and sorry to have bothered you about what appears to have been nothing. *Blush* I'll leave you be then, and thank you for everything!
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I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)
**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. a) Auto-Installer: extract the installer to your desktop and execute it; all the needed files will be automatically copied in the proper locations.
b) Manual Install: extract all the files from the zip in a temporary folder on your desktop; read carefully and follow the instructions provided in the TXT file contained in the zip.
Need more information?
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