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Wood n Iron Gate/Fence. Animated

by Moon_Ez Posted 29th Sep 2005 at 7:03 PM - Updated 21st Nov 2005 at 8:18 AM by Moon_Ez
 
40 Comments / Replies (Who?) - 37 Feedback Posts, 2 Thanks Posts
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One horse disagreer of the Apocalypse
#26 Old 11th Oct 2005 at 10:04 AM
Did you make the animation yourself (well what I am asking is can *we* do those yet) or just use the one that was in your base object?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
Original Poster
#27 Old 11th Oct 2005 at 10:22 AM
Quote: Originally posted by Inge Jones
Did you make the animation yourself (well what I am asking is can *we* do those yet) or just use the one that was in your base object?

Hi Inge.
No the "animation" is in the gate from prev. <Was just a matter of making the object the "proper" way so that it actually functions as a gate. Ie animates.

All my objects and creations are free of use and should always stay that way. IE. Do NOT UL to ANY pay site.
For my recolor of other peoples mesh, se their info reg. redistribution.

And. A linked credit to my object is always nice :)
One horse disagreer of the Apocalypse
#28 Old 11th Oct 2005 at 10:51 AM
I am still looking for that breakthrough - I feel it's high time my curtains opened and closed by moving like real curtains instead of having bits of them coloured transparent

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
Original Poster
#29 Old 11th Oct 2005 at 1:23 PM
Quote: Originally posted by Inge Jones
I am still looking for that breakthrough - I feel it's high time my curtains opened and closed by moving like real curtains instead of having bits of them coloured transparent

I totally agree. With windows that would open so the curtains moved in the breeze. He he

All my objects and creations are free of use and should always stay that way. IE. Do NOT UL to ANY pay site.
For my recolor of other peoples mesh, se their info reg. redistribution.

And. A linked credit to my object is always nice :)
One horse disagreer of the Apocalypse
#30 Old 11th Oct 2005 at 1:30 PM
And windows that would open *and keep their recolours* :D

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
#31 Old 1st Nov 2005 at 11:35 AM
I see the gate in the game, but not the fence. *sighs* Sims2 original only.

*Learn everything about something..and something about everything.* :)
Test Subject
#32 Old 16th Nov 2005 at 10:42 AM
This just might be the nicest fence I've seen yet. Thanx.
Instructor
#33 Old 1st Dec 2005 at 8:00 PM
Thanks for sharing, very nice
Lab Assistant
#34 Old 4th Jan 2006 at 12:34 AM
Love it great job

~*~*~Isabelle~*~*~
Visit my stie Starlight Sims2
Field Researcher
#35 Old 7th Jan 2006 at 8:45 AM
Awesome job!!! Thank you
Field Researcher
#36 Old 23rd Jan 2006 at 5:06 AM
Your creations are always very nice! Thanks for sharing! It looks great!

Wilson:"House! Why did you let your unstable patient roam the hallways?"

House:"His leash broke!"
Top Secret Researcher
#37 Old 3rd Feb 2006 at 11:13 AM
Cool I like it thanks so much for sharing

*..·´°*°·..*..·°** { 7-zip here } **°·..*..·´°*°·..*
Michelle in England.
I'm a friend to everyone ;o)
*..·´°*°·..*..·°** { CEP here } **°·..*..·´°*°·..*
Top Secret Researcher
#38 Old 23rd Apr 2006 at 7:59 AM
Lovely fence <3
Test Subject
THANKS POST
#39 Old 8th Mar 2014 at 5:42 AM
Thanks
Test Subject
THANKS POST
#40 Old 27th Nov 2015 at 9:56 PM
thanks
Meet Me In My Next Life
#41 Old 15th Jun 2018 at 12:43 AM
This is just great thanks for sharing.

"Nothing in life is a Surprise it just happen to come your way at the time".
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