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I haven't been doing a good job of keeping up my journal - Sorry!
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Date Posted: 16th Dec 2008 at 04:21 PM
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I do want everyone to know if you are not finding something you know I created? Please check www.simsvalley3.com, I am working to have all of my creations posted on that site. I do not want to waste space at MTS2 for items that do not have star quality, or have not been very popular. I find it difficult to keep up with everything. So I'd like to try to get everything on one site eventually.
At this time I am not taking requests please do not pm me. If you have a request please post it in the request area on www.simsvalley3.com. Thanks!
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Updated 2 Toddler Sofas for BV EP
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Date Posted: 6th Jan 2008 at 07:48 PM
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Update Jan 6, 2008 - Added New Plain Glass version with working 45°
(diagonal) window. I've also updated the Frosted Glass Version to now
have the diagonal window working. (Thanks to a tutorial by Numenor.)
http://www.modthesims2.com/showthre...591#post1723591
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Date Posted: 4th Jan 2008 at 06:05 PM
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Updated Jan 4, 2008 - I recoded the riding portion and created new animaitons for the horse. I've also added a graze option. It iss still not perfect but I do think most of you will like it better. Sims no longer disappear when you cancel the action for either riding option. I found the Standard Exit code was causing this problem. If you use boolprop testingcheatsenabled true and the sims exits autonomously it will generate an error of undefined transition as do all of my rideable items. This is something I am just not able to figure out. If you don't use the testingcheat you won't notice any problems.
The horse legs move more often and the start is smoother.
See new video here:
http://www.youtube.com/watch?v=Ud5HNho_cB8
For new graze option see the following:
http://www.youtube.com/watch?v=t3FTBxQeHUE
Please let me know your opinions and other possible stances etc you'd like to see.
Yes, I will be updating my other animals as soon as possible.
For the cow in the video you can find it here:
http://www.modthesims2.com/creator/...ad.php?t=265231
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Updated - Rideable Fully Animated Donkey/Custom Sound - Testers Wanted
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Date Posted: 20th Dec 2007 at 02:19 AM
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Update 12/19/07: After testing I've found that once I use the controller file in game it updates itself to only work with all EP (I have all ep installed). The controller file is 74kb when I start once I end my game it is 193kb. So I have concluded that I have to create the no ep controller and not use it in my game. The new post should work for any combination of EP's. The file BecksRideableDonkey.zip most likely will only work if you have all EP's installed. If you do not have all Ep's please try the file BecksRideableDonkeyNoEP.zip.
I have also added new animations and sound. A new option to have the donkey hee haw and kick. A new riding animation has been added also.
http://www.modthesims2.com/showthre...292#post1846292
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Updated - Animated Bouncy - W/Custom Body Animation
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Date Posted: 24th Nov 2007 at 05:01 PM
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Nov 28, 2007 - Fixed the stop bounce options to work better.
Nov 24, 2007 - Updated version to stop the bouncy when adults remove toddlers/infants. I also added an eject option just for safety measures. If you select the eject option it will eject the toddler/infant and the bounce will stop.
I have just replaced the previous file please overwrite your previous version
http://www.modthesims2.com/showthre...632#post1827632
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Updated tricycle for base game
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Date Posted: 9th Nov 2007 at 04:24 PM
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11/09/2007 - Added Base Game Compatible. I have tested this version with base game and this one is found under Knowledge/Exercise. I have only replaced the BecksRideableTricycleNoEP.zip it will work with any combination of EP's also.
http://www.modthesims2.com/showthre...941#post1745941
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Date Posted: 25th Oct 2007 at 06:32 PM
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Updated Sailboat Pool: 10/25/2007 - Thanks to Silky's report I have add code to clear the in use flag and toddlers should play until their hygiene is max unless you direct them to do something else. Please overwrite your previous version if you've downloaded this before.
http://www.modthesims2.com/editpost...tpost&p=1801404
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