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Basegame Neighbourhood Volcanoes: 6 Models, 3 Sizes, with Effects, Tunnels
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Date Posted: 3rd Feb 2013 at 10:07 PM
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New Upload
Basegame Neighbourhood Volcanoes in Six Models & Three Sizes, with Effects & Six Tunnels
- this decor is comprised of volcanoes in five neighbourhood terrain colours, each in a Dwarf, Lofty and Giant size. The Grey Volcanoes are also available in a narrow cratered "Peaked" version. Six Tunnel Entrances are provided for cases where a road or railway disappears into a volcano or other neighbourhood feature. Several of the volcanoes are supplied with visual effects, such as animated lakes and smoke plumes.
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Five "Life Changing" Seasons Wells: Minor Cursed Wells Bugfix
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Date Posted: 23rd Jan 2013 at 11:32 PM
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Title: Five "Life Changing" Seasons Wells + Roofless: Minor Cursed Wells Bugfix Jan 23/13
January 23, 2013: Small Bugfix to the Cursed Wells
This minor update to the Cursed Wells eliminates a jump bug associated with pregnant Sims who have left the lot before a miscarriage occurs. Actually I'm not sure this would ever occur during regular game play - I found it by using MoveObjects On to delete a Sim while I was running some tests.
Download here.
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Michelle's Updated Barrel Recolours
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Date Posted: 21st Feb 2012 at 08:51 PM
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Michelle 111 updated her two wonderful sets of barrel recolours on Feb. 20, 2012. They are both available at the Plumb Bob Keep: Pooklet Naturals and Rustic/Medieval. The Rustic/Medieval set is also available at MTS.
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Ye Ole Cooper's Waterbucket Starter Set
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Date Posted: 21st Feb 2012 at 08:48 PM
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StephSim has uploaded an interim release of Ye Ole Cooper's Waterbucket Starter Set that were previously only available by downloading her Gwrych lots. The Starter Set contains some new recolours, and the objects themselves have been updated.
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Rustic/Medieval Recolours of Ye Olde Cooper's Trash Barrel
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Ye Olde Cooper Barrels in Pooklet Natural Recolours
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Date Posted: 18th Dec 2011 at 10:52 PM
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Ye Olde Cooper Barrel Recolours
Michelle has created some very clean Pooklet Natural recolours for Ye Olde Cooper Barrels at the Plumb Bob Keep.
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August 1, 2011: New Release & Updates
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UPGRADE #2: Ye Olde Cooper's Barrel & Sacks
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Date Posted: 16th Feb 2011 at 05:29 AM
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Upgrade #2: Compost Sourcing, Enhanced Viewing & Skill Building, Feb 15/11
Please download UPGRADE #2 of Ye Olde Cooper's Barrel & Sacks to gain the following enhancements:
1) Contents recolours now select properly, even when an object is first obtained from the catalogue.
2) The Traditional Trash Bucket is now a source for Seasons compostable waste.
3) To reflect its size compared to typical trash receptacles, the capacity of the Traditional Trash Bucket has been moderately increased.
4) NPCs and playable characters will now empty the Trash Bucket even if it only contains unwanted objects, rather than just conventional trash.
5) The Omnivorous Trash Bucket (for Cheaters) has been removed but re-released in Barrels for Brigands. It now has its own GUID and is fully autonomous.
6) All Viewable objects in the set now build Creativity Skill at a rate of 2/3 that of the Painting Easel.
7) The hidden "Easter egg" now works more reliably, and players will be given a hint when a Sim gains a point of Creativity.
8) If FreeTime, Apartment Life, or Mansion & Garden Stuff is installed, Viewing or Critiquing builds Arts & Crafts Enthusiasm.
9) If FreeTime or the later games are installed, the "View Many" option is available - on all lots. This works well for skill building.
10) Autonomous viewing can be annoying, so Sims will not autonomously view any of these objects unless a player directs a Sim to do so. From that point on, any Sim may autonomously view the object, although this mode will time out in 30 to 36 game hours, or if "Reset Autonomy" is selected.
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Maintenance Free Dishwasher with NPC Worker - Motive Checking Fix, Nov 2/10
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Date Posted: 2nd Nov 2010 at 08:58 PM
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Update: Dishwasher NPC Motive Checking Fix, Nov. 2, 2010
If you downloaded the project prior to November 2, 2010, please install this update. Due to a frustrating little logic error (substituting a 1 for a 0), NPC motive checking was disabled, which in extreme situations could allow the NPC to become very uncomfortable or even die. I really don't want any dead NPCs on my conscience!
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Date Posted: 26th Oct 2010 at 08:07 PM
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I have several things on the go, and I know I need to stop and finish some of them off. The water barrel & puddle project keeps growing and currently needs tweaking to allow for skill gain when mopping up the puddles. Then there's lots of variants of the barrels, buckets and sacks that still need making and/or finishing.
Now in the moderation queue: a variant of the NPC Worker that will attach to the cheaper basegame dishwasher. This NPC is designed to use less resources, for complex lots, small lots, and slower computers - so the cleaning check will only occur once per hour, and by default the worker will stay in the disappeared mode whenever there is no work to do.
There will also be an NPC Worker based on the Bon Voyage Housekeeper, to allow for a bit more variety. Well, yes, and I also confess I have dreams of a live-in masseuse, butler, and fortune teller. Actually the live-in masseuse has now become my current project.
StephSim is also waiting for me to complete my grill and flexible appliance project, which is another medieval compatible set that would also be useful in simpler or more rural modern times.
Well that's all for now. Just about to embark on a road trip.
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