View Full Version : Modding Discussion

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  1. Editing store items so they work on community lots?
  2. Fruit and Veggies Stand remake
  3. Need help with adding custom fish.
  4. Uniform for school.
  5. How would I convert an item from TSM to TS3?
  6. Functional ice cream truck in community lots
  7. Porting vehicles from other games into Sims 3?
  8. MODS/CC folder?
  9. More than 8 Sims in a household with a tuning mod?
  10. voices in the CAS
  11. Anyone interested in a toy mod?
  12. Expansion Pack GameplayData Location?
  13. Tomb Building - Adding New Triggers
  14. Trying to find this particular mod.
  15. Creating floor cutout that hides floor edges
  16. How to go about making a mod that changes pronouns
  17. Is there a mod to remove the sim location beacon?
  18. Partially editing an XML?
  19. Custom video for tv shows, video games, and renaming
  20. Is it possible to create a pose to use with the pose player for the dragons of Dragon Valley ?
  21. Is it possible to make the voice pitch go pass the limit in TS3?
  22. Placing an object on residential lots
  23. Really wanting to learn to mod
  24. Adjusting Longjohns and PJ pants.
  25. How do I make actions available while scuba diving?
  26. Adding effects to existing moodlets
  27. I've got a custom object animation to work, now need it to loop...
  28. Loading Clip files?
  29. Custom script or add an interaction?
  30. How Do I Add a NGMP Resource To a Package?
  31. Help with Making my New and Custom Core Mod
  32. Adding a cost to interactions
  33. Add teens to SimFinder app.
  34. Creating a New Major? (University Life)
  35. Object Count VS Object Complexity
  36. Sims 4 to Sims 3 Animation Conversion?
  37. Save mermaids
  38. How do I place a "button" in a game notification?
  39. Create-A-Sim Face Template Replacement?
  40. Script to override default backpack prop
  41. Help needed in fixing CC 'D&M_ElvenBed'
  42. Animated beds a certain way?
  43. Ideas for a tuner mod, anyone?
  44. Objects with multiple geostates
  45. Vivec City Cantons
  46. SocialData XML: limiting interaction to males or females?
  47. Help with car rigs/joints
  48. Quality of textures on tea set from Old Miller Tea Time Store Set
  49. Sims 3 Belladonna Cove Statue
  50. How to duplicate an existing interaction and add as autonomous action to same object
  51. Project Wardrobe (MOD)
  52. Sexmod
  53. Is it possible? (Having pets swim in non pools)
  54. How to check if a Sim owns addotional properties
  55. Where can I find Fireflies animation effects
  56. The Sims Medieval Content Compatibility with TS3
  57. BIG PROJECT: Let's Recategorize the Sims 3 Catalog! Build Buy Overhaul! (FEEDBACK WANTED)
  58. Tweeking jobmods
  59. Sims 3 Rapper career mod (can someone write the sims 2 mod rapper career and rap star on sims 3 to)
  60. Tweeking a sunrise/set mod
  61. Tattoo edit.
  62. looking for a way to make parts of a sim invisible
  63. Rubber ducky disappears when bathing
  64. How to change value in XML?
  65. Would this mod be a core mod or a pure script mod for a mod requiring action variety in Sims?
  66. Tutorial: How to make a default replacement!
  67. Sunshadow in Blender
  68. Modding tutorials for absolute beginners?
  69. How do you add custom poses and/or different facial expressions for custom Magic gnome?
  70. Making functional perfume
  71. How to disable the 'resize room' tool in build mode? Causes lag
  72. Modding/Creating New Holidays
  73. University Mascot Dance
  74. Making things recolorable - which resources do I need?
  75. Sims3 Unhashed STBL
  76. No weight loss for swimming (solved)
  77. Bartending animations - no more acrobatics
  78. Granthes' OMSPs become visible after resets - possible to fix this behaviour?
  79. Looking for Help Making a Field Trip Mod, Please
  80. Sims can't watch TV, nor intereact with it, and also can't buy them(SIMS3)
  81. IMAG resources request (solved)
  82. Book Mod Question
  83. Default override preset icons not updating
  84. Where to Upload Simlish Fonts
  85. Who knows how to make Mod :!: ideas
  86. Improved meal quality on a stove
  87. Skill Decay mod
  88. S3PE Adding in Shiftability
  89. Getting started? (Quick questions)
  90. s3pe - error reading resource
  91. Adding a 'broken' mesh through a script mod and animated snow
  92. Default Replacement for France Train (Adding new self-illumination channels/completely replacing object)?
  93. Vending machine mod
  94. About a Potty Chair
  95. s3pe Error - "The process cannot access the file because it is being used by another process."
  96. Career Mods
  97. Forcing dithering?
  98. Increasing cubemap detail?
  99. Disable Expansion Pack Features with a Tuning Mod Without Uninstalling
  100. Adding trait requirements for opportunities.
  101. First attempt at a core mod crashing at load
  102. Alien brain power mod
  103. MODL vs MLOD
  104. CC Magic Question
  105. BoneDelta editor problems
  106. Fullbright and Alpha
  107. help with dew fight mod
  108. Could someone double check this XML code for me?
  109. Help on scripting a mod
  110. In a saved/exported Lot, do we know how objects on the lot are represented?
  111. Shadow draw distance
  112. trying to find mod or help at modding rain effect
  113. WCIF Latest Updated s3pe?
  114. Cloning an Effect?
  115. Injecting custom buffet tables with heaven's script
  116. Looking for mod "collaborator" - need help with Apartments & Roommates Mod
  117. [Mod Released] Canning Station Mod
  118. I want the bicycles and brooms to go wherever I want
  119. Naming Mod Questions
  120. How do I increase the font size of S3pe?
  121. Proof of Concept Help- Replacing France Train with New Model
  122. Have searched everywhere - Help needed modifying environment value
  123. Turning a Sim into a Plumbot?
  124. How do I change EA Storyprogression and Demographics XML?
  125. Problems using S3PE
  126. Sims 3 Default Replacement IPhone 6
  127. Adding recolours to an item
  128. Small object not placeable on shelves with small slots despite OBJD edit
  129. The Snowboard (aka: how to tell in a script which mesh using)
  130. Stellar Observatory ~ Astronomy Career Question
  131. Noob Question
  132. Is there a mod that let you write comedy routines without using the computer?
  133. Crazy, but... I would love a mod that would let me assign specific things for my sims to use.
  134. Lifesimmer Default Contacts HELP!
  135. Object Not Showing Up in Edited CLIP
  136. Fantasy tree texture location
  137. Creating a Sim with a Script
  138. Poses
  139. Invisible Floor Tiles
  140. Request or help with hanging store sign
  141. How do you convert Package Files from Other Sims Games Into The Sims 3
  142. need a guide - mermaid for Supernatural CAS
  143. A step by step guide of making custom TV channel
  144. Creating custom Opportunities.
  145. Vampire Sun Mod Help
  146. About The Alchemy Station
  147. CCLoader - Creation Thread
  148. Trying to make a role object
  149. Need help adding cc cars to the Eco Friendly Mod
  150. Sprinkler on "grass" rug
  151. Decode .SNR files : problems
  152. Someone bring my career to life in S3?
  153. Sims 3 Dragon valley dragon recolors
  154. Direct link to Pose Pack Creator by cmo NEEDED!
  155. Make CAS play only certain songs?
  156. Modding Bed Footprints
  157. Default Replacement Pet Breeds (help needed)
  158. What do I use to open the swb.effects file
  159. How to increase the maximum amount of active lots?
  160. Mods are not working, tried everything, please help!
  161. Siren Mod
  162. Help the newbie: Custom interaction animations
  163. Send sims to "additional home lot"
  164. How To Script To Read XML Data
  165. "Netflix" mod ideas
  166. s3pe and blender.
  167. Event Tracker for new game created
  168. Custom Painting Loader - aka Helping creators to add custom content to the game, a different approach (theory + working example)
  169. Looking to make a custom trait or two
  170. Mod for the sims 3 supernatural witches
  171. Photoset Loader - PSLoader
  172. Revive! Chocolate Maker with Custom Skill
  173. Is it possible to create custom pet species?
  174. Guide please.
  175. Creating more with the canning station? Advice?
  176. Ski Run
  177. EventListener Regarding Boats
  178. Trying to take the "minor" bird pets and re'color' them help please....
  179. ITUN values basic question
  180. Need mod creators advice
  181. Cloning University or Showtime posters/paintings?
  182. Customizing World Contents
  183. Is it possible to convert Skyrim dances into Sims 3 animation?
  184. simsmx, Zedrael, usage policy.
  185. Stopping nectar and bar drinks from being cleaned up
  186. Is it possible to lock the speed at ultra?
  187. [SOLVED]Sim to Object Animation Madness
  188. Building a Sims 3 compatible modding project without visual studio
  189. How Should I Test My Mod?
  190. Is it possible to convert content from TS4 into TS3?
  191. Understanding Dreamtrees
  192. Sims 3 Generations Challenge
  193. How would one add a cost to something?
  194. how do you get a horse to rear up?
  195. Elixir Consignment Register for Basegame
  196. Need help with highly requested cannabis mod
  197. Adding songs to existing radio Stations?
  198. Script that makes the shell buildings disappear on zoom?
  199. More paintings mod to share
  200. Modders Wanted!
  201. Sims 3 "Expansion Pack" Mods? *shrugs*
  202. Hannibal lector mod
  203. How to improve custom animations ?
  204. My apartments & roommates fix mod issues...
  205. Anybody interested in being one of the voice actors on a brand NEW sims 3 show?!!!
  206. Voice Actors NEEDED soon!!!
  207. Adding Custom ingredients to my game by linking to preexisting maxis models
  208. Self-employed Career String
  209. Custom TV Channels
  210. Problems with Petrol Mod
  211. Localization Keys
  212. Trouble Installing S3PE Unwrapper (Kuree's UITX)
  213. Sims Eating While Standing
  214. Fireplace stove?
  215. pose help-s3pe
  216. Sims 3 Cars Pack
  217. S3PE Wrappers and ANIM file
  218. Sketchbook Replacement Mod
  219. cloned object not showing up
  220. PostWorldInitializers
  221. Custom Active Career
  222. Objects in Inventory?
  223. Check this out!
  224. Objects affected by Water Depth?
  225. How to update thumbnails to reflect changes made to presets with TextureTweaker3?
  226. Help regarding Adding Custom Recipe Books
  227. Problem with the code
  228. Sims 3 Medieval Library with .Net Reflector
  229. How to make custom harvestables?
  230. modify smustle dance
  231. Where can I learn more about motive decay rates? (TS1-TS3 also)
  232. Sims 3 hair
  233. Adding Inventory to Barista Bar
  234. Trait - Lifetime Wish - Correlation
  235. creating mod sim to sim
  236. How to employ alarm handlers?
  237. Disabling (existing) sliders for certain age groups
  238. Editing OBJD for IsGreenhouse Flag
  239. [SOLVED] phone.jazz
  240. Preventing building shells from disappearing (as deco objects)
  241. Custom world loading screens
  242. Tuning trouble
  243. Help with Createobject?
  244. Missing textures with CreateObjectOutOfWorld
  245. Almost There
  246. Gravestones and CAS ghosts
  247. Adding ObjectTypeFlags2 to an existing object
  248. Modifying part-time careers
  249. FadeType (objects fading when zooming/approaching with camera)
  250. sims3py -- a Pure Python library for manipulation of DBPF files