bakafox
10th May 2009, 12:25 AM
Well it is a mesh I made, but it's the 'coloring' bits that are driving me batty. I'm not sure what I'm doing wrong/missing. I made a little 2D sculpted wall lamp cloned off the base game neon flamingo.
As with all projects before, the shadow eludes me. I actually DID have a shadow for a bit, but it was backwards, so I thought if I flipped the texture that'd fix it- instead, it pretty much did away with the shadow entirely other than some black bar thingies and ugly fuzzing of the wallmask.
The other textural problems with this piece are that it doesn't look very solid. At night it's kinda pretty in its own way, but not what I had in mind, and during the day it's.. well.. horrible. You can see the brackets through the lightbulb/neon bits clearly. I can't find any other texture files to alter... are they hidden somewhere other than the main texture location where the alphas are?
I do know it'll have to (I think) be a squared off sort of neon light instead of a tube/rounded one. I couldn't smooth out the mesh without adding far too many polys- unless there's a trick for masking squares to look like rounded curves....
Also, once again, the recolors don't work for me, though in this piece I am absolutely POSITIVE I updated all mmats and committed once I got my new GUID.
Attachment rar includes all the images seen as thumbnails, plus the package itself if anyone wants to tear it open to get a better look.
As with all projects before, the shadow eludes me. I actually DID have a shadow for a bit, but it was backwards, so I thought if I flipped the texture that'd fix it- instead, it pretty much did away with the shadow entirely other than some black bar thingies and ugly fuzzing of the wallmask.
The other textural problems with this piece are that it doesn't look very solid. At night it's kinda pretty in its own way, but not what I had in mind, and during the day it's.. well.. horrible. You can see the brackets through the lightbulb/neon bits clearly. I can't find any other texture files to alter... are they hidden somewhere other than the main texture location where the alphas are?
I do know it'll have to (I think) be a squared off sort of neon light instead of a tube/rounded one. I couldn't smooth out the mesh without adding far too many polys- unless there's a trick for masking squares to look like rounded curves....
Also, once again, the recolors don't work for me, though in this piece I am absolutely POSITIVE I updated all mmats and committed once I got my new GUID.
Attachment rar includes all the images seen as thumbnails, plus the package itself if anyone wants to tear it open to get a better look.