View Full Version : Moving the snap-to position for a chair (update: "slot_desk_std_0" wasn't it...)
2nd Sep 2009, 03:14 AM
Hello. :P I'm making a desk, and I need to center the spot the the chair snaps to when it is placed behind the desk. Currently it slides under the desk on one side, but I'm trying to make it snap to the center of the desk, not one side. I'm curious if anyone knows how to do this.
2nd Sep 2009, 07:29 AM
The chair snaps into a slot on the desk. You'll need to move the co-ordinates for that slot in the CRES resource. :)
2nd Sep 2009, 10:08 PM
Hmmm. My problem is that i cannot find the slot. there is an overarching slot (that translates all the sub slots up 0.38) that has sub slots, but those are all for the tabletop. it isn't the practical node, and it isn't the overarching one. Could I perhaps impose for you to look at the cres file of the modern glass desk (basegame) and point me towards the one you think it might be? I can't seem to find it. :\
3rd Sep 2009, 12:59 PM
My guess is that it's slot_desk_std_0. That would make the computer slot and the routing slots all placed relative to where the chair is, which makes sense. I'd have to try changing it in game to be certain though. :)
3rd Sep 2009, 09:45 PM
Huh. I hadn't thought of that. I suppose that maxis would do that...
4th Sep 2009, 05:15 AM
I wasn't either of the numbered joints and it wasn't the homework joint. Help... *exasperated face*
...*bashes maxis for their blatant ambiguity while naming joints*
Edit: Are you absolutely sure it's a joint...?
Edit2: Not "joint0" either.
7th Sep 2009, 06:53 PM
Logically thinking the slot_desk_std_0 should have been it, but when I was doing a two tile-centered chair desk none would make the chair snap anywhere else. And as I recall all of the routes were relative to that slot. I ended up making a one tile desk but having the mesh "hang over" on both sides and adding decorative slots.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.