View Full Version : Thumbnail view correction
Fire~
13th Oct 2009, 02:35 PM
I created a new mesh around the candle using S3PE Version 0909-12-1009 -- latest rev: 363 then added the new thumbnails manually but all i could see was inside the pumpkin when in game view of the thumbnail.
what I was told might be happening is the mesh is wrapping around the lamp/candle rather than turning into the lamp/candle. So the game is not recognizing the parameters of the pumpkin mesh. It doesn't "see" it, except as colors around the thumbnail object it is rendering,
How do i tell the game that the whole pumpkin IS the light/candle? how do i fix the thumbnail parameters?
i have recently updated but have not tried the latest S3PE but was told it auto generates a thumbnail, will this fix the parameters of a larger mesh around a smaller?
http://i299.photobucket.com/albums/mm294/RickBoyle/Misc/JackThumnail.jpg
Inge Jones
13th Oct 2009, 03:46 PM
Try deleting the THUMB resources from your package, and allowing the game to generate the thumbnails.
By the way, you don't have the latest version of s3pe, though I am not sure that has made the difference here.
Fire~
13th Oct 2009, 04:28 PM
Try deleting the THUMB resources from your package, and allowing the game to generate the thumbnails.
By the way, you don't have the latest version of s3pe, though I am not sure that has made the difference here.
Deleting the thumb resource does not correct the issue, i updated to this version this morning 0910-10-1449 -- latest rev: 373 (respin) i have also updated the thumbnail view this morning with no change.
The jack o pumpkin should be showing up in plain view as a thumbnail, instead i am seeing inside the pumpkin? what i want is to see outside the pumpkin but i am not due to what may be a parameter issue?
Basically i cloned the candle made a bigger mesh around it, then created the thumbnail view but instead of seeing the pumpkin i see inside?
http://i299.photobucket.com/albums/mm294/RickBoyle/Misc/jackcandle2.jpghttp://i299.photobucket.com/albums/mm294/RickBoyle/Misc/jackcandle.jpg
What i should be seeing is something that looks closely like this. http://i299.photobucket.com/albums/mm294/RickBoyle/Misc/jackopic.png
Inge Jones
13th Oct 2009, 04:37 PM
Oh I see... well there is probably a technical reason for that which is outside the scope of s3pe support. However you can overcome it by brute force by making your thumbnails manually...
Which gets us back to square one - why are your manually created thumbnails not showing up? If you added them in manually they may not be numbered correctly, which may be explained by a recently-fixed bug in s3oc.
For now you can probably correct that by making sure the thumbnails each have the same Instance number as the OBJD. You should have three thumbnails, each with a different resource type ID, which is correct, but you will probablynotice they have an instance number that is no longer the same as the OBJD instance number, which is incorrect!
cmomoney
13th Oct 2009, 06:55 PM
Try deleting the THUMB resources from your package, and allowing the game to generate the thumbnails.
Where are the THUMB resources located? I ask because I partially resolved this issue by changing the bounding box to reflect my new mesh. The thumbnail shows correctly when you first select the object in the catalog, but quickly reverts to the original thumbnail view.
Simmiller
16th Oct 2009, 05:52 PM
Where are the THUMB resources located? I ask because I partially resolved this issue by changing the bounding box to reflect my new mesh. The thumbnail shows correctly when you first select the object in the catalog, but quickly reverts to the original thumbnail view.
Did you ever find out how to locate and delete the thumbnails in S3PE?
I am having the same issue.
Raven Shadow
16th Oct 2009, 10:06 PM
I took a look at this for Fire in another forum.
His problem isn't with the thumbnails, I can get his thumbs to show correctly
in the Catalogue.
It's the rotating 3d preview that pops up when you select something in the
catalogue, that he needs to fix.
I'm guessing that somewhere in one of an objects files are some XYZ
coordinates that tell the game where to position a camera to generate
the rotating 3d preview.
Can he edit this information?
Does anyone know where the info is stored, so he can try?
Could he fix it by moving the meshes off the origin or is the preview camera postioned relative to the mesh?
cmomoney
16th Oct 2009, 11:01 PM
I took a look at this for Fire in another forum.
His problem isn't with the thumbnails, I can get his thumbs to show correctly
in the Catalogue.
It's the rotating 3d preview that pops up when you select something in the
catalogue, that he needs to fix.
I'm guessing that somewhere in one of an objects files are some XYZ
coordinates that tell the game where to position a camera to generate
the rotating 3d preview.
Can he edit this information?
Does anyone know where the info is stored, so he can try?
Could he fix it by moving the meshes off the origin or is the preview camera postioned relative to the mesh?
That is what I was refering to. My problem is my object IS moved off of the origin. So in the rotating preview, it still shows where the original mesh was. I tried changing the bounding box to reflect my mesh, and now it shows my mesh at its origin just for a second, then snaps back down to the original. I figured I would try changing the closedpolygon coordinates, but I don't know, guessing really...
Inge Jones
17th Oct 2009, 09:39 AM
This isn't really anything s3pi is getting wrong - now that we have fixed the bug that was orphaning thumbnails. If you edit and include your own thumbnails, those are the ones that will appear in the catalog. It may be simpler to clone your original object again and start from the beginning, with "include thumbnails" ticked.
If you want to force the game to generate thumbnails for you, and get them right, then you should perhaps post in the meshing forum.
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