View Full Version : Cant replace obj mesh
Tyrone1443
24th Feb 2010, 05:59 PM
Ok i have another issue im trying to figure out how i can get this venue i have ingame, a friend(the creator) was able to get it using a vase, but when i tried replacing the gmcd and such i was getting errors that it had to many vertexts and w.e and im wondering how was it that he was able to get ti in and i cant, does it have to do with the computer i have? or do i need to be using a certain base obj? im such a newbie at objects.
HystericalParoxysm
24th Feb 2010, 06:02 PM
That error is usually due to having SimPE's advanced mode turned off. It's somewhere in the options/preferences, just a little tickbox. But if you're using a vase (usually a single-tile object) and it's giving you that error, you probably really DO have way too many vertices. How did you make your object - in what program?
Tyrone1443
24th Feb 2010, 06:08 PM
well im gonna try the advanced thing i wasn't so sure about that ty very much, and well its very big it had to be put in parts, but like is aid he was able to get it all in so something must be wrong on my hand, so ill let you know if that worked im going to try it out now, and oh i think he used milkshape if im correct.
HystericalParoxysm
24th Feb 2010, 06:28 PM
Yeah, erm, it's not really physical size but polygon count. If you select the whole thing in Milkshape and do (I think under the next to last menu) SelPolyCount, it'll tell you the polygon count on it. Considering you've had several uploads rejected due to having WAY too high a poly count, I strongly suggest you read some of this stuff before you go any further with meshing:
http://www.simswiki.info/wiki.php?title=Game_Help:Poly_Counts
http://www.modthesims.info/showthread.php?t=289974
Tyrone1443
24th Feb 2010, 07:40 PM
omy goodness ty sooo much HystericalParoxysm i went and set it to advanced and it worked TY TY TY so much im so happy i came here
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