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Morgaloth
1st Apr 2010, 11:28 AM
I'm new to modding sims, so I hope some of this will make sense. Is this a project that can be done? can you have a workbench that makes Custom items?
I'm trying to make an Advanced Crafting Station that will produce robots faster for MORE money. I've figured out how to change the robots production speed and cost. My problem is linking to these modified objects and separating the modified objects from the default ones. I've used new GUIDS for the modified robots but both the default and advanced seem to find both modified and unmodified versions of them. I've gone through the cloned package pretty thougholy and can't find where they referance what item will be built. Other then in the Text Lists / MakeActionString prim string set. but ALL the crafting stations use the same thing...

Ex.
0x0000 (0) Make One.../Pet Brick
0x0001 (1) Make One.../Jack-in-the-Box

they all use the text for the toy maker, but when the objext is used, it shows the correct item for the workbench.

HugeLunatic
1st Apr 2010, 08:36 PM
The crafting stations reference the objects they make by GUID. If you clone the crafting station plus the objects they make, and assign new GUIDs to all, then you need the BHAVs of your new clone of the crafting station to reference the new objects the crafting stations make. This is covered in a tutorial by Echo on self referencing objects. http://modthesims.info/showthread.php?t=127742