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Psychosim
9th Apr 2010, 10:08 PM
I'm currently creating a lot of deco for my hood but there's often this one problem that drives me nuts: Around the transparent part of textures there's a white edge. I tried different "sharpen" settings when building the DXT and played around with the alpha settings in the TXTM with no success.
In this example with the maxis water tank it's better when I make the texture very dark, but that's no option for other recolors. Any ideas how else I can fix this? :blink:

EDIT: I found out, a higher value for stdMatAlphaRefValue fixed that. :)