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ELMorgan
3rd May 2010, 9:13 AM
I have some wonderful modern lots I have downloaded. Unfortunately, most modern houses are built utilising transparent flooring for roofing, and the wonderful roof pieces made by Laurana (which I believe were closed from fences). Because of this, the weather will leak through into the building on the lot unless I delete the custom roofing and replace it with a "proper" roof and spoil the look of the lot (because seasons only recognises Maxis roofs as proper roofing).

Is there any way to get the game to recognise floor tiles as a "roof" area so that weather does not leak through it?

Is there a hack or something so that you can highlight a floor area and make that area weather free?

Has someone ever created a "transparent" roof colour for Maxis roofs so that I can place a "roof" on the building but so it is invisible and does not affect the custom roofing?

The only other option I can think of is custom content similar to Laurana's roof pieces that have been cloned/created as actual roofs and not based on objects/fences/etc, that can replace this older version of fence roofing.

Any help or guidance would be appreciated as I do not want to lose the ability to play these gorgeous houses just because of Seasons.

Mootilda
4th May 2010, 12:52 AM
The game recognizes floor tiles as a roof; that's not your problem. Your problem is likely that walls which are not the standard height of 16 clicks will let the weather in. For my modern homes, I always make the livable areas have walls of 16 clicks and add floor tiles on top and I've never had problems.

Can you tell whether the livable areas on your lots have walls which are 16 clicks high? If so, you should be able to add invisible floor tiles on top of those areas to make them weather-proof. If not, then the only other solution that I know of is to turn weather off on the entire lot.

There is an array in the lot package which indicates whether something is open to the weather. You could try modding that, but I believe that the game may reset the array on occasion. I know that it's one of the 3ARYs, but I'm not sure which instance.

If you are looking for a solution that someone else has created, you should really be posting in WCIF.

ELMorgan
4th May 2010, 8:51 AM
Thank you. I think the problems I'm having with these custom lots are for various reasons. Yes, I think some of them are where they have created the lots by usint the floor constrain cheat to change wall heights, etc. I think some are where custom objects have been created for roofs that are cloned from something like sculptures, so they canot weather the roof, and I think some problems are because they have used the floor constraint cheat to help create sloping roofs.

I was hoping someone had found a workaround as there are a lot of custom lots out there moulded from the constrain floor cheat, etc.

I will try my best to fiddle with the lots I have and see if I can find the solution following your comments (for which I am very grateful).

You will have to bear with me, this is only my second post and I spent half of yesterday hunting through this forum trying to find a similar post to no avail, and I do not know what you mean by "WCIF" ??

motheranne
4th May 2010, 6:18 PM
I THINK that if you put a fence around the tiles it will keep the weather out. You can find "invisible fencing" if you seach it I believe.
good luck!

Mootilda
4th May 2010, 10:44 PM
WCIF: Where can I find ...?

For TS2, this is the WCIF forum:
http://www.modthesims.info/forumdisplay.php?f=557

The solution that I use is to turn off weather completely. However, I doubt that's a solution that will appeal to most people who bought Seasons.

niol
5th May 2010, 6:20 AM
Mootilda,

After reading this thread, I find a reason to have a "no pattern" option in TS2GA by direct alteration on values of the target region without any enofrced pattern, what you do think? :anime:
Or since I've not tried every setting, is it that one can already do this with a certain setting?
Or a feature probably called "elevation transfer" for a given region. Lol, just my thinking.



ELMorgan,


FIrst of all,

In TS2EP5 SS,
as much s I understand and currently believe there're 2 separate systems
One is for the temperature system (the chilly-warm-hot meter), and the another one is for seasons system which is mostly about graphicals. Surely, Hailing has yet another line that eventually leads to a probabiliy of whether some sims may get killed.

There're fence-object-based roofs, floor-tile-based roofs, and roof-tool-based roofs. I may forget or not know if any more types of roofs for TS2.
The first cannot provide weather-proof or seasons-proof, and they're solely fences with modular roof meshes. Normal fences, half-walls or fence-arches but not glasshouse fence cannot close a room in TS2..
The second can only be seasons-proof only when flat/horizontal/even/plain/etc. Any inclined state allows graphical elements of seasons get in. I've read some cases that any inclined state is not weather-proof either.
The third is completely seasons-proof in all cases I know of (This may suggest the game checks the roof file in the lot package file for the region) and generally weather-proof when the roof level is not at any sims-accessible level but above.

As mootilda has suggested, there's been an apparently reliable and generally workable suggestion -- to keep wall height at the standard height (16-click high in terms of elevation tool, 16-step-high in terms of connecting/modular stair, numeric value "3" in terms of 3D array instance 0x01 found in a lot package file).

Note: the cheat "boolprop constraintfloorelevation false" will be shorthanded here as "bp-cfe-f" when mentioned.

As for "invisible floor tile", may search this site or other free sites for it. I've seen some pay ones of poorer qualities.



Secondly for various suggstions,

* Always back-up and use a copy to try out. *

1. If the lot floor-tile-based roof is inclined by any means and the wallsright under are not of the standard wall height,

Note, may check if there's already a setting in Mootilda's TS2GA which may transfer the original inclined to the upper level.
If so, may skip 1a and 1b.

1a. May flatten the inclined roof and lower it by at least 4-click.(to leve out space for the new upper floor level) (May use invisible floor tiles to replace the original floor tiles.)(To obtain standard wall sizes for the sims-accessible levels:)
1b. May rebuild that inclined roof on the upper level right at the original position.
1c. May use Mootilda's TS2GA (browse her profile for fast linkage) to elevate the flattened and lowered floor level (the original
inclined floor tile) of the inclined floor-tile-based roof 4-click back up so that the wall height is back to standard by probably choosing the following setting...
1c1. pattern: flat
1c2. elevation: (clicks) 4 or the lowered click number chosen from step 1a.
1c3. Check "relative to current elevation".
1c4. Add per level: 0
1d. back in game to check the result.

2. If the inclined roof is fence-object-based, may simply use invisible floor tile to tile the roof.of the sims-accessible rooms.

3. If the inclined roof is roof-tool-based, may choose any of the followings...
3a. build standard wall to surround the rooms where sims access. Then may use Numenor's Wall-windows's invisible recolour to make the standard wall disappear.
Numenor's "WallWindows" glass set V.3
http://www.modthesims.info/showthread.php?t=70222
3b. build in-game standard invisible wall to surround the rooms where sims access. This means you need to mod the wall script file to unleash such wall.
Modding InfoCenter - Partitions: walls, fences, fence arches
http://www.modthesims.info/showthread.php?t=106473
3c. build custom standard invisible wall to surround the rooms where sims access. Then may use Numenor's custom wall repository. Note lots will need such download and proper installation of Numenor's Scriptorium
The SCRIPTORIUM: v. 2.2f (BugFix + Radiance 2.4)
http://www.modthesims.info/showthread.php?t=192613