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babaji_mendez
25th Jun 2010, 1:02 PM
I just noticed this today, but every road in and out of twinbrook is barred, it seems a bit strange to me. What's going on? Deadly swamp gas?

kiwi_tea
25th Jun 2010, 1:04 PM
Perhaps it relates to the green deceased sims. Perhaps it is ripe for a zombie plague.

Austin0331
25th Jun 2010, 2:04 PM
I think they really went overboard with Twinbrook. Not only is probably half of the entire sims players going to cheat and see all the desceased sims (which are green for some reason), and see what they did, but went all out on hundreds of new world objects. Like you mentioned, all the roads leading out are barred, and many new little easter eggs. EA really did a great job on this. And being on topic, I think they're barred for the same reason kiwi mentioned. Zombies O__________o

ToRnado
25th Jun 2010, 2:15 PM
cos the whole town is inbred and needs to be contained :lol:

Blaise Parker
25th Jun 2010, 2:24 PM
cos the whole town is inbred and needs to be contained :lol:

Just snorted my morning cuppa laughing...

kiwi_tea
25th Jun 2010, 3:15 PM
but went all out on hundreds of new world objects.

As a world maker, I feel compelled to correct this. There are definitely not hundreds of new world objects. I'd estimate the number of new CAW objects stops well short of 50. If only they'd fix CAW!!

Green Muffin
25th Jun 2010, 3:36 PM
I really miss the picture-album feature from TS2 at this point. They could have included some hints around this mystery there.
Or if the sims still had memories - we could resurrect the weird green ghosts and see what they can remember of a possible "incident" that happened in the history of Twinbrook.
I'm still not sure why they omitted those beloved features.

Aya_Alexa
25th Jun 2010, 3:55 PM
yeah i totally agree with you, i always wondered why take out really great features of the game.

in topic, i think its something like in the movie "The Crazies" the townies might all of a sudden start killing all the citizens, :lol:

or it might be something like the hills have eyes, the townies and sims really look like them. :rofl:

J. M. Pescado
25th Jun 2010, 5:27 PM
The number of create-a-crap objects added by Ambitions is not a positive number. It is not even zero. It is a NEGATIVE number, because they took AWAY Create-A-Crap.

summersong86
26th Jun 2010, 7:07 AM
Actually it's kind of a sad reminder of what's really going on down in the regions affected by the horrendous oil disaster down in the Gulf. I've seen some first-hand accounts in videos of what conditions are like in the marshes down there and how bad life has become for the people affected by it. So much is being hushed up and according to the very outspoken wife of one of the fishermen whose livelihood has been destroyed, people are actually terrified to talk because now they are at the complete mercy of BP for their income as it is the ONLY employer left for suddenly unemployed fishermen in those regions.

When I load up Twinbrook I'm struck afresh by how sickly colored the town is. It's got kind of a sick greenish-yellow tinge even far beyond the deep marshy areas. It's such a far cry from the deep vibrant greenery of Sunset Valley and River View. I think if they weren't going for some kind of disaster-based backstory, they could have colored the town a lot different, even taking into consideration the marsh. They could have gone more with "healthy" shades of ambers and browns and not a very pale hint of asparagus green over everything.

I just came back from a couple of days at the beach. I saw plenty of fug there. But it was all normal fug. Twinbrook Fug is an oddness unto itself. There is definitely a story there. Time to get the Investigator sims to find out what that story is!

Jkwc
26th Jun 2010, 12:12 PM
Actually it's kind of a sad reminder of what's really going on down in the regions affected by the horrendous oil disaster down in the Gulf. I've seen some first-hand accounts in videos of what conditions are like in the marshes down there and how bad life has become for the people affected by it. So much is being hushed up and according to the very outspoken wife of one of the fishermen whose livelihood has been destroyed, people are actually terrified to talk because now they are at the complete mercy of BP for their income as it is the ONLY employer left for suddenly unemployed fishermen in those regions.

When I load up Twinbrook I'm struck afresh by how sickly colored the town is. It's got kind of a sick greenish-yellow tinge even far beyond the deep marshy areas. It's such a far cry from the deep vibrant greenery of Sunset Valley and River View. I think if they weren't going for some kind of disaster-based backstory, they could have colored the town a lot different, even taking into consideration the marsh. They could have gone more with "healthy" shades of ambers and browns and not a very pale hint of asparagus green over everything.

I just came back from a couple of days at the beach. I saw plenty of fug there. But it was all normal fug. Twinbrook Fug is an oddness unto itself. There is definitely a story there. Time to get the Investigator sims to find out what that story is!

Maybe someone should do all the cases and compile the all the cases together then work something out?

Aya_Alexa
26th Jun 2010, 12:28 PM
oh hell, lets just rummage on EA's mailboxes and trashcans to find information and blackmail them to tell us everything about twinbrook. XD

alyria80
26th Jun 2010, 3:52 PM
I really miss the picture-album feature from TS2 at this point. They could have included some hints around this mystery there.
Or if the sims still had memories - we could resurrect the weird green ghosts and see what they can remember of a possible "incident" that happened in the history of Twinbrook.
I'm still not sure why they omitted those beloved features.

They dumped genetics and memories for quicker load times.

FriendlyQuark
26th Jun 2010, 6:35 PM
They dumped genetics and memories for quicker load times.

Yes, because making the game less fun and interesting was such a better choice. :P I miss collection folders too, by the way, managing content is really hard right now. Plus, it would be nice to have photo albums back. I do not choose to upload pics of my sims as my only way of viewing their puny little lives.

But I do love Twinbrook. I like the swamps. I love the mossy trees, I like the architecture, and if the puddings didn't all look like extras from "Deliverance" I would be content with it. LOL

Aya_Alexa
26th Jun 2010, 6:47 PM
yeah, i just hate it how EA creates a very new game with every sim game they release. i wish they bring back all the interesting things. just drop the wishes if they like, it s@cks bigtime anyway.

J. M. Pescado
26th Jun 2010, 6:50 PM
But I do love Twinbrook. I like the swamps. I love the mossy trees, I like the architecture, and if the puddings didn't all look like extras from "Deliverance" I would be content with it. LOLI think that they're supposed to look like that. You could always destroyallhumans, if you were more awesome, though.

FriendlyQuark
26th Jun 2010, 7:05 PM
I think that they're supposed to look like that. You could always destroyallhumans, if you were more awesome, though.

I am and I do use that command for Twinbrook. :)

suzetter
27th Jun 2010, 12:05 AM
yeah, i just hate it how EA creates a very new game with every sim game they release. i wish they bring back all the interesting things. just drop the wishes if they like, it s@cks bigtime anyway.

I second that.

aeval99
27th Jun 2010, 1:53 AM
When I load up Twinbrook I'm struck afresh by how sickly colored the town is. It's got kind of a sick greenish-yellow tinge even far beyond the deep marshy areas. It's such a far cry from the deep vibrant greenery of Sunset Valley and River View. I think if they weren't going for some kind of disaster-based backstory, they could have colored the town a lot different, even taking into consideration the marsh. They could have gone more with "healthy" shades of ambers and browns and not a very pale hint of asparagus green over everything.
LOL. This probably says a lot about my taste, but I think Twinbrook is absolutely beautiful, especially at dusk out in the swamps. I'm amazed by the lighting and often just sit and watch the sky and water change colour. I think it makes the hood seem so alive (I do miss the beach from Sunset Valley though).

I hadn't even noticed that the roads were closed off until I saw this thread. Behold my amazing powers of observation! :report:

FridaKahlo
27th Jun 2010, 3:07 AM
I love the atmosphere of Twinbrook too. I'm sick of the happy greenery of Sunset Valley and Riverview! I've been waiting for a grungier, more industrial neighborhood for a while now :)

I also never noticed that the roads were closed off! On that note, has anyone else noticed the weird-colored water that runs off the dam in the swampy area? It looks like chemical waste. :blink: Maybe that has something to do with it?

starved4pizza
27th Jun 2010, 3:13 AM
Twinbrook reminds me a lot of The Valley, the neighborhood the Oblong family lives in.

http://en.wikipedia.org/wiki/The_Oblongs

mickies22
27th Jun 2010, 3:58 AM
I dont play Twinbrook much, I havent noticed the roads being closed off, And i didnt know the ghosts were green.

Does that mean in the Cemetery at night the ghosts are green??

pirate_wolf_12
27th Jun 2010, 4:21 AM
Twinbrook reminds me a lot of The Valley, the neighborhood the Oblong family lives in.

http://en.wikipedia.org/wiki/The_Oblongs

High five for making a reference to that awesome (yet prematurely canceled) show!

I definitely see some resemblance between the two from what I've seen of the neighbourhood.The closeness of the wealthy and their mansions with the lowerclass mutated swampfolk.

refox_14
27th Jun 2010, 4:45 AM
I thought Memories were awesome, personally. It really helped when I was trying to remember who married who! :rofl:

Seriously, the town looks sick. The Sim-Earth in Twinbrook looks sick! Thats why I made my newest family green. They match the background. Those wallflowers!

dream_operator23
27th Jun 2010, 5:42 AM
I think Twinbrook is beautiful too. Especially the swamp area with the mist and the fireflies at dusk. I also like the grungier, industrial areas as well. They make it seem more real to me. I didn't notice the roads being blocked though. Great eye! XD

goyahaslegs
27th Jun 2010, 8:50 AM
Originally Posted byAustin0331
I think they really went overboard with Twinbrook. Not only is probably half of the entire sims players going to cheat and see all the desceased sims (which are green for some reason), and see what they did, but went all out on hundreds of new world objects.......

They're green? OK...I'm one of those sims players! What is the cheat? - please.

Also I agree with aeval99 and FridaKahlo [favourite artist] that Twinbrook is really beautiful. It has an eerie quality that is refreshing after all the sparkling clean, happy little towns. Don't get me wrong I do like the other worlds but being from another country it's intriguing to play the game in this type of landscape that I'm assuming is the southern part of the US. Please forgive me if I'm being incorrect.

pirate_wolf_12
27th Jun 2010, 9:25 AM
I haven't played the game but I think it's that if you resurrect a premade sim, they'll come back with a delicious zombie green tinge colour skin.

FriendlyQuark
27th Jun 2010, 4:20 PM
I think that they are supposed to be goblins or some such. I resurrected Fly Bayless and he came back with green skin, purple makeup, big ears, and a bulbous nose. He looked more like some sort of ugly fairy than a zombie. I noticed that the other ugly dude (forget his name) is red skin-toned, and crazy, maybe they are some sort of monsters created by the local scientists? Or perhaps the scientists came here and blocked the area off so they could experiment on the goblin-people? Sadly, Fly is borked and comes back to life with no history and he crashes my game when I try to edit him, so no further info can be gotten from him by me. :P

(Also, you can resurrect by getting the opportunity to add them to the family through the science facility. It's a random opportunity that only show up after you have made friends with the ghost. Give them Ambrosia and they will come back to life.)

summersong86
27th Jun 2010, 4:49 PM
They're green? OK...I'm one of those sims players! What is the cheat? - please.

Also I agree with aeval99 and FridaKahlo [favourite artist] that Twinbrook is really beautiful. It has an eerie quality that is refreshing after all the sparkling clean, happy little towns. Don't get me wrong I do like the other worlds but being from another country it's intriguing to play the game in this type of landscape that I'm assuming is the southern part of the US. Please forgive me if I'm being incorrect.Yes it's very similar to some landscapes in our southern wetlands. I've only seen that type of land in some swampy areas of the Carolinas (both North and South Carolina) and the Spanish moss clogging the trees is very realistic. It's just the color of the soil and plants in Twinbrook that is off from what I've seen in reality. The marshes of the Carolinas are still regular green and regular brown. It can look sick in places, especially where there is factory runoff. But it's not the odd greenish-yellow color except maybe in bits and pieces where the long grass turns golden from too much sun in the hottest months of the summer or where "normal" sludge accumulates very heavily. If you back away from the marsh and get to the dry ground it's all regular green again.

That's what's different about Twinbrook, the whole town is an odd color even up on the higher ground. It looks like it once was soaked with toxic sludge. Again, it reminds me of what's going on down in the Gulf. Is that what the marshlands and swamps of the Gulf states are going to look like to the next generation? I have to admit though, for all I know, that's what they look like normally. Maybe in the deep south, the marshes and swamps are that odd green-yellow color. I can only speak for what I see in the Carolinas when I go vacationing every summer.

Given the mainstream and alternative news headlines of the past year it was oddly prescient of the game developers to make this town with its earthquakes and marshland that looks drenched in toxicity.

I think it's also funny that the "neurotic" sims are the ones who go off about conspiracy theories. Conspiracy buffs are really sensitive about being labeled neurotic, for one thing, so the game is really poking them in the ribs about this. Then, there are all sorts of signs, symbols and references embedded in the entire Sims series to keep conspiracy buffs entertained (and paranoid) for as long as the franchise lasts!

The plumb-bob itself can be interpreted as some type of Illuminati symbol, for example. I myself took ages to notice that. I noticed it by accident when I came in at an odd angle on the Military building in either Sunset Valley or RiverView--I don't remember which, and saw only half the plumb bob symbol on the building and thought at first I was looking at a pyramid. For conspiracy buffs pyramids are one of the major Illuminati symbols. They take it as some sort of secret society stamp. Anyway I pulled the camera back and saw it was just the top half of the plumb-bob. I'm not the most observant person, either, so it amused me to finally realize that the plumb bob is composed of one pyramid on top of an upside down version of itself. Which in itself reflects another tenet of some group of Illuminati. I think it's "As above, so below". Don't ask me to explain what that means. I don't remember. I think it's something to do with how the "powers that be" supposedly mirror certain plots or structures or symbolism in whatever it is that they do.

It's like the whole game is in inside joke playfully mocking the conspiracy theorists and alternative news sites. I think the joke was most obvious in the handheld version of Sims2 that I played on PSP years ago. In it, at one point the Sim becomes almost aware of the plumb bob and of being controlled.

It would be funny, in a sick way, if Sims really were a creation of the Illuminati to keep us unwashed masses glued to our computers and unaware of the nefarious events unfolding around us.

Cue the theme from X-Files or Twilight Zone. Take your pick! :lol:

An no, I don't believe that, by the way. I think maybe it's a creation of some nerds who are very aware of the content of the conspiracy theory communities and alternative news sites, though, and love to have fun with the whole deal.

Okay, sorry, back on topic, has anyone noticed that the nights in Twinbrook often don't get very dark. I sometimes get confused and think it's still daylight when in fact it's the middle of the night there. There seems to be a permanent glow in the atmosphere of Twinbrook.

lazzybum
28th Jun 2010, 6:06 AM
Ive noticed in twinbrooks that some of the houses have like open areas fenced up, as if farm animals were suppose to be there. Hope theres a reason for that...

starved4pizza
28th Jun 2010, 10:21 PM
I think I know why Twinbrook is quarantined:

Sludge (youtube video) (http://www.youtube.com/watch?v=9CCFZDP26Is)


^ Look at how much sludge is spilling into the water!!! :blink:

GameboyKnight
30th Jun 2010, 2:40 AM
Looking over the town, it reminded me alot of a the "Swamp Fever" level in Left 4 Dead 2. :o I really can't play in Twinbrook, because it gets so eerie in the marshy area that I half expect a swarm of zombies to run in and start munching on my Sims' brains.

People have made observations about how the entire town seems sickly looking. Someone else mentioned the Oblongs, my town looks like that! The marshes are nasty and the upper class area, even the lighting and Sun come out. The marsh is so dark, grey and foggy, but crossing over is such a drastic change. I love the green part of Twinbrook, but I just can't help but feel sometimes that it's the settign for some Zombie Apocalypse movie or something. X3

Ranissa
30th Jun 2010, 5:36 AM
I think I know why Twinbrook is quarantined:

Sludge (youtube video) (http://www.youtube.com/watch?v=9CCFZDP26Is)


^ Look at how much sludge is spilling into the water!!! :blink:

I think this is the answer to what is wrong with Twinbrook. It would explain the barred-off roads (nice catch!), the odd-looking Sims and the sickly green ghosts. A disaster of this magnitude (that's a LOT of sludge) would cause some major problems.

Summersong has the right of it, as well - this is NOT a healthy-looking swamp. The colors are just ever-so-slightly off.

grillcheesesammich
30th Jun 2010, 6:32 AM
Have you seen the movie called The Crazies? That was filmed in Twinbrook about Twinbrook and reenacted by humans.

Alundra
1st Jul 2010, 7:48 PM
Well there's either a LOT of cowplants (or one which grew legs) or there was a major illness:

Death by Cowplant: Sim appears light green. If the cowplant is still there, the Sim will taunt it with a slab of meat. Additionally, if someone drank the Sim's life essence, the ghost will be angry at that Sim.
Death by illness: Sim appears green. Occasionally, these ghosts will grasp their throat and start coughing, re-enacting their death.

Unless I'm reading the wrong thing (http://sims.wikia.com/wiki/Ghost). I havent seen a green ghost yet, are you guys sure it's not just what colour they are for the ghoosthunter career? Or maybe green is the colour for "Indian burial ground" type thing?


Though I havent seen any illness, and I havent seen anything contagious (or a cowplant) so maybe it's "something to come"? I saw plenty of illness in the Sims 2 but hardly nothing with the Sims 3. I'd really love a "missfortune" stuff pack, full of illnesses, disorders, mutations, the missing negative moodlets, etc.

FriendlyQuark
1st Jul 2010, 7:55 PM
I meant to say that when you resurrect some of the dead Sims their skin color in CAS is Green. They also seem to have big ears, bulbous noses etc. They do not look or seem entirely human. Try bringing back Fly Bayless and looking at him. So NOT human, plus the Bayless family's histories all seem to point to mysterious origins somewhere deep in the swamp. ooOOOoooo. LOL

aback217
2nd Jul 2010, 1:24 AM
i agree that it sucks how they dropped a lot of the features from Sims two in fact most time im playing Sims three and complaining one of the things that really bug me are the babies they were a millions times better in Sims 2

erinmblair
2nd Jul 2010, 1:26 AM
I wonder if Twinbrook turns out to be Strangetown a la Sunset Valley is Pleasantview. Judging by the dryness of the swamp areas, it could be that the land ended up dry. Add the greeness and weirdness of the people plus the Curious family in the mix...

grillcheesesammich
2nd Jul 2010, 4:00 AM
I keep hitting my day/night switch button in build mode only to realize I'm already in daylight, so gloomy! I think my sims will get s.a.d. if they remain there longer so I'm packing them up to some tropical custom world for some R&R.

Akemi_Idane
2nd Jul 2010, 7:33 AM
For what erinmblair said -
Twinbrook IS past strangetown. Like how Sunset Valley is past Plesantview and Riverview is past Veronaville (That one is up for questioning, as there are no family names supporting that one, however, the geography is the most similar, as well as the shots in both games prominently featuring a river that runs down the center of the town).
But for Sunset Valley, it's beyond obvious. You have the Goths, Landgrabbs (who, if everyone remembers, was the single obnoxiously rich guy in the Plesantview-geared OFB neighborhood), the Bunch family (with a living, breathing father who didn't drown in a 2x3 pool! :D), and Don freaking Lothario. The Altos are a familiar name to me but I'm less concrete on them (while for the rest I can remember their lots down to the square), but I haven't played TS2 in ages now, so feel free to correct me if they were from somewhere different and I'm totally full of bull hokey.

The fact that the Curious family is in Twinbrook is all the proof I need. That and the various odly-skinned people that just sort of meander around. And the fact that you can see one of the two earthen walls that made up the canyon Strangetown sort of chilled in.

It makes one wonder how they went from swamps to super-desert, dosen't it?

We are all trash
3rd Jul 2010, 6:03 PM
For what erinmblair said -
Twinbrook IS past strangetown. Like how Sunset Valley is past Plesantview and Riverview is past Veronaville (That one is up for questioning, as there are no family names supporting that one, however, the geography is the most similar, as well as the shots in both games prominently featuring a river that runs down the center of the town).
But for Sunset Valley, it's beyond obvious. You have the Goths, Landgrabbs (who, if everyone remembers, was the single obnoxiously rich guy in the Plesantview-geared OFB neighborhood), the Bunch family (with a living, breathing father who didn't drown in a 2x3 pool! :D), and Don freaking Lothario. The Altos are a familiar name to me but I'm less concrete on them (while for the rest I can remember their lots down to the square), but I haven't played TS2 in ages now, so feel free to correct me if they were from somewhere different and I'm totally full of bull hokey.

The fact that the Curious family is in Twinbrook is all the proof I need. That and the various odly-skinned people that just sort of meander around. And the fact that you can see one of the two earthen walls that made up the canyon Strangetown sort of chilled in.

It makes one wonder how they went from swamps to super-desert, dosen't it?

The Alto's are a brand new family created for Sims 3, they weren't in Sims 2 or Sims 1.

I don't think it's as clean cut as that. Meaning Sunset Valley is Pleasantview and and Twinbrook is Strangetown. It's more like they're neighboring towns or something and the families that once lived in Sunset Valley/Twinbrook moved on to Pleasantview/Strangetown.

socherish
10th Aug 2010, 6:49 AM
Two of the buydebug items that came with ambitions really creeped me out -

the sculpture of the fish stuck out of the water
the "old boat". The description was along the lines of "This boat has been abandoned for a long time. It's remaining uses are almost non-exsistant."

Makes me think that maybe it might be a little clue that Twinbrook might've dried up and became strangetown.
Maybe the people in Twinbrook are ugly because of the toxic fumes and water passing on from generation to generation...the begining of aliens maybe? :P

But there are so many random items in there that I can't really be sure. Most likely, they just added that stuff for no real reason. :(

Floraflora2
10th Aug 2010, 9:26 AM
Has anyone discovered the "Young house" in Twinbrook?
I mean, if you are a Desperate Housewives fan, you can recognize the house where originally Mary Alice, Paul and their son lived. It's somewhere, well, if the beach is south, the Young house is somewhere up north.

calisims
10th Aug 2010, 2:01 PM
For what erinmblair said -
Twinbrook IS past strangetown. Like how Sunset Valley is past Plesantview and Riverview is past Veronaville (That one is up for questioning, as there are no family names supporting that one, however, the geography is the most similar, as well as the shots in both games prominently featuring a river that runs down the center of the town).
But for Sunset Valley, it's beyond obvious. You have the Goths, Landgrabbs (who, if everyone remembers, was the single obnoxiously rich guy in the Plesantview-geared OFB neighborhood), the Bunch family (with a living, breathing father who didn't drown in a 2x3 pool! :D), and Don freaking Lothario. The Altos are a familiar name to me but I'm less concrete on them (while for the rest I can remember their lots down to the square), but I haven't played TS2 in ages now, so feel free to correct me if they were from somewhere different and I'm totally full of bull hokey.

The fact that the Curious family is in Twinbrook is all the proof I need. That and the various odly-skinned people that just sort of meander around. And the fact that you can see one of the two earthen walls that made up the canyon Strangetown sort of chilled in.

It makes one wonder how they went from swamps to super-desert, dosen't it?

The Bunch family isn't based on anyone in TS2 either, they are based on The Brady Bunch. If you are thinking of the Brokes, they are in Riverview in TS3. TS2's Brandi Broke was the daughter of Bob and Bettie Newbie (from TS1). Bob Newbie is a teen in Riverview, and Betty Simovitch, his future wife, is a child there. Skip Broke, Brandi's future husband is a child in the Broke family compound.
I doubt Riverview is supposed to be Veronaville, which had families based on Romeo and Juliet, and Midsummer Night's Dream.

Robodl95
10th Aug 2010, 3:39 PM
Yeah I see no connection of Riverview & Veronaville, Veronaville is extremely old fashioned with Tudor homes and families that have been there for many generations.... not to mention they look nothing alike

I think SV & PV are similar but they are not the same town (obviously), they are probably very close together and so that could be why you see some of the same families

Remember that people can move, it's fairly rare for a family to live in the same town for 50 years.....

Akemi_Idane
10th Aug 2010, 4:32 PM
The Bunch family isn't based on anyone in TS2 either, they are based on The Brady Bunch. If you are thinking of the Brokes, they are in Riverview in TS3. TS2's Brandi Broke was the daughter of Bob and Bettie Newbie (from TS1). Bob Newbie is a teen in Riverview, and Betty Simovitch, his future wife, is a child there. Skip Broke, Brandi's future husband is a child in the Broke family compound.
I doubt Riverview is supposed to be Veronaville, which had families based on Romeo and Juliet, and Midsummer's Night Dream.
Oh, crud. xD
I totally missed that, sorry (The sims 2 geneology. I uninstalled the game a long time ago and I must have forgotten).
Okay nevermind, I lied, they're not the game. But the similarities are there.
And like I said, Riverview is the odd one out.

jeffrompas
15th Aug 2010, 4:13 PM
Maybe it's quarantined because of the spirits infestation... :lol:
Also, have anyone noticed the distant city skyline at the edge of Twinbrook? Perhaps a nod to Late Night? Also the ghosts in medieval outfits seems out of place for me, considering Twinbrook is based on southern U.S. region.

tizerist
15th Aug 2010, 5:21 PM
Death by Cowplant: Sim appears light green. If the cowplant is still there, the Sim will taunt it with a slab of meat.

^^ What's all that about? Cowplants are just mini deco in TS3 aren't they?

LunyKimberly
15th Aug 2010, 11:07 PM
Death by Cowplant: Sim appears light green. If the cowplant is still there, the Sim will taunt it with a slab of meat.

^^ What's all that about? Cowplants are just mini deco in TS3 aren't they?

Someone simply got their Sims 2 info and Sims 3 info mixed up.

yesme88
16th Aug 2010, 12:56 AM
What I found strange was that when I poked around looking in some of the houses, I found one home that had a basement .In the basement it looked as if it was some type of resturant because it had these big tables with lots of chairs and four stoves. I dont get the purpose of that?

brillo_pad
17th Aug 2010, 7:48 PM
Where are these bodies?

lauralynn
18th Aug 2010, 4:47 AM
What I found strange was that when I poked around looking in some of the houses, I found one home that had a basement .In the basement it looked as if it was some type of resturant because it had these big tables with lots of chairs and four stoves. I dont get the purpose of that?

I found that too! My firefighter sim had to go downt there and dig some people out of rubble after an earthquake and I saw the odd basement. My impression of it was more of a secret meeting place for a hush-hush organization/club. Since it was in a very large and very rich house and the basement was so cold/gray/industrial looking it made me think of a secret society or something that uses a nice old rich house as a cover up... Maybe I'm looking at it in the wrong way...

BlazeRelmyn
22nd Aug 2010, 6:24 PM
Slow Blaze is slow.

Are we still on about all the ghosts being green, or was that a genuine mix-up between resurrected skintone and actual ghosts? Because I have a particularly zappy, yellow ghost by the name of Pixie floating around and scaring the heck out of my kids..

Colyn22
29th Aug 2010, 6:32 PM
This same question was asked on the sims3 official forums. And the answer that people came up with, TwinbrooK is Innsmouth. They even added a statue vaguely based on C'thulu called Troggo.Innsmouth is a fictional town in H.P. Lovecraft's Shadow Over Innsmouth and other stories. Look it up, the similarities are very bizzaar.

Shoosh Malooka
30th Aug 2010, 1:27 AM
The mayor quarantined Twinbrook because someone there has a case of the Mondays.

arachne
31st Aug 2010, 5:05 PM
TwinbrooK is Innsmouth.

I thought Twinbrook was a reference to Twinpeaks... or am I just very old? :p

MaxieBoy
4th Sep 2010, 12:34 AM
Has anybody else noticed the burnt out forest near the military base and the curious house? It's a bit creepy, because the grounds an unatural yellow, and in the bacround is a barren bunch of some very small islands in the middle of water, which apper to be from the water running dry which really supports the "Twinbrook is Strangetown"

jeffrompas
4th Sep 2010, 7:54 AM
Yeah, i noticed that too. I think it's because of meteor strikes. IIRC, there's a meteor spawner there and a fresh crater there. And if you examine the map view you can see craters that could have been thousand years old that it looks smoother because of erosion.
Maybe Twinbrook is a meteor magnet? And all those meteors cause radiations that screws the townspeople so bad that they slowly transform into mutants? :blink:

MaxieBoy
5th Sep 2010, 1:58 PM
Yeah thats possible. Maybe thats why some of the people are so fugly... it's either that, or way too much inbreeding

Riptide651
10th Apr 2011, 9:00 PM
Is it just me, or is this all really weird....

There's a train wreck in the ocean, a multi car pileup near bayless memorial junkyard, and or is it just me or does it look like meteor craters behind guppy gills pond. :report:

kinda weird if you ask me, could be radiation, sludge, as other have mentioned

could be aliens, mass murderer

Riptide651
10th Apr 2011, 9:01 PM
plus, it might not be as quarantined as we think it is, on the road nthat goes up to the ppidgin roost, its barricaded to cars, but not to bikers or people who walk... hmm

SuicidiaParasidia
13th Apr 2011, 1:10 PM
i'll take "there's something in the water" for 500, please.

tomomi1922
14th Apr 2011, 8:33 AM
I think they really went overboard with Twinbrook. Not only is probably half of the entire sims players going to cheat and see all the desceased sims (which are green for some reason), and see what they did, but went all out on hundreds of new world objects. Like you mentioned, all the roads leading out are barred, and many new little easter eggs. EA really did a great job on this. And being on topic, I think they're barred for the same reason kiwi mentioned. Zombies O__________o

You just gave me some incentives playing Twinbrooks

Weeaboo
14th Apr 2011, 8:45 AM
Interestingly, all the premade deceased Sims in Twinbrook are pale green if resurrected. They also have gray hair and are all barefoot. In this post on thesims3.com, SimGuruLily says that this was intentional, but does not say what the intent was. It is very possible that this is a reference to classic comic book supervillian Solomon Grundy, who was resurrected after being "buried" in a swamp, emerging as a green-skinned, white-haired, bare-footed demi-zombie.

Can we trust Simwiki, though?

:3

noxnoxnox
28th Apr 2011, 10:08 AM
I don't like Twinbrook, it's too creepy for me to play. Those ugly sims are like serial killers hiding in the swamp and always ready to stab behind your back.

uchuujin
17th May 2011, 4:02 AM
It's definitely my favorite neighborhood, hands down. I haven't resurrected any pre-made sims yet.. I am so going to do that now.

Someone said something about an indian burial ground, and dude, how amazing would it be if we got a neighborhood with an actual indian burial ground, along with pueblo houses? And in keeping with that likely very racist stereotype (but this IS the sims), Shamans. Effing seriously.

lovevslust
17th May 2011, 4:23 PM
ZOMBIES!!!!
But has anyone looked at the Pidgin roost lately. Ya' know all the pillars in the broken down pool and pond combo. The town is old and creepy i just realized....
I have very bad observation skills, Twinbrook was the first town I played and I never realized the history of it, although I did think the little five year old ghost riding the bike up to teh fancy neighbourhood was a bit creepy...
Come to think of it, the cemetary is rather large...
If this is the new 'strangetown'...has anyone seen Bella? Just kidding...

zzapp the witch
17th Sep 2011, 4:30 AM
Sorry for digging up an old thread, but I've been playing TB a lot, and came across this thread and the sims3 thread and just had to comment. Some ppl are making the comparison between TB and Strangetown, that TB BECOMES Strangetown. Then I see the reverse happening as far as the green ppl, that the green ppl are ancestors they got rid of for some reason or another.

Can't have it working both ways. Can only go forward. I would put forth that if TB becomes Strangetown, that the toxic dumping/distasters/isolation/gene pool starvation lead to the residents of TB becoming the ancestors of the residents of Strangetown. In other words: the aliens used to be human.

I'm only on pg 60 of the sims3 thread and mostly posted to see if anyone out there was still interested in the mysteries (sorry if its been solved and I'm a noob).

chgalacher
19th Sep 2011, 11:56 AM
I found that too! My firefighter sim had to go downt there and dig some people out of rubble after an earthquake and I saw the odd basement. My impression of it was more of a secret meeting place for a hush-hush organization/club. Since it was in a very large and very rich house and the basement was so cold/gray/industrial looking it made me think of a secret society or something that uses a nice old rich house as a cover up... Maybe I'm looking at it in the wrong way...

Which house is that?

keatonbynumbers
20th Sep 2011, 1:32 PM
Twinbrook is easily my favourite town not just in TS3 but maybe in all the games combined. It's the reason I went from "Oh this game is pretty fun" to "Wow I think this has replaced TS2 in my heart". At first view, I thought it was just beautiful, but as I played it more, I liked how it became beautiful in a weird, sinister, ugly way. There's so many creepy little details littered all over the town and it makes the town seem really lived in? IMO, everything in Sunset Valley and other towns is so bright and clean it looks like it was just built, whereas Twinbrook is very atmospheric; I can imagine the Pidgins having lived in that house for years and years, for example. I don't know, I have a lot of love for this town. I wish they'd developed the stories a little more so that there would be more concrete answers for some of these mysteries, but I guess I also like filling in the blanks myself.

pootispencerheer
7th Oct 2011, 6:35 PM
i also loved Twinbrook, it was a great step-away from the sunny beachtown Sunset Valley, i think that the deceased sims are green because to make them look Zombie like , perhaps when ressurecting, i also notice how EA got lazy with relating them to families, they just give them a name and appearance similar to someone in town and then wham, they can play dead.

pootispencerheer
7th Oct 2011, 6:58 PM
i also see that alot of people mention here inbreeding, that is strange because Gwayne Bayless is said to be inbred ( her eyes are heavily angled ), the description also says that the families origins "are a bit hard to track down", i think the town is in quarantane because of the hazards that have been found around town, ( deadly swamp gas as you said ) or perhaps other reasons, i also loved that the town has much more history than Riverview opr Sunset Valley, such as the Pidgin's house, i loved playing them, i also loved the the destroyed pool being turned into a great fishtank, the old and creepy houses and atmosphere and a lot more stuff...

magpiexcore
13th Nov 2011, 5:56 PM
Maybe it's quarantined so that the sims can't get out into the real world... dun dun DUN

MrsNervousSubject
14th Nov 2011, 1:18 AM
Oh dear Watcher.
Remind me never to play in TwinBrook again.
-Coward Trait-

CinderEmma
15th Nov 2011, 1:18 AM
^ Lol, now I want to move my legacy to Twinbrook for all the possible mutant sewage stories and other crazy things I can write about :P Maybe I have the "insanely evil writer" trait XD

Celebriton
20th Nov 2011, 5:46 PM
I found that too! My firefighter sim had to go downt there and dig some people out of rubble after an earthquake and I saw the odd basement. My impression of it was more of a secret meeting place for a hush-hush organization/club. Since it was in a very large and very rich house and the basement was so cold/gray/industrial looking it made me think of a secret society or something that uses a nice old rich house as a cover up... Maybe I'm looking at it in the wrong way...

My impression of it was more of a secret meeting place for a hush-hush organization/club.

It sound like a meeting place for cooking club in TS3 Showtime?

CinderEmma
25th Nov 2011, 9:27 PM
I'm playing Twinbrook for my legacy right now, super excited to think of all the evil mutant plots I could make :)

Fell
15th Feb 2012, 1:57 AM
Do you guys have any pictures of the roads being blocked off ? Because when I go to my Twinbrook, all the roads just end. No roadblocks or anything.. :blink: & I really wanna' see them !

Also, I think my favorite house is that farmhouse that caught on fire, but the Sims live in the barn haha. Its so eerie seeing the remains of the old house that burnt down. (:

The fog is also super duper epic.

LordHoramun
9th Mar 2012, 3:14 AM
I am in the process of creating dungeons for Twinbrook. Right now, I am working on the abandoned railroad house near the science lab. The parts (separate tombs if you will) of the place are as follows:
Abandoned Warehouse-search the original building EA made for a switch that reveals the stairs to the basement floors that are being made by me and will contain the other three parts.
Tycoon's Bathouse-enter a place where the railroad tycoons of old relieved themselves and bathed and reveal the secrets of the grimy toilets.
Black Market HQ-reveal the secrets of the black market that once operated here during the railroad days as you explore their dusty HQ and solve their security puzzles.
Fuel Silos-the very smell of this rusty place proves that volatile fuels were stored in the two silos here during the railroad days.

Twinbrook is such an interesting town with a lot of history, so it deserves to have dungeons in it that serve as reminders of its past.

Mugen
14th Mar 2012, 11:38 AM
Twinbrook is not quarantined. You can find the exit/entry along the Pidgin Mansion. What I found strange is that beyond the town proper, the road changes from concrete to dirt-road. I'll post a picture when I get home.

Mugen
15th Mar 2012, 6:18 AM
http://farm8.staticflickr.com/7187/6983919981_3256276e51.jpg

Mugen
15th Mar 2012, 6:19 AM
http://farm8.staticflickr.com/7198/6983920081_189c1904b9.jpg

LordHoramun
15th Mar 2012, 5:28 PM
If Twinbrook was a location in the game Might and Magic VII, I would give it these monsters:
Sprite, Sylph, Water Elemental (these would appear in the ocean, in the central lake, and in the rivers)
Rotted Corpse, Walking Dead, Zombie (these would appear in the swamps, in the yellow spots, and around the graveyard)
Wight, Wraith, Barrow Wight (these would appear in the swamps, in the yellow spots, and around the graveyard)
Titan, Storm Titan, Blood Titan (these would appear in the farm fields with the impact craters and around the amphitheater)
Titans, Storm Titans, and Blood Titans are very strong and would be somewhat few in number in their areas. I have a link to a video on youtube made by someone else below here that shows just how lethal a Blood Titan is. Watch as the Blood Titan kills the entire party of the video's author at one point.
Be afraid, be VERY afraid of the MIGHTY Blood Titan! (http://www.youtube.com/watch?v=l6OoW7mAPXQ&feature=player_detailpage#t=108s) :anime:
In terms of the fictional Innsmouth, the Water Elemental class of enemies represents the Deep Ones and the Titan class of enemies represents the Old Gods. The Wight class of enemies and the Zombie class of enemies represent the ghosts of Twinbrook.

Chocklitkiss
20th Mar 2012, 12:48 AM
I just downloaded Ambitions and Late Night *I'm still building my expansion packs, been playing TS# for about 4 months, but I'm a longtime simmer* NEVER in my entire Sim career have I played poor sims.....and then I got a look at Twinbrook.

I created a sim, Moira Duffy, and moved her eccentric, wanna-be DaVinci butt out to to the swamp, right across from the sludge pouring out into the swamp. I had noticed the sickly looking sims, and immediately decided that TB was an earlier Strangetown...that an industrial disaster has happened, and the the MUTATION was well under way. This mutation, and the irresistible need to investigate, will eventually bring aliens...who will cross breed the various mutant types with their own DNA until we get to the alien/mutant types found in Strangetown.

I may just have to throw in some Zombies, just to get all "Walking Dead" with it.

LordHoramun
22nd May 2012, 2:08 AM
There is a fan-made game called Mushroom Kingdom Fusion out there. The video below shows its fifth world, Gehenna. Considering the nature of Twinbrook (and the way its sky looks sometimes,) I wonder if it would make a good level for Mushroom Kingdom Fusion's Gehenna.
Link to the video on Youtube. (http://www.youtube.com/watch?feature=player_detailpage&v=L3-lwF-wDHE)

DigitalSympathies
26th May 2012, 1:59 AM
For me, I think that SV was Pleasantview before a disaster forced people to leave, and that Twinbrook has a high likelihood of the same stuff happening. I'm thinking with Twinbrook, something like Under the Dome or The Crazies, and with SV probably it was abandoned. With SV . . . I don't know, something about it strikes me as too perfect, like it's standing on shaky ground.

Prawler
3rd Jun 2012, 2:40 PM
Some of you guys seem to be making your Twinbrook well on its way to post-apocalyptic, if you really want a post-apocalyptic world, come join my Community project (the link is in my Signature)