PDA

View Full Version : accessories transparancy convert from sims 2


Cat_Kira
1st Oct 2011, 10:12 AM
I need make like this http://pikucha.ru/i6wJG
but in the game http://pikucha.ru/i6wJH

I try cinvert from sims 2 to sims 3, and i know that my english so awful...

I saw the plant mesh and http://www.modthesims2.com/showthread.php?t=443496

but what is the corrector parameter?

and what parameters exclude alphamasktreshold line.(set to 200) i need add else?
http://pikucha.ru/i6wJV

Inge Jones
1st Oct 2011, 11:47 AM
Does anything in this tutorial help at all? http://www.modthesims.info/showthread.php?t=447671

Cat_Kira
1st Oct 2011, 12:26 PM
It does not helped.. =(
in tsr workshop all more easy but need know what check...

Inge Jones
1st Oct 2011, 12:26 PM
I am sure you can post any related questions into that thread - hopefully the author is still around. But I am sure soon someone will come by here who is experienced in it - I just remembered the tutorial being there :D

Cat_Kira
1st Oct 2011, 03:34 PM
I try to do it from glasses...its have transparancy, but how to use diffuse correctly?

BloomsBase
1st Oct 2011, 05:04 PM
You can do it with the tutorial Inge mentioned.
Using the glasses will not work as they are not recolourble and only give transparancy.

If you want to do this with TSRW just edit the alpha layer like a hairfile(of the multiplier)
When done export, convert to package and change the shader using the tutorial.
Clone that updated file again with TSRW and export if you want it as sims3pack.


There is a way in TSRW without editing the shader later but you need WA expansion pack(wich has the alpha edited necklace)) for it.
Editing the settings in the meshtab will not work, you need to change the shader first.
The shader determines wether your creation supports transparancy and alpha edits, the MTNF(material) are there to finetune.

Cat_Kira
1st Oct 2011, 05:16 PM
so much difficult words =) sorry, but my english cant understand some words=)
now i try use the necklace from WA, i saw accessory from rose =) now i'm testing it