View Full Version : Another abandonment thread
professorbutters
12th Dec 2011, 07:40 PM
--although I hate to use the word "abandonment." It sounds like something from therapy. I hope this is ok. I don't post here very often, and I didn't want to raise the other thread from the dead.
I keep hearing over on the EA forums that this game is toast: that there will be no more EPs/APs. I could easily believe that there isn't enough interest. But then, we were wrong before, and they just released a mobile version, not that long ago, and the game is up on the new "the sims.com" site.
I don't know what to think. I'm a Mac owner and EA treated us a very special way with Sims 2. I'd love to know your thoughts about this.
DarthKitsune
12th Dec 2011, 09:05 PM
If they're not advertising new ep's people like to rage that it's abandoned. Personally, I'm like Meh, new ep or not I'm going to keep playing when I'm bored.
van Dorn
12th Dec 2011, 11:46 PM
That's what we said before hearing about PN
TotallyNewHere
13th Dec 2011, 02:00 PM
seems likely.
i really don't know why TSM was released in the 1st place, it has budget written all over it, no way they were expecting it to sell big.
unless... was it made by black box? cause that would explain it...
Inhuman One
14th Dec 2011, 09:55 PM
Well the problem is that they made it too different from the usual sims games, it lacks the infinite replayability. You are pretty much doing the same few limited things over and over again.
Simply converting the formula to the medieval setting would have sold a lot better.
-Medieval careers.
Army, Bandit, City guard, Merchant, Bard, Church, Knight, Blacksmith, Doctor, Construction, Clothier, Bakery, Pottery, Butcher, etc.
It could have more careers than the standard sims games, but with a shorter career path and limitations where it makes sense.
The knight proffesion could be restricted to those with the nobility trait unless a noble grants them the proffesion. And there could only be one Cardinal in the church for example.
Aside from the jobs they could also have home proffesions such as farmer, painter, sculpter and such.
-Medieval transportation.
Horses and carts pulled by horses could be used. Maybe donkeys could be available as well.
-Full building tools.
Same as with sims3, but modified for medieval. Which means round corners both large and small, like with pools.
-Medieval skills.
Cooking, Charisma, Painting, athletic, Gardening, Fishing, Engineering, Smithing, Sword Fighting, Archery, Lute, writing, Horse riding, etc.
Anyways, seems like it would have been very possible to just do this.
Either way they did make a rediculous mistake by first not including horses in sims medieval, and then putting them in the sims3 expansion but not in the sims medieval expansion. I mean, horses meant a lot more to people in the medieval period. Why even bother doing all that research if only to waste it on sim3 instead of putting it into sims medieval.
mangaroo
14th Dec 2011, 10:11 PM
Well the problem is that they made it too different from the usual sims games, it lacks the infinite replayability. You are pretty much doing the same few limited things over and over again.
Medieval is to TS3 as the Stories series is to TS2. Both have a freeplay feature, but the game options are so reduced that there's little point to it. I never expected additional expansions for medieval. Instead, I expected them to port the same guided playstyle to other settings (Sims in spaaaaaaace).
TotallyNewHere
15th Dec 2011, 11:41 AM
that's not the problem. I mean look at the in-game content, the swords, armors, quest objects etc... almost none of them have their own models. if that's not low-budget then idk what it is. all that career, horses stuff wasn't really necessary.
Outfit_Planner
15th Dec 2011, 06:27 PM
I have to agree with Inhuman one.
After the fourth ambition I was beginning to get sick of the quests. I now I pretty much ignore the quest tasks and make up my own. The Kingdom I just finished off Casarea Hamstetter was queen and her sister Jolein was the wizard. They had a competition going over weapons expertise and how many men they could seduce. And everyone in the kingdom was a light haired and pale eyed German.
Now I'm setting up a Kingdom based in Medieval Ireland with all male heros. What will their hobbies and passions be? I haven't decided. But if it weren't for the great mods and cheats, I would have trashed this game months ago.
professorbutters
15th Dec 2011, 07:12 PM
Medieval is to TS3 as the Stories series is to TS2. Both have a freeplay feature, but the game options are so reduced that there's little point to it. I never expected additional expansions for medieval. Instead, I expected them to port the same guided playstyle to other settings (Sims in spaaaaaaace).
Based on their own behind-the-scenes videos, I never expected them to move on to other "historical" periods. They'd pretty much have had to scrap everything from the voices to the music to the visual style and start from the beginning.
I think they were already working on P & N, as the little blanked-out Ambition in the screen suggested. Again, based on their initial presentations, they were planning Adventure packs (s).They probably thought, "oo! Pirates! Everyone loves pirates!" and it didn't involve too much extra retooling, up to the borrowed socials. They miscalculated badly.
I like the limited gameplay, probably because I played a Sims2 legacy for four years and it burnt me right out. Maybe if I hadn't been so restricted by Pinstar's long list of things I had to do, I wouldn't have burnt out: I don't know. I don't get a chance to game much at all--sometimes none in a month--so it worked for me. "Oh, thank God I don't have to build or pump out more little brats." I don't want to have to accomplish anything at all.
Anyway, I just enjoy it for what it is.
LittleBird64
22nd Dec 2011, 10:25 PM
I agree with you all....I've always loved anything Medieval, and I do like this game, but they've made it way too limited. I had hoped that with each new ambition, we'd get all new quests, but that isn't the case at all. Once you've done the same quests multiple times, it sorta loses its appeal. Add to that, the fact that we're severely limited on building and decorating, which is a huge part of any of the Sims games. I absolutely hate that I can't build things in Medieval! Oh yes....and they forgot the horses.
It could have been SO much better if they'd created it sorta like World Adventures, where the Sims could still go on quests and find cool things, but still have the ability to actually build and create and play Sims like we're used to. I'm hoping that EA will eventually hear their customers and create an expansion pack or even a whole new Sims 3 (or Sims 4) game that is strictly Medieval. Personally, I'd love it if they made it Sims 3 Medieval with the ability to add more Kingdoms with the expansion packs (like how they travel to different locales in World Adventures) and have the jobs that someone else mentioned, and horses and carriages for transportation, etc. I think that would sell amazingly well and EA could do a lot with that by adding expansion and stuff packs.
doren
29th Dec 2011, 09:18 PM
I played Medieval intensively when it was released then abandoned it to play my other sims games again and returned to it at Christmas. I bought Pirates & Nobles as a christmas present for myself and to be honest I am not sure at the moment if I would want another EP as I somehow begin to regret that I bought this one. I bought every EP for Sims 2 and 3 and this is the first time that I feel that the game was better before. For me it adds very little (although I haven't played long enough to explore everything) and it brings too many changes which I find annoying or expect to become annoying after a while. The constant calling of birds for example.
What irritates me most is the fact that the townies seem to rotate on a daily basis and never return. All the old townies seem to have disappeared which is a bad thing since I was going to recreate the same kingdom with the next ambition and my merchant marries Bowyer Dirk. I don't even know if he will be there. I can imagine that they become boring after a lot of ambitions but I liked Dirk, Sweeper Helewise and the other set cast.
I hate the new P&N responsibilities which lead from one to the other and I find the quests extremely long. I used to stretch out the tasks (to get to platinum level) and the one I am playing now (Bazaar Quest) is getting tedious. It's also the first one where I have a responsibility I don't know how to fulfil (advocate the guild consortium - where the hell is it?) and a quest task which does not seem to disappear (finish investigating). I thought that the original game felt as if the designers had fun making it and this EP is - lame. If uninstalling was an option - I don't know how many changes have come with the patch and I stupidly did not back-up my kingdom which I import into other ambitions - I would consider it. Overall I don't think a new EP is needed if you enjoy the game and I expect to only play in freetime mode eventually anyway.
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