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Hyleath5560
11th Mar 2012, 4:09 AM
How do you get mixologist to show up at clubs in showtime?

Zokugai
11th Mar 2012, 4:35 AM
The showtime locations don't use the right bars, they actually use juicebars, so it doesn't summon mixologists. I haven't tested it but I suppose replacing them with the "Professional" bar from Late Night might theoretically do it.

Srikandi
11th Mar 2012, 4:42 AM
It does :) I tried it.

Although proprietors in showtime have some bartender-like functions.

AnnaIME
11th Mar 2012, 10:17 AM
Would it be possible to make the juice bars behave as professional bars? It seems to me that the pro bars have all the functionality of the juice bars, so nothing would be lost.

I have been thinking about this since Late Night came out. The professional bars are just too big! I suppose this is why people learn to mod - to change some aspect of the game that annoys them. Time to go looking for tutorials.

matrix54
11th Mar 2012, 5:35 PM
^As above, proprietors already act like bartenders. They don't get food from them, but you could, maybe, plop down a food register from WA, which wont take away from the design of the lot too much, and someone will always be behind the bar. ;)

velocitygrass
11th Mar 2012, 7:46 PM
The juice bars look so out of place between the counters. The only problem with replacing with professional bars that I had is that I have to use moveobjects on very often even though there is no object in the way that I can see (might be because of the special performer seating debug objects) and that they only have the Spline Reticulator as a drink. But that's easily fixable with tuning the Bars .xml and adding the new venues (Bistro, PerformanceClub, PrivateVenue). EA is really not doing much in terms of EP interoperability lately. And I should note that I use Twallan's register mod, so I don't know if Bartenders will also show up without it.

matrix54
11th Mar 2012, 9:06 PM
Bartenders always show up to the Professional Juice Bars.

Also, I wonder why juice bars don't "snap" (sin a sense) or fit into their matching counters.