View Full Version : What Needs to be Included
13th Mar 2012, 08:27 PM
If I made a default replacement clothing item clone with s3oc, then added a third or fourth channel with Texture Tweaker, what files would I have to include in the package other than the new mask file? I'm pretty sure there is an XML that I would need to include. Basically I'm just trying to figure out which files would go unchanged and not be neccessary to include, IE the mesh files.
13th Mar 2012, 08:51 PM
You definitely do need to include:
You definitely do not need to include:
_IMGs apart from the mask
You shouldn't need to include the following resources, though that may change depending on the method you use:
The _KEY is what gives the resources their names; you can keep it or delete it, if you do the latter then all your resources will be nameless.
Last I knew, Texture Tweaker didn't support CAS stuff, and that capability wasn't planned for the near future. Has that changed now? If so, awesome. :)
13th Mar 2012, 08:54 PM
I wasn't aware it had lol! Would be lovely if it had upgraded itself without me having to do anything about it ;)
13th Mar 2012, 08:57 PM
Derp. I suppose I can use CTU then, had TT on the mind. Thanks for the responses.
13th Mar 2012, 08:59 PM
Honestly - you wait a grand total of three minutes before bursting my bubble?
Given that, omega, I would suggest using CTU. You will want to check the Instance once you're done (assuming you plan to actually create a default replacement, and you're not just doing a two-pass clone), as CTU may change it, but, well... for something like that, CTU works remarkably similarly to TT3. ;)
13th Mar 2012, 10:29 PM
yup, you only need the CASp and the mask texture.
I always clone with s3OC and edit with CTU
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