View Full Version : Scrapped mesh
PolterGeist44
22nd Mar 2012, 02:45 PM
http://images4.wikia.nocookie.net/__cb20070602180034/sims/images/2/23/MainMortimer.jpg
So everyone probably remembers how Mortimer Goth was supposed to have a widow's peak hairstyle like in the picture, but it was scrapped by Maxis.
Well, I found the mesh for the widow's peak from the game's files but right now I have no idea what to do.
I want to add them in the game but I have no idea how to do that and the countless tutorials didn't really help as well.
I found the mesh by opening Sims03.package (which is in EA GAMES\The Sims 2\Base\TSData\Res\Sims3D) in SimPE, and extracted tmHairPeak_tslocator_gmdc (which is the mesh) and it gave me three files:
- tmhairpeak.xml
- tmhairpeak.5gd
- tmhairpeak_tslocator_gmdc.obj
And right now, I have no idea what to do in order to get that scrapped hairstyle in the game. Help would be appreciated.
Phaenoh
22nd Mar 2012, 04:25 PM
Technically the GMDC file isn't a mesh, its part of a mesh, you are still missing the other three pieces. There is no need for you to extract out those files either, just keep a copy of the GMDC and find the other 3 pieces. The other files would be found in Sims04, Sims05, and Sims06. You need a GMDC, GMND, CRES, and SHPE to create a mesh. You should also look in Sims07 and up for the TXTRs and LIFOs of that hairstyle. You should prolly reread some of those countless tutorials as well, cuz you don't even seem to have a basic grasp on hair meshing. Have you read mine yet (http://www.modthesims.info/showthread.php?t=252950)? It's pretty wordy, but its because I tried to keep stuff simple while explaining a ton of stuff. Like the fact that tm is a teenage boy's hair. Have you looked at the GMDC in a 3D program yet? It might be a different one than what you think.
I'm also going to move you to Bodyshop Meshing, cuz that's what you are asking about. Lots of smart people over there too, I promise ;)
PolterGeist44
22nd Mar 2012, 06:10 PM
(Where's simsbaby when you need him? He always made those hidden hairstyles usable)
Well, anything related to modelling has always given me a headache and eventually confused to the point of ragequit, but I'll have a look on your tutorial and countless others. Right now my SimPE seems to be flipping out after exporting the GMND and other stuff. (The mesh doesn't seem to have any textures. No wonder, it was scrapped anyway)
fanseelamb
22nd Mar 2012, 07:01 PM
It's possible that the textures from another mesh will fit it. The hair in your Mortimer pic there looks similar to the "elvis" hair that did make it into the game, so I'd say it's worth a shot trying those textures once you get the mesh working. In fact you may be able to use that "elvis" hair as a starting point to build your new mesh from. You'll understand what I mean once you go through the tutorials. :)
PolterGeist44
22nd Mar 2012, 07:55 PM
In fact you may be able to use that "elvis" hair as a starting point to build your new mesh from.
Well, the mesh is in the game files so I see no point to go make a new mesh unless the mesh was corrupt or otherwise broken but if that was the case, I would just let it be anyway.
After all I'm here just to figure out how in heck do I make this hairstyle available in CAS.
fanseelamb
22nd Mar 2012, 08:15 PM
Part of the process involves building a mesh package with an existing mesh as a starting point. You then swap the mesh and textures for your own. (Or in this case, for the scrapped Maxis mesh which you'll most likely have to edit.) I was suggesting that you try that "elvis" hair as a starting point (if it has the correct number of groups) and perhaps its texture will be good enough that you don't have to edit it much.
PolterGeist44
22nd Mar 2012, 08:39 PM
Okay, i guess i have to go download a modelling program then. In case I fail horribly, I better find someone who's taking requests.
Phaenoh
22nd Mar 2012, 09:12 PM
The GMDC file which you found *isn't* a mesh. Its part of one. You need the other 3 pieces, that's what fansee is explaining. And I just went and looked, that mesh does have textures. They are in Sims07 like I mentioned in the first place. They are under umhairpeak. Considering they were able to take a screenshot of this hair mesh, it probably has all of its pieces. You will just have to link them all together. You don't need to do any meshing. This is a relatively easy task to do once you understand how a hair mesh and package goes together. Do some reading, learn yourself up, then give it a go!
PolterGeist44
22nd Mar 2012, 09:16 PM
Oh okay, better find a tutorial then and explore in simpe tomorrow. I'll say if i run into any problems.
PolterGeist44
23rd Mar 2012, 03:24 PM
Still stuck on how to link the mesh and package together, or whatever I am supposed to do. I opened this (http://www.modthesims.info/download.php?t=159217) mesh in SimPE (since the mesh for that hair is in the game files too) but found nothing that could help me. Nothing related to the mesh, just endless binary gobbledygook about textures and random things I don't even understand.
Then I found a few tutorials, got confused after the tutorial told me to make a mesh package which wasn't explained in a following link and still confused completely.
I don't even know how to make a package for the hair or if I'm even supposed to do that.
Phaenoh
23rd Mar 2012, 04:46 PM
Why don't you try learning how to do a clothing mesh first. The are simplier and the tutorials are better. Do the 3 step unimesh tutorial exactly as the do and then see if hair meshing doesn't make more sense to you after . ;)
PolterGeist44
23rd Mar 2012, 05:23 PM
Ooh, the tutorial seems cool and as you said, simple. I'll check it out tonight, right now I have to work on my 'hood.
PolterGeist44
24th Mar 2012, 01:49 PM
http://imageshack.us/photo/my-images/138/whaty.png/
Alright, after fooling around with my recreation of my Sims 1 'hood recreation, I read the tutorial.
I made the mesh package, and next up, is linking the mesh. Which 3D ID Referencing File do I choose and link it to the mesh?
fakepeeps7
24th Mar 2012, 07:16 PM
I made the mesh package, and next up, is linking the mesh. Which 3D ID Referencing File do I choose and link it to the mesh?
You might need all of them, depending on whether or not you've got multiple ages in the package. If you're just doing adult male, then you'll probably only need one of them. You need to find the 3IDR with the Instance number that matches the adult male TXTR with the same instance number (I think that's how it goes, anyway).
If you're linking all ages, then you have to match up each 3IDR.
(Maybe someone can refine that a little bit. It's been ages since I had to link hair meshes to recolours and I may have something wrong in that explanation.)
PolterGeist44
24th Mar 2012, 09:03 PM
Okay, I don't have any idea why is this not working.
I linked the adult 3IDR to my mesh package, clicked other resource without committing changes like it says, then copying that package and the mesh package to downloads folder, testing ingame and it doesn't show the mesh I linked it to.
Am I supposed to do anything else after linking the 3DIR to the mesh package?
I can give the packages if someone feels like checking what did I do wrong.
Phaenoh
24th Mar 2012, 11:43 PM
Try it again, it takes a couple shots to learn something new.
PolterGeist44
25th Mar 2012, 12:14 PM
Jeez, I've started over and linked 3 times now and it still doesn't show the mesh I linked it to.
Is there anything else I need to do than build the mesh package and link the 3DIRs to the mesh package?
fakepeeps7
25th Mar 2012, 07:13 PM
Nope. That's it. But hair is tricky and you really have to pay attention because one wrong move and... it won't work. I don't even like to think about the hassle I went through for the two simple hair projects I did (two out of 195... that should tell you how much I enjoy fighting with hair meshes!).
PolterGeist44
25th Mar 2012, 09:25 PM
Hm, well, I might try a few more times but if I fail, I'll probably go look for someone who can do it instead. Anyway, I felt like trying myself before doing a request.
Phaenoh
25th Mar 2012, 09:27 PM
Did you successfully do a clothing mesh first? You need to do that one first, its much simpler and you won't get the hang of hair if you don't.
PolterGeist44
25th Mar 2012, 09:39 PM
Actually no, I thought it as pointless to make a clothing mesh because the hair mesh I wanted was in the game files anyway so I only used the tuttorial to learn linking and that other simpe stuff. Eh, I'll try doing a clothing mesh later.
BloomsBase
25th Mar 2012, 11:40 PM
search with Simpe's finder for:
AmHairPeak and UmHairPeak
Extract the files and build a new package
Phaenoh
26th Mar 2012, 12:16 AM
The hair mesh is in the game, but its not linked and stuff, which is harder to do with hair than it is with clothes. Do the clothes first.
Blooms, OP doesn't know how to build a new package yet...
PolterGeist44
1st Apr 2012, 11:43 AM
http://img714.imageshack.us/img714/8502/herpmu.png (http://imageshack.us/photo/my-images/714/herpmu.png/)
Wait what? When I almost had given up, I noticed that the mesh works, except it still has the base mesh's texture because I haven't changed it.
Phaenoh
1st Apr 2012, 08:32 PM
Good job! You are getting there!
PolterGeist44
2nd Apr 2012, 05:44 AM
Now, apparently, I need to extract the textures from Sims07 (although they seem to be 128x128) or do I need to link stuff again?
Nouk
2nd Apr 2012, 10:33 AM
I have no experience linking to stuff that is already in the game...
But for now what you could do is use the resource finder and then pick the biggest texture that comes up. Extract that. Make a normal and an alpha texture out of it.
Extract the hair project (the one that shows up with the wrong texture) in Bodyshop, replace the textures with the new textures you have. See how it looks in Bodyshop.
However this will be a new recolor and not as nifty as actually linking to the textures already available in the game.
Also, read this http://www.modthesims.info/article.php?t=139819
BloomsBase
2nd Apr 2012, 12:50 PM
If you only want to change Mortimer you best look him up with the neighborhoodbrowser in Simpe and change the instance id of his hair(change it to 0x4C204A06)
Replace him with this file to see if it works(back up first!!)
Neihgborhoods/N001/N001_user000
PolterGeist44
2nd Apr 2012, 01:43 PM
Blooms, the hair I want isn't available ingame by any means. Its meshes and textures are still around in game files but they need linking and stuff so they would show up ingame.
fakepeeps7
2nd Apr 2012, 07:49 PM
The big versions of the hair textures are found in Sims08, and you need the one ending with a "0" (e.g., amhairsixty-brown0_lifo). I'm not sure what filename you're looking for, but if it's in the game, that's the folder it'll be in.
To direct the game to those textures (without having to extract the textures), you need to do a few things with your recolour. First, delete the TXTR files. You don't need them if you're using the repository method (that's what this is called). Then go to your TXMT file and where it says "stdMatBaseTextureName" there will be a long string after it (something like ##0x5f1baf27!hair~stdMatBaseTextureName). Replace that long string with the texture name you found previously (e.g., amhairsixty-brown0_lifo).
Of course, you'll have to do this for each hair colour... but I can't remember how you keep them straight (it's been ages since I made hair this way). You could try downloading either of my kids' hats and having a look at what I did with the recolour packages; I used this linking method, to keep the file sizes small.
And if that doesn't work, there might be a tutorial out there. Try searching for "repository method" or "repository technique".
Nouk
2nd Apr 2012, 08:14 PM
Thanks, Fakepeeps, I can use that info as well :)
fanseelamb
2nd Apr 2012, 09:20 PM
Replace that long string with the texture name you found previously (e.g., amhairsixty-brown0_lifo).
You're exactly right, except in this example I think you'd use "amhairsixty-brown" as the texture name, leaving off the "0_lifo". The game should automatically look for which version of that texture it needs (it'll use 0_lifo when you're zoomed in close, the smaller textures when you're zoomed out far... or something like that).
There's a tutorial on repository linking clothing here (http://www.modthesims.info/showthread.php?t=300954). It's the same concept as hair, but with hair you've gotta do it for each mesh group, each age, and each colour. So it's a lot more tedious.
fakepeeps7
3rd Apr 2012, 04:15 AM
Thanks, fanseelamb. I think you're right (it's been so long since I did any meshing and linking)!
PolterGeist44
3rd Apr 2012, 03:35 PM
...the heck? I didn't do anything to the packages and now it shows the base mesh again. What.
I even tried resetting the Downloads folder to what it was on the day I discovered that my mesh works.
fanseelamb
3rd Apr 2012, 04:10 PM
If you're testing it in-game, make sure your "sim/object detail" setting is on high. The game won't show most custom meshes if it's set to low quality. You were looking in-game right? Not at a family's loading screen? Those loading screens use the low quality settings.
Can't think of another reason why the same mesh in the same Downloads folder should stop showing up.
PolterGeist44
3rd Apr 2012, 07:31 PM
I tried checking them in CAS and in live mode, and used highest sim/object details.
JustPassingBy
8th May 2012, 04:48 AM
search with Simpe's finder for:
AmHairPeak and UmHairPeak
Extract the files and build a new package
The umhairpeak texture was apparently changed to fit the adult/elder version of the hair which is actually a different hair with the same name (or maybe a heavily modified version of it).
The way it currently is, umhairpeak doesn't appear to fit in the mesh very well (or it's just me and my lack of experience with this stuff).
http://img221.imageshack.us/img221/9998/tmhairpeakz.jpg
fakepeeps7
8th May 2012, 07:33 PM
It shouldn't be too difficult to tweak a mesh like that to make it fit. I'm also not sure that using any mesh beginning with "U" would be that helpful, anyway. What age is it intended for? The packages beginning with "U" are most useful when it comes to textures, which are all the same, no matter what age they're for. Meshes require a perfect fit with the head for each age... which is something a one-size-fits-all mesh wouldn't provide.
PolterGeist44, did you ever get this mesh to work in your game?
JustPassingBy
11th May 2012, 03:02 AM
That hairstyle was originally for children-elders (Alexander, Mortimer and some teens in beta neighborhoods were using it)
Only the tmhairpeak mesh is still in the simsXX.package files in (what appears to be) its original form.
The cmhairpeak mesh was apparently destroyed.
Amhairpeak (also usable for elders) was changed into a different hair. http://img829.imageshack.us/img829/1713/amhairpeakbetafinal.png
The umhairpeak textures were modified to fit the hair above. (which explains why it won't fit the teen mesh the way it currently is)
JustPassingBy
8th Jun 2012, 11:24 PM
So... is there anyone here with the right skills willing to help us with this one?
I'm close to ragequit on this as the only way i get this thing to show up is by replacing resources in the SimsXX.package files >:(
In fact you may be able to use that "elvis" hair as a starting point to build your new mesh from.
I think using the teen mesh as a starting point to recreate the adult and child meshes instead of FrontalWave is a better idea, but it's far beyond mine and PolterGeist44's skills... And it still needs new universal textures...
Damn Simsbaby i miss you... :(
zesty_man
6th Aug 2012, 07:12 PM
Probably nobody is going to read this, but I did this hair mesh yesterday and I'm seeking help to do the rest. What to do next?
Theis118
13th Oct 2012, 07:02 PM
So how did this go? D:
JustPassingBy
20th Oct 2012, 01:04 AM
None seems to be working on it anymore :(
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