zx1111
16th Sep 2005, 5:21 AM
Compiled Lua scripts (object) are found in NightLife in "The Sims 2 Nightlife\TSData\Res\ObjectScripts" folder.
List of files are as follows:
AttractionScore.objLua
CarBlockingStreet.objLua
ColumnsConnected.objLua
ConnectMyNeighbors.objLua
ConnectedColumns.globalObjLua
ConstantAccess.objLua (?)
DiningSort.objLua
DoesSimHaveAGroup.objLua
DrivewayAdjacency.objLua
DrivewayGlobals.globalObjLua
FadeHelper.objLua
FindAdjacentLocation.objLua (?)
GarageGlobals.globalObjLua (!)
GaragePlacement.objLua (!)
GetValidDowntown.objLua
Global.globalObjLua
HomeLotInfo.objLua (!)
InteractionQueue.objLua
MTInit.objLua
NPC_Constants.globalObjLua (!)
NPC_IsType.objLua (?)
Neighbor.globalObjLua
ObjectData.globalObjLua (!)
ObjectDefinition.globalObjLua (!)
OutfitData.globalObjLua (!)
Percentage.objLua (!)
PersonData.globalObjLua (!)
PersonalTraits.objLua
PokerCompareHands.objLua (?)
PokerScoreHand.objLua
SaveEnabled.objLua (!)
SetMotiveDecay.objLua
TableSort.objLua
TransitionsEnabled.objLua (!)
TurnOnOffCount.objLua
They seems to be all Lua 5.0 binary, which can be disassembled with "Lua 5 binary chuck disassembler" ( http://luaforge.net/projects/chunkspy ) or decompiled by "Lua decompiler" ( http://luaforge.net/projects/luadec ).
File marked with (!) means that it can be successfully decompiled, (?) means decompiler did only partial success. All other unmarked file can not be decompiled at all. All files can be deassembled successfully.
The decompiled/deassembled result are attached in this posting.
Good food for start some modding, I think..
.
List of files are as follows:
AttractionScore.objLua
CarBlockingStreet.objLua
ColumnsConnected.objLua
ConnectMyNeighbors.objLua
ConnectedColumns.globalObjLua
ConstantAccess.objLua (?)
DiningSort.objLua
DoesSimHaveAGroup.objLua
DrivewayAdjacency.objLua
DrivewayGlobals.globalObjLua
FadeHelper.objLua
FindAdjacentLocation.objLua (?)
GarageGlobals.globalObjLua (!)
GaragePlacement.objLua (!)
GetValidDowntown.objLua
Global.globalObjLua
HomeLotInfo.objLua (!)
InteractionQueue.objLua
MTInit.objLua
NPC_Constants.globalObjLua (!)
NPC_IsType.objLua (?)
Neighbor.globalObjLua
ObjectData.globalObjLua (!)
ObjectDefinition.globalObjLua (!)
OutfitData.globalObjLua (!)
Percentage.objLua (!)
PersonData.globalObjLua (!)
PersonalTraits.objLua
PokerCompareHands.objLua (?)
PokerScoreHand.objLua
SaveEnabled.objLua (!)
SetMotiveDecay.objLua
TableSort.objLua
TransitionsEnabled.objLua (!)
TurnOnOffCount.objLua
They seems to be all Lua 5.0 binary, which can be disassembled with "Lua 5 binary chuck disassembler" ( http://luaforge.net/projects/chunkspy ) or decompiled by "Lua decompiler" ( http://luaforge.net/projects/luadec ).
File marked with (!) means that it can be successfully decompiled, (?) means decompiler did only partial success. All other unmarked file can not be decompiled at all. All files can be deassembled successfully.
The decompiled/deassembled result are attached in this posting.
Good food for start some modding, I think..
.