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Search: Posts Made By: Numenor
Forum: Programs and Utilities 21st Mar 2010, 11:11 AM
Replies: 449
Views: 380,627
Posted By Numenor
inspiredzone - Please post here your AppFiles...

inspiredzone - Please post here your AppFiles folder (you need to create a game with the AnyGameStarter in order to have an AppFiles folder).
Forum: Programs and Utilities 18th Mar 2010, 01:11 PM
Replies: 449
Views: 380,627
Posted By Numenor
aang - I'm terribly sorry for the delay, but I...

aang - I'm terribly sorry for the delay, but I rarely come to MTS.

The first option to restore your correct game configuration is to run again the AnyGame installer: just run it using the "standard"...
Forum: Overrides 13th Jan 2010, 09:29 AM
Replies: 45
Views: 45,175
Posted By Numenor
Thanks for the useful mod :) I use the version...

Thanks for the useful mod :) I use the version without the removal of the dead plants (because my green thumb sims are trying to revive Death Flower bushes...), and it works perfectly with WA v....
Forum: Object Creation - Modding 13th Jan 2010, 08:45 AM
Replies: 44
Views: 21,554
Posted By Numenor
Italian Translation

Note: sorry for the long strings, but... Italians love words! :lol:
Unfortunately, we call a "New Job Card" something like "Card with best wishes for a new job" :P ...
Forum: Object Creation Workshop & Repair Center 19th Sep 2009, 10:25 PM
Replies: 9
Views: 2,899
Posted By Numenor
Another idea, easier to do: put in the OBJD the...

Another idea, easier to do: put in the OBJD the GUID of the original Maxis book (0xC4F7A548). This way, your clone will replace all the books in the game, but won't disappear :P -

But if you decide...
Forum: Object Creation Workshop & Repair Center 19th Sep 2009, 10:11 PM
Replies: 9
Views: 2,899
Posted By Numenor
OK, now I could test it. The problem occurs when...

OK, now I could test it. The problem occurs when there is at least one bookcase in the lot, and the sim is neat enough to desire to put the book back in the bookcase (if there are no bookcases, or...
Forum: Object Creation Workshop & Repair Center 19th Sep 2009, 11:58 AM
Replies: 9
Views: 2,899
Posted By Numenor
Your clone uses the same scenegraph chain of the...

Your clone uses the same scenegraph chain of the cloned book, i.e. the mesh and the textures are contained in the buyable book you cloned (for this reason, I couldn't even test your object, not...
Forum: Tutorials 18th Sep 2009, 10:09 PM
Replies: 197
Views: 51,562
Posted By Numenor
If the original painting that you cloned was...

If the original painting that you cloned was recolourable, then your clone is recolourable, too. In order to create additional (separate) recolour packages, start SimPE and open the Object Workshop;...
Forum: Programs and Utilities 18th Sep 2009, 10:03 PM
Replies: 449
Views: 380,627
Posted By Numenor
No! Don't delete anything!! Rest assured that all...

No! Don't delete anything!! Rest assured that all your documents, saved games etc are perfectly safe. You just have to do what I explained in the FAQ page (LINK...
Forum: Programs and Utilities 18th Sep 2009, 09:59 PM
Replies: 737
Views: 7,901,619
Posted By Numenor
consicous - I'm sorry but I really can't help you...

consicous - I'm sorry but I really can't help you much, being a Windows user. In particular, I don't know if the new Snow Leopard has changed something, compared to the older systems (just like the...
Forum: Object Creation Workshop & Repair Center 17th Sep 2009, 11:32 PM
Replies: 2
Views: 2,006
Posted By Numenor
That odd white texture with the red cross means...

That odd white texture with the red cross means that the game can't find the texture. You should check in the Shape, in the Material Definition field: the name in the field must be identical to the...
Forum: Programs and Utilities 17th Sep 2009, 11:21 PM
Replies: 737
Views: 7,901,619
Posted By Numenor
Probably the installation has completed...

Probably the installation has completed gracefully, despite the odd message you get. Please perform the "potty chair test" explained in the CEP_Faq in order to check if the CEP is installed...
Forum: Programs and Utilities 17th Sep 2009, 09:28 AM
Replies: 200
Views: 183,960
Posted By Numenor
This tool is outdated and may not work correctly...

This tool is outdated and may not work correctly with the current SimPE version. Read more about this in my previous post #171 (http://my.modthesims.info/download.php?p=2024890#post2024890).
Forum: Config Mods 17th Sep 2009, 09:22 AM
Replies: 484
Views: 437,129
Posted By Numenor
Many Radiance users (most of them, actually) use...

Many Radiance users (most of them, actually) use this mod for normal play. While it may cause a little additional stress on older graphics cards, or cause those old cards not to work properly, no one...
Forum: Programs and Utilities 17th Sep 2009, 08:53 AM
Replies: 737
Views: 7,901,619
Posted By Numenor
Tazziana, thank you very much for your...

Tazziana, thank you very much for your enthusiastic post :D But there's no need to donate, especially if your budget is limited. I really mean it. I'm sure you will find a lot of alternative uses for...
Forum: Object Creation Workshop & Repair Center 16th Sep 2009, 02:11 AM
Replies: 10
Views: 6,776
Posted By Numenor
Yes, I see the attachment. The problem is that...

Yes, I see the attachment.
The problem is that both the Function-Init and the Interaction-Do Stuff have the same instance 0x1000: each BHAV must have a different instance (in the 1000-17FF range), or...
Forum: Tutorials for Object Meshing 14th Sep 2009, 04:37 PM
Replies: 1,438
Views: 430,010
Posted By Numenor
In order to create a basegame-compatible clone,...

In order to create a basegame-compatible clone, start SimPe, go to Extra -> Preferences -> File Table and deactivate all the expansions and stuff packs. Then click OK and RESTART SimPE. Now your...
Forum: Object Creation Workshop & Repair Center 14th Sep 2009, 08:28 AM
Replies: 2
Views: 1,863
Posted By Numenor
The joints can be moved from within the CRES....

The joints can be moved from within the CRES. Looking at the Hierarchy, I guess that the joints to be moved are "l_door_rot" and "r_door_rot" (BTW: is it a double door? From the snapshots, it seemed...
Forum: Object Creation Workshop & Repair Center 13th Sep 2009, 09:59 AM
Replies: 3
Views: 2,392
Posted By Numenor
Yes, both armchairs have a shape stuffed with...

Yes, both armchairs have a shape stuffed with duplicated lines that may confuse the game (in the Living Room armchair I counted 10 'frame' and 18 'fabric'!): keep in mind that the Shape must hold one...
Forum: Object Creation Workshop & Repair Center 13th Sep 2009, 09:31 AM
Replies: 3
Views: 2,143
Posted By Numenor
You could also extract the mesh from a 2-tile...

You could also extract the mesh from a 2-tile dining table (the "talking table" used in the object creation tutorial is fine), and load it in Milkshape along with your own: this will give you a good...
Forum: Programs and Utilities 12th Sep 2009, 06:46 PM
Replies: 737
Views: 7,901,619
Posted By Numenor
Rosesforme, you must be making some mistake while...

Rosesforme, you must be making some mistake while performing the recolouring procedure, or maybe you don't have the latest CEP installed. Be sure to install the latest CEP, then open SimPE and go to...
Forum: Object Creation 12th Sep 2009, 03:02 AM
Replies: 37
Views: 20,298
Posted By Numenor
Oh, then I misunderstood: the inconstency is the...

Oh, then I misunderstood: the inconstency is the "o2a" animation, not the "Animate Sim" opcode :) as a matter of fact, applying an objectanimation to an object thatit wasnot designed for will hardly...
Forum: Object Creation 12th Sep 2009, 02:55 AM
Replies: 4
Views: 8,103
Posted By Numenor
Yes, from the Arcade game globals; you can see...

Yes, from the Arcade game globals; you can see which globals are called by looking at the GLOB resource (each object can have only one GLOB).
Forum: Stairs 11th Sep 2009, 07:00 PM
Replies: 27
Views: 72,275
Posted By Numenor
@ Akven - LOL, yes, I used to asked that, but it...

@ Akven - LOL, yes, I used to asked that, but it was long ago. Now it's definitely preferable to upload the recolours separately, providing the link to this thread as the "required mesh".

@...
Forum: Object Creation 11th Sep 2009, 06:18 PM
Replies: 4
Views: 8,103
Posted By Numenor
The BHAV *is* actually calling a Change...

The BHAV *is* actually calling a Change Material.
The "Function - Main" BHAV (that is executed as soon as the object is placed in the lot) contains only one line, that calls the semiglobal "Function...
Showing results 1 to 25 of 500

 
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