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Showing results 1 to 25 of 500
Search took 0.08 seconds. Search: Posts Made By: Numenor |
| Forum: Programs and Utilities |
| Replies: 449 Views: 380,627 Posted By Numenor inspiredzone - Please post here your AppFiles folder (you need to create a game with the AnyGameStarter in order to have an AppFiles folder). |
| Forum: Programs and Utilities |
| Replies: 449 Views: 380,627 Posted By Numenor aang - I'm terribly sorry for the delay, but I rarely come to MTS. The first option to restore your correct game configuration is to run again the AnyGame installer: just run it using the "standard"... |
| Forum: Overrides |
| Replies: 45 Views: 45,175 Posted By Numenor Thanks for the useful mod :) I use the version without the removal of the dead plants (because my green thumb sims are trying to revive Death Flower bushes...), and it works perfectly with WA v.... |
| Forum: Object Creation - Modding |
| Replies: 44 Views: 21,554 Posted By Numenor Note: sorry for the long strings, but... Italians love words! :lol: Unfortunately, we call a "New Job Card" something like "Card with best wishes for a new job" :P ... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 9 Views: 2,899 Posted By Numenor Another idea, easier to do: put in the OBJD the GUID of the original Maxis book (0xC4F7A548). This way, your clone will replace all the books in the game, but won't disappear :P - But if you decide... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 9 Views: 2,899 Posted By Numenor OK, now I could test it. The problem occurs when there is at least one bookcase in the lot, and the sim is neat enough to desire to put the book back in the bookcase (if there are no bookcases, or... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 9 Views: 2,899 Posted By Numenor Your clone uses the same scenegraph chain of the cloned book, i.e. the mesh and the textures are contained in the buyable book you cloned (for this reason, I couldn't even test your object, not... |
| Forum: Tutorials |
| Replies: 197 Views: 51,562 Posted By Numenor If the original painting that you cloned was recolourable, then your clone is recolourable, too. In order to create additional (separate) recolour packages, start SimPE and open the Object Workshop;... |
| Forum: Programs and Utilities |
| Replies: 449 Views: 380,627 Posted By Numenor No! Don't delete anything!! Rest assured that all your documents, saved games etc are perfectly safe. You just have to do what I explained in the FAQ page (LINK... |
| Forum: Programs and Utilities |
| Replies: 737 Views: 7,901,619 Posted By Numenor consicous - I'm sorry but I really can't help you much, being a Windows user. In particular, I don't know if the new Snow Leopard has changed something, compared to the older systems (just like the... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 2 Views: 2,006 Posted By Numenor That odd white texture with the red cross means that the game can't find the texture. You should check in the Shape, in the Material Definition field: the name in the field must be identical to the... |
| Forum: Programs and Utilities |
| Replies: 737 Views: 7,901,619 Posted By Numenor Probably the installation has completed gracefully, despite the odd message you get. Please perform the "potty chair test" explained in the CEP_Faq in order to check if the CEP is installed... |
| Forum: Programs and Utilities |
| Replies: 200 Views: 183,960 Posted By Numenor This tool is outdated and may not work correctly with the current SimPE version. Read more about this in my previous post #171 (http://my.modthesims.info/download.php?p=2024890#post2024890). |
| Forum: Config Mods |
| Replies: 484 Views: 437,129 Posted By Numenor Many Radiance users (most of them, actually) use this mod for normal play. While it may cause a little additional stress on older graphics cards, or cause those old cards not to work properly, no one... |
| Forum: Programs and Utilities |
| Replies: 737 Views: 7,901,619 Posted By Numenor Tazziana, thank you very much for your enthusiastic post :D But there's no need to donate, especially if your budget is limited. I really mean it. I'm sure you will find a lot of alternative uses for... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 10 Views: 6,776 Posted By Numenor Yes, I see the attachment. The problem is that both the Function-Init and the Interaction-Do Stuff have the same instance 0x1000: each BHAV must have a different instance (in the 1000-17FF range), or... |
| Forum: Tutorials for Object Meshing |
| Replies: 1,438 Views: 430,010 Posted By Numenor In order to create a basegame-compatible clone, start SimPe, go to Extra -> Preferences -> File Table and deactivate all the expansions and stuff packs. Then click OK and RESTART SimPE. Now your... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 2 Views: 1,863 Posted By Numenor The joints can be moved from within the CRES. Looking at the Hierarchy, I guess that the joints to be moved are "l_door_rot" and "r_door_rot" (BTW: is it a double door? From the snapshots, it seemed... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 3 Views: 2,392 Posted By Numenor Yes, both armchairs have a shape stuffed with duplicated lines that may confuse the game (in the Living Room armchair I counted 10 'frame' and 18 'fabric'!): keep in mind that the Shape must hold one... |
| Forum: Object Creation Workshop & Repair Center |
| Replies: 3 Views: 2,143 Posted By Numenor You could also extract the mesh from a 2-tile dining table (the "talking table" used in the object creation tutorial is fine), and load it in Milkshape along with your own: this will give you a good... |
| Forum: Programs and Utilities |
| Replies: 737 Views: 7,901,619 Posted By Numenor Rosesforme, you must be making some mistake while performing the recolouring procedure, or maybe you don't have the latest CEP installed. Be sure to install the latest CEP, then open SimPE and go to... |
| Forum: Object Creation |
| Replies: 37 Views: 20,298 Posted By Numenor Oh, then I misunderstood: the inconstency is the "o2a" animation, not the "Animate Sim" opcode :) as a matter of fact, applying an objectanimation to an object thatit wasnot designed for will hardly... |
| Forum: Object Creation |
| Replies: 4 Views: 8,103 Posted By Numenor Yes, from the Arcade game globals; you can see which globals are called by looking at the GLOB resource (each object can have only one GLOB). |
| Forum: Stairs |
| Replies: 27 Views: 72,275 Posted By Numenor @ Akven - LOL, yes, I used to asked that, but it was long ago. Now it's definitely preferable to upload the recolours separately, providing the link to this thread as the "required mesh". @... |
| Forum: Object Creation |
| Replies: 4 Views: 8,103 Posted By Numenor The BHAV *is* actually calling a Change Material. The "Function - Main" BHAV (that is executed as soon as the object is placed in the lot) contains only one line, that calls the semiglobal "Function... |
| Showing results 1 to 25 of 500 |
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