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Showing results 1 to 25 of 500
Search took 0.07 seconds. Search: Posts Made By: Echo |
| Forum: Modding Discussion |
| Replies: 2 Views: 6,280 Posted By Echo Could you describe the scenario in a bit more detail? Are these objects all of the same type (like, for example, counters, or beds)? Or is this a completely new set of objects? |
| Forum: Sims 1 Creation |
| Replies: 3 Views: 3,465 Posted By Echo To the best of my knowledge, Edith was never made available outside of Maxis and a few select universities who were affilliated at the time. You'd have a very, very hard time finding a copy these... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo I can't immediately see what the problem is, but I'm pretty sure something's broken in the CRES. I'd suggest re-doing the process of adding bones, but instead of doing them all at once just add one... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo As small as it needs to be to work for you. :) Glad you got it sorted! |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo NoRealLife2 - All of your vertices are still attached to the practical node, which the tutorial disables. You need to assign bones to each of the vertices in your object. :) Splitfig - You need to go... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo And the game is crashing completely, not just presenting you with an error or a jump bug? 95% of the time that's caused by a broken CRES file, especially if you've been doing the "Building An Object... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo I'm pretty sure sculptures use the painting globals anyway, so I doubt that's your problem. The object you cloned initially - did it support animation? Have you checked that all your text lists and... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo Can you show me your text list with instance 0x86? |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo Then just import one of the a2o ones, and change its instance number to 0x86. That'll make it work as an object animation file. |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo First thing, do no flushing of learning. You have excellent learning, and it must not be flushed. :) Your code is very readable, straightforward, and shows that you do know what you're doing. Stack... |
| Forum: Animation & ANIM Files |
| Replies: 171 Views: 80,446 Posted By Echo You need to add your animation to the object's local Object Animations text list. It'll probably be under the Text Lists category ("STR#") but if not you may need to import it from your object's... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo No crediting required, just glad you got it working. :) |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo You've already got the sim's nID in a local, you don't need to get it again. Just change $Object to $NameLocal:3 in both lines and you should be able to keep the gender specific text. :) ETA: I... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo When I remove the two extra lines and change the third, then that makes line 55 this: Expression (Stack Object ID 0x0000 := Local 0x0000 (Station ID)) Which can't throw the "Missing neighbor for data... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo I thought they probably were... Honestly, I've never actually seen "Neighbor in stack object 0x0000 (person instance id))" before. ;) Give the suggestion above a go, and see if you get any further. |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo Do you have the stack trace which goes with this version of the object? Or alternatively, the version of the object which goes with this stack trace? (Because the two don't line up, I can't actually... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo Don't stress about this stuff, a lot of the time it's a really simple fix. From the sounds of it, you *do* understand it, you you just need another set of eyes. :) Okay, I need to see: Sub - Produce... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo Are you inside an interaction at this point? Could you attach the whole stack trace, and possible even a screeny of the BHAV that is causing you grief? What you've described sounds fine, I suspect... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo Imagine this scenario: You load up a new lot in a completely clean game. This lot has four things on it: A letter box (Object ID: 1) A rubbish bin (Object ID: 2) Betty Sim (Object ID: 3, Neighbor... |
| Forum: Object Creation - Modding |
| Replies: 2 Views: 4,338 Posted By Echo I'm not entirely sure you can... Are there any dialogs in the game which currently show the current lot's name? |
| Forum: Object Creation - Modding |
| Replies: 7 Views: 4,566 Posted By Echo Hi ras, You seem to have taken a somewhat unusual learning path, as most people learn to make packages before they learn to make animations! ;) Probably the best thing would be to quickly skim... |
| Forum: Modding Discussion |
| Replies: 2 Views: 7,318 Posted By Echo What parameters are you passing through to Random? Try zeroing out all the operands before you use the wizard to set up the temps, etc. Sometimes junk values in fields which aren't really used can... |
| Forum: Object Creation - Modding |
| Replies: 21 Views: 7,821 Posted By Echo The nID is the sim's "Neighbor ID". That number stays with them from the moment they're born right through to the grave (or ghosthood, or zombiehood, etc). It stays with them between lots, between... |
| Forum: Object Creation - Modding |
| Replies: 15 Views: 2,614 Posted By Echo |
| Forum: Object Creation - Modding |
| Replies: 15 Views: 2,614 Posted By Echo Possibly? :) It's a suggestion at this point, a 'try it and see'. It may not fix the problem, but we won't know until we try! |
| Showing results 1 to 25 of 500 |
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