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Showing results 1 to 25 of 500
Search took 0.07 seconds. Search: Posts Made By: BloomsBase |
| Forum: Meshing |
| Replies: 2 Views: 64 Posted By BloomsBase |
| Forum: CAS Parts |
| Replies: 4 Views: 105 Posted By BloomsBase |
| Forum: CAS Parts |
| Replies: 4 Views: 73 Posted By BloomsBase Install s3PE: http://www.den.simlogical.com/denforum/index.php/topic,189.0.html Install s3PE's TSRW plugin: http://www.den.simlogical.com/denforum/index.php/topic,193.0.html Install Delphy's Small... |
| Forum: CAS Parts |
| Replies: 4 Views: 73 Posted By BloomsBase You need to change the shader. Wat programs are you using? |
| Forum: Meshing |
| Replies: 2 Views: 109 Posted By BloomsBase |
| Forum: Meshing |
| Replies: 2 Views: 610 Posted By BloomsBase Discussed here: http://forums.thesimsresource.com/index.php?/topic/271939-two-uv-map-coordinates-for-each-group/ ;) |
| Forum: Body Shop - Meshing |
| Replies: 11 Views: 488 Posted By BloomsBase Another simple flip is: -Export/save the part your going to mirror. -Mirror your meshpart -save as ms3d. -Open the ms3d with lithunwrap -flip coordinates -export as LUV -import the LUV in... |
| Forum: CAS Parts |
| Replies: 8 Views: 230 Posted By BloomsBase First check if the hair has a normalmap attached, if so you need the GEOMS aswell. Relink the normalmap to either a custom or blanc one after cloning. |
| Forum: Meshing |
| Replies: 13 Views: 862 Posted By BloomsBase |
| Forum: Object Creation - Meshing |
| Replies: 3 Views: 968 Posted By BloomsBase Wes his tool is a bit more userfriendly and works the same way. To check wether the hair animates correct: -hit the ANIM button on the right button(if its not there enable it under Window/show... |
| Forum: CAS Parts |
| Replies: 8 Views: 358 Posted By BloomsBase Thats a idea. Shrink the originals and assigne the fake ones to a jaw joint(or something closer) You can also make them replace the orignals |
| Forum: CAS Parts |
| Replies: 8 Views: 888 Posted By BloomsBase I would install TSRW if i were you(although you might need sims 3 to be installed...) Texture: -Clone the sims3pack with it and color the outfit the way you want it to look in sims 2. -When... |
| Forum: Miscellaneous |
| Replies: 2 Views: 118 Posted By BloomsBase |
| Forum: Body Shop - Meshing |
| Replies: 6 Views: 382 Posted By BloomsBase Redo them :) Delete those morphs duplicate basegroup again(twice) Make new morphs You can also use Cmar's Toolkit to create new morphs altho im not sure of i explained that already... edit, i kinda... |
| Forum: CAS Parts |
| Replies: 8 Views: 358 Posted By BloomsBase |
| Forum: CAS Parts |
| Replies: 8 Views: 358 Posted By BloomsBase |
| Forum: Object Creation |
| Replies: 4 Views: 309 Posted By BloomsBase |
| Forum: Meshing |
| Replies: 13 Views: 862 Posted By BloomsBase i think your facing the tsrw bug with the random assigned joint. Check if that particular joint has any weight on it, if not then dont bother when you lose the assignement. |
| Forum: CAS Parts |
| Replies: 4 Views: 326 Posted By BloomsBase If your texture format is correct(dxt1noalpha for 3 color or dxt5interpolatedalpha for 4 color outfits) then there is not much you can do about it. The areawere the design is is already stretched... |
| Forum: CAS Parts |
| Replies: 21 Views: 833 Posted By BloomsBase |
| Forum: Meshing |
| Replies: 13 Views: 862 Posted By BloomsBase |
| Forum: Object Creation |
| Replies: 4 Views: 309 Posted By BloomsBase Would be nice but impossible imo. You could however create your own ''ingame'' CAS area with rotating platform and such. |
| Forum: CAS Parts |
| Replies: 4 Views: 326 Posted By BloomsBase can you upload a screenshot of the texture itself? |
| Forum: CAS Parts |
| Replies: 6 Views: 742 Posted By BloomsBase yes, i like to see the one without backside if possible. |
| Forum: Meshing |
| Replies: 13 Views: 862 Posted By BloomsBase i dont know why that is happening, i never had this. -You select a vertex. -Pick the joints from the drop down boxes. -Fill in the weight percentage. -Click assigne. That is all there is to... |
| Showing results 1 to 25 of 500 |
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