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#1 Old 28th Dec 2014 at 4:51 PM Last edited by Lyralei : 16th Mar 2018 at 7:12 PM. Reason: added painting style
Default TS4 Object Meshes (Build,Buy,Neighbourhood)
These are the rubrics that MTS staff use for evaluating TS42 object meshes shared here. The corresponding guidelines may be found here: MTS Creator Guidelines: TS2 Object Meshes




Quality
1. Polygon Counts
2. Highlights and shadows
3. Crisp, unpixellated textures
4. UVMapping
5. Seams
6. Materials
7. Color Intensity
8. Black & White
9. ** Proper shadows
10. ** Painting Style

Files
1. File Type
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Catalog Location, Name and Price
4. Polygon Counts
5. Expansion Packs and Stuff Packs required

Screenshots
1. Show all objects:
2. Show all recolor options
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes


Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.
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Sesquipedalian Pisciform
retired moderator
#2 Old 4th Nov 2013 at 3:30 PM Last edited by PharaohHound : 12th Aug 2016 at 1:44 AM.
Default Quality|1|Polygon Count
Quality

1: We can't assess this object's poly count because there's no poly count information given.

1: The poly count for this object is far too high, and may cause problems for downloaders. Please try and reduce the poly count - see Low Poly Modelling Guide

3: This mesh is a little higher poly than we'd prefer, but is fine.

5: Your mesh spends its faces wisely and is not unnecessarily large or bloated. The lower-powered machines will thank you!
Sesquipedalian Pisciform
retired moderator
#3 Old 4th Nov 2013 at 4:18 PM Last edited by HugeLunatic : 28th Dec 2014 at 4:36 PM.
Default Quality|2|Highlights&Shadows
Quality

1: The textures appear to be completely flat, or "bucketfilled". All items, even flat ones, should have at least some highlight and shadow details.
How to add highlights and shadows

2: Your highlights and shadows are very faint, and/or are in positions which don't match the shape of your object and the type of materials it is made of.
How to add highlights and shadows

3: You have added highlights and shadows to your texture which are well-drawn and appropriate.

4: Your texture has highlights and shadows which are well-drawn and appropriate and make the texture look 3D.

5: The highlights and shadows look fantastic and they suit the item well. Great job!
Sesquipedalian Pisciform
retired moderator
#4 Old 4th Nov 2013 at 8:35 PM Last edited by HugeLunatic : 28th Dec 2014 at 4:36 PM.
Default Quality|3|Crisp, Unpixellated Textures
Quality

1:Your textures are very blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

2:Your textures are blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

3:Your textures are reasonably crisp, though some areas are still a little blurry.

5:Your textures are nice and crisp. Good job!
Sesquipedalian Pisciform
retired moderator
#5 Old 6th Nov 2013 at 7:42 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:37 PM.
Default Quality|4|UVMapping
Quality

1: The texture is very distorted. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

2: The texture is distorted in some areas. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

3: Your texture is mostly smooth and even, but there are some areas which are distorted. You can tweak either the texture or the UV mapping of those areas to make things perfectly smooth.

4: Your texture looks even all over.

5: Your texture fits your mesh beautifully.
Sesquipedalian Pisciform
retired moderator
#6 Old 6th Nov 2013 at 8:04 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:37 PM.
Default Quality|5|Seams
Quality

1:There are some very obvious seams on the object causing the texture to seem disjointed.

3:There are some texture seams on the object, although they are not too visible and they don't disrupt the overall look of the object.

5:There are no visible seams on your texture. Well done!
Sesquipedalian Pisciform
retired moderator
#7 Old 6th Nov 2013 at 8:27 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:37 PM.
Default Quality|6|Materials - Appropriate Material/Texture choice
Quality

1: The material and texture you have used (e.g. wood, fabric, metal etc.) is not suitable for the object.

5: The material and texture you have used (e.g. wood, fabric, metal etc.) is appropriate for the object.
Sesquipedalian Pisciform
retired moderator
#8 Old 7th Nov 2013 at 4:06 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:37 PM.
Default Quality|7|Color Intensity
Sims_4_Objects

1:The textures are much too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

2:The textures are somewhat too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

3:Your textures are fine, brightness-wise. You could still tone them down a bit though, reducing the saturation so that they're not quite so bright.

4:Your textures are at a good brightness.

5:Your textures are just the right brightness, with everything exactly as it should be. Nice job!
Sesquipedalian Pisciform
retired moderator
#9 Old 8th Nov 2013 at 2:22 AM Last edited by Lyralei : 1st Aug 2018 at 6:09 PM.
Default Quality|8|Black and White Intensity
Quality

1:You have used pure black or pure white for your textures. The Sims 4 does not render pure black or white textures properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures

3: Some small parts of the textures appear to be pure black or pure white, which do not display correctly in-game. The affected parts are so tiny that it doesn't make a big difference to the overall quality, but in future, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly. For more info, see: Tiptorial: Black and White

5:You have not used pure black or white on your textures.
Sesquipedalian Pisciform
retired moderator
#10 Old 8th Nov 2013 at 4:01 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:43 PM.
Default **Quality|9|Proper Shadows
Quality

**This one needs editing still!

1: This object has no shadows at all. Most TS3 Buy Mode objects have three kinds of shadows: sunshadows, interior dropshadows and dynamic indoor shadows. Particular attention should be paid to the shadow shape actually matching the object. For help with your shadows, see: TS3 Meshing FAQ: Shadows

2: This object has some but not all of it's shadows. Most TS3 Buy Mode objects have three kinds of shadows: sunshadows, interior dropshadows and dynamic indoor shadows. Particular attention should be paid to the shadow shape actually matching the object. For help with your shadows, see: TS3 Meshing FAQ: Shadows

3: While this object has all the necessary shadows, they could match the shape of the object better. For help with your shadows, see: TS3 Meshing FAQ: Shadows

5: This object has excellent shadows! Thanks for paying attention to the details.
Sesquipedalian Pisciform
retired moderator
#11 Old 8th Nov 2013 at 4:19 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:44 PM.
Default Files|1|File Type
Files

1: This is not a Sims4 compatible file. Suitable file types for upload are .package files. Most object uploads will be .package files.

5: This is the correct file type, thank you
Sesquipedalian Pisciform
retired moderator
#12 Old 8th Nov 2013 at 5:20 AM Last edited by PharaohHound : 12th Aug 2016 at 1:55 AM.
Default Information|3|Catalog Location, Name and Price
Information

1: Please add the catalog location, in-game name, and in-game price of your new mesh. Downloaders need to know where to find your object in game!

2: At least one of the three required pieces of information is missing for this mesh. We need the catalog location, in-game name, and in-game price for every new mesh item.

5: Thanks for letting us know the catalog location, in-game name, and in-game price of your item!
Sesquipedalian Pisciform
retired moderator
#13 Old 8th Nov 2013 at 6:03 AM Last edited by PharaohHound : 12th Aug 2016 at 2:05 AM.
Default Information|4|Polygon Counts
Information

1: Please provide a polygon count for all objects, including all LODs.

2: There are some polygon counts missing from the description. Please provide a polygon count for all objects, listing all three LODs separately.

4: All polygon counts are listed, thank you.

5: All polygon counts are listed in a clear easy to read manner. Thank you!
Sesquipedalian Pisciform
retired moderator
#14 Old 12th Nov 2013 at 8:24 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:40 PM.
Default Information|5|Expansion Packs and Stuff Packs required
Information

1:You have either marked some EPs or SPs as required which are not required for your creation to work, or you have forgotten to mark some EPs or SPs which are required as such. Please double check that your EP and SP requirements are clear and correct.|MTS2:Creator Guidelines/Compatibilitywiki

5:The EP and SP requirement information in your upload is correct. Thankyou!
Sesquipedalian Pisciform
retired moderator
#15 Old 12th Nov 2013 at 10:02 AM Last edited by HugeLunatic : 28th Dec 2014 at 4:40 PM.
Default **Screenshots|2|Show all recolors
Screenshots

1:You have not shown all the recolors in your screenshots. Please show each object in any one color and any recolors you have uploaded as thumbnails or swatches.

2:You have shown all the recolors but your recolor thumbnails / swatches are too small to see the effect on the object.

3:Your screenshots show all the recolors you have uploaded, however bigger thumbnails/texture swatches would make it easier for downloaders to see the details clearly.

4:Your screenshots show all the recolors you have uploaded. Thank you.

5:Your screenshots show all the recolors you have uploaded and your thumbnails/swatches give a clear idea of the objects details. Thank you.
Virtual gardener
staff: administrator
#16 Old 16th Mar 2018 at 7:11 PM
Default **Quality|10|Painting Style
1:The artwork on these paintings looks too photo-realistic or otherwise doesn't blend in well with the game style. Try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.
3:The artwork on these paintings mostly matches the game style, though some aspects look a little out of place. It might be nice to try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.
5:The artwork on these paintings matches the game style wonderfully!
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