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Old 11th Jun 2012, 10:11 PM #26
yzisme
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Posts: 91


Prawler, I think that the CC rule should be extended to everything that the original owner gives permission to use with credits. We can link the credits and make a separate CC file for the world, but it's slightly pointless to recreate something that already exists, like the rugs.
Or even better, try to get an exception for the rugs like the Dexter mod. I mean, ani_ isn't really in the project either, are they?
Old 11th Jun 2012, 11:21 PM #27
SharaRose
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Quote:
Originally Posted by yzisme
Oh, so does that mean I'll be able to shrink 5.3 if I decide that I need to work on a smaller lot?
Sure, or you can swap lots if you prefer.

Quote:
Originally Posted by squaretable
There's a mountain in section six I'd quite like to level, and I was wondering, could I extend some of my building into Sextion Eight.
If you want to change Section 8, make sure to check with your neighbors in that direction to see if they need those mountains as a separation between rural and retail space. Right now, that would be yzisme. If you both agree, you can check out the world after Prawler and make the changes.

Prawler, you are out of PM space.

BTW, if anyone needs to install the CAW files, the location in a standard setup is My Documents > Sims 3 > The Sims 3 Create a World Tool > UserToolData > Worlds. Drop in the world's folder and the .world file. If we add CC to CAW, those will have to be installed into the CAW framework, but there is no CC in there right now.

Everyone should have what they wanted if specifics were given, so please check the list to make sure I didn't miss something!
Last edited by SharaRose : 11th Jun 2012 at 11:42 PM.
Old 12th Jun 2012, 05:35 PM #28
Prawler
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Sorry guys, PMs space cleared.

I'm still working on the city area, its taking me a while sorry.

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Old 12th Jun 2012, 06:33 PM #29
varpunen
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Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?

"Every person should have their escape route planned."
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Old 12th Jun 2012, 10:34 PM #30
Prawler
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yzisme, the CC rule is final. This project wont get accepted for upload here if there is too much CC that people have to go around downloading. And most people don't want to do that either. The main aim of the project to start with was to produce our own EP.
Ani_ is a part of the project, it doesn't matter when the CC was created, the same with Murfee and all his objects.

I thought we were building this as rabbithole replicas, so the rabbitholes wouldnt work - because they wouldn't in an apocalypse. So the rabbithole rugs wont be needed. Obviously when everything is done and you play the world you can change it and put the rugs in.

I dont want to be harsh or seem mean, its just there are some fully functional apocalypse themed worlds already out there, and Miuki's Nowhere world will be fully functional. The idea of this project was for the world to not be functional, to literally be an apocalypse world. And if everyone used a bit of CC from outside the project that would still be quite a big list. I have to keep this whole thing functional and organised and it would be a shame if everything fell apart after all the hard work we'd put in.
Sorry

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Old 13th Jun 2012, 10:13 PM #31
Prawler
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Gahh, CAW really hates me, the roads aren't connecting properly and its just being silly.

So first pic the furthest inland part of section 1. so 8 64x64 lots, I'm gonna paint in footpaths and try and make that area look retail-y (possibly) Those shells are just there for now.

The reason this has taken me so long to post is because I was experimenting with the shore part. I tried squaring it off a bit to make it look man-made and industrial, like a dock but it didn't really fit, so I started fresh and put in a pier for now. (see picture 2) At the end is a lot just to cover the end because it was a bit messy, I'll either make it look like an entrance or an arcade,. The other end is the train tunnel, but the tracks are covered up and the tunnel is blocked by a large rock

So that leaves the kind of tail section of 1 which is really big. Does anyone want to help with this?
Varpunen is doing a subway lot
PlayinSafe is building a few things
Murfee is providing a large mansion and courtyard

Also I'm trying to get some folks at TSR interested, but their forum is confusing :/
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Old 13th Jun 2012, 10:34 PM #32
yzisme
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Oh yeah. XD
Sorry for bothering, I just realised that after posting- we are making a non-working world.
where can we request CC for the project, by the way? Destroyed things and such. I don't know how to make it myself...
Old 13th Jun 2012, 11:21 PM #33
Prawler
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Murfee has joined us, and they have a lot of objects and stuff over at TSR, And I've just made a thread at TSR to see if anyone there want to join. if you tell me what you want I'll try and get it for you just dont hold your breath

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Old 13th Jun 2012, 11:23 PM #34
SharaRose
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Quote:
Originally Posted by varpunen
Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?
Let me know what lot(s) you want. If they aren't exactly that size but close, they can be made the right size.
Old 13th Jun 2012, 11:32 PM #35
yzisme
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A cash register. Like those that come with WA, except, of course, only as decor and destroyed.
Old 14th Jun 2012, 12:03 PM #36
VampireSim
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Prawler, I found your thread on TSR, voted for it and followed it. My Username is Bigfoot.
Old 14th Jun 2012, 07:19 PM #37
lulume
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Quote:
Originally Posted by varpunen
Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?


How feasible would it be to combine your subway lot with other lots? I ask because while it is very nice, it would be very repetitive if each lot looked the same. So, could your subway stations be placed below, say, other community lots? It would make sense in an aesthetic way, to have a station below a defunct office building, for instance.

edit: I realize you already answered this sort of, in what I just quoted. I just wonder if it would make sense to place it in lot bigger than 30x45. Ack, I'm a selective reader.
Old 14th Jun 2012, 07:49 PM #38
varpunen
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Quote:
Originally Posted by SharaRose
Let me know what lot(s) you want. If they aren't exactly that size but close, they can be made the right size.


I was kind a thinking of doing one finished base model and then any other project member - who wants that lot on their section - can then choose the proper place/lot for it's copy and modify that copy (walls & floors, objects, the ground level) to suit their section of the city. So, basically, anyone who wants to do that, would have the responsibility to inform which lot they want for it.

For the base model I would like to claim the lot 8, section 5. It's 40x40 but could it be changed to 45x40?

These are my source of inspiration:









Quote:
Originally Posted by lulume
edit: I realize you already answered this sort of, in what I just quoted. I just wonder if it would make sense to place it in lot bigger than 30x45. Ack, I'm a selective reader.


Would 40x45 work for your better? And like I said, everyone are welcome to modify the lot basics, such as how the ground level looks, whether there is a park there or an office building or whatever. I'm just making the base model for the underground parts (with finished ground level, too, of course).

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
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Last edited by varpunen : 16th Jun 2012 at 10:00 AM.
Old 14th Jun 2012, 07:53 PM #39
squaretable
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My malls going to have to have a subway built under it (I'm not building it again, after all those problems I had with my (now defunct) parking lot underneath) It still looks like a parking lot though, just it doesn't work like one anymore. Would anyone mind making some post-apocalyptic signs for my shopping centre. Its 64x64, and could fit in suburbia, town centre or down town. Its 3storeys high, same as Bluewater. I would really like those Tills yzisme suggested, thy would (obviously) fit well into my shopping centre. I'm a bit useless at home, everyone else is using the computer when I want to, and I have to balance between this and Playa del Lago . Sorry if this sounds a bit moany. Btw prawler, Twinbrook and Bridgeport are both very industrial and Jericho has quite expansive industrial areas, if you want inspiration. A pier lot would look great though. I'd make it all one lot, build it in water and build it out to sea rather than into a bay (just my opinion though)

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Old 14th Jun 2012, 08:03 PM #40
varpunen
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Quote:
Originally Posted by squaretable
My malls going to have to have a subway built under it (I'm not building it again, after all those problems I had with my (now defunct) parking lot underneath) It still looks like a parking lot though, just it doesn't work like one anymore.


No one is asking you to and, of course, there can be other subways as well. Variety is a good thing. I'm only doing this so players can feel like they are scavenging an actual subway, like in Fallout.

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
Vampire: The Masquerade - Bloodlines World Project
Old 15th Jun 2012, 12:45 PM #41
rosie_uk
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Quote:
Originally Posted by SharaRose
Awesome. Yes, it does sound like you might need a set of lots in one place and others in a different setting. Just let me know what you decide.


I see no one has took section (3) I would like to do this lot as the waterfall is a passion of mine.
rosieuk
Old 16th Jun 2012, 04:56 AM #42
lulume
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Quote:
Originally Posted by varpunen
Would 40x40 work for your better? And like I said, everyone are welcome to modify the lot basics, such as how the ground level looks, whether there is a park there or an office building or whatever. I'm just making the base model for the underground parts (with finished ground level, too, of course).


My question was probably unfounded. I think your lot is great, and I haven't seen anyone else handle the subway system like you. I should probably ask fewer questions. Eons of schooling have trained me to ask too many questions, and that's something I should really rein in.
Old 16th Jun 2012, 10:07 AM #43
varpunen
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Quote:
Originally Posted by lulume
My question was probably unfounded. I think your lot is great, and I haven't seen anyone else handle the subway system like you. I should probably ask fewer questions. Eons of schooling have trained me to ask too many questions, and that's something I should really rein in.


No, it's okay, ask away. I'm happy to answer any question and if necessary, adapt to others wishes.

Instead of 40x40 lot, I'm hoping to get it changed to 45x40 and that would also give others more room to build anything they want above ground. The lot 8 in section 5 has space around it, so hopefully it will be possible to make it slightly bigger.

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
Vampire: The Masquerade - Bloodlines World Project
Old 18th Jun 2012, 03:30 AM #44
SharaRose
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Quote:
Originally Posted by varpunen
Instead of 40x40 lot, I'm hoping to get it changed to 45x40 and that would also give others more room to build anything they want above ground. The lot 8 in section 5 has space around it, so hopefully it will be possible to make it slightly bigger.
Sure, we'll figure out the placement when it's ready.
Old 18th Jun 2012, 03:58 PM #45
varpunen
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Quote:
Originally Posted by SharaRose
Sure, we'll figure out the placement when it's ready.


Good to know. Thank you.

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
Vampire: The Masquerade - Bloodlines World Project
Old 21st Jun 2012, 06:59 PM #46
squaretable
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NOOO! MY CAW stopped working!!!

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Old 21st Jun 2012, 07:14 PM #47
varpunen
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Quote:
Originally Posted by squaretable
NOOO! MY CAW stopped working!!!


What happened? Did you get an error message or did it just crash? Uh, darn, I hope it's not the sign. Though, it works fine in my game.

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
Vampire: The Masquerade - Bloodlines World Project
Old 22nd Jun 2012, 02:38 PM #48
squaretable
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Don't worry, I just had to uninstall and reinstall (took around 35 mins). It said it was incompatible with my game. I think the problem started when I tried to load up CAW with The Sims 3 open lol . I'm gonna put the Sign on the Centre tonight!

Just Call me Samuel!
Yes, I'm British, and yes that's a Michael Jackson avatar made with Plants vs. Zombies, anything else sir?

Project Restarting! Check out Playa del Lago , Not just Sand, Sea and Suburbia!
Old 22nd Jun 2012, 03:15 PM #49
varpunen
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Good to know. I got a bit worried.

I'm currently trying to create some boards on windows but can't say yet how it will turn out. Still, the simmies need some protection, I think.

"Every person should have their escape route planned."
The Post-Apocalyptic World Community Project

SmilingJack: "Blood! It's your new leg of lamb, your new champagne."
Vampire: The Masquerade - Bloodlines World Project
Old 22nd Jun 2012, 06:33 PM #50
squaretable
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Cool It could look like World at War then!

Just Call me Samuel!
Yes, I'm British, and yes that's a Michael Jackson avatar made with Plants vs. Zombies, anything else sir?

Project Restarting! Check out Playa del Lago , Not just Sand, Sea and Suburbia!
 


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