View Single Post in: Sea, Sky and Light parameters- let's learn!

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retired moderator
Original Poster
#43 Old 2nd Nov 2011 at 1:16 PM
Wow, you have all been making some real progress! Well done to all of you for your efforts, I'm learning a lot from you all!


Firstly, I love all of the moon overrides, so I've created a special thread for them in Resources. Please post them all there, so that players will be able to find them easily:
http://www.modthesims.info/showthre...d=1#post3686924
Also, that way we can keep this thread to be just about tweaking the sky parameters, as the moon override thing really deserves its own place. Well done to Jay290783 and Margaret Pendragon for making those!


Margaret Pendragon, thanks for the colour ramp! Lovely colours. For your question about the weather types- yes, you need one DDS for each weather type, although France, Egypt and China only have two. If you do five though you can have five different weathers- but they can all use the same colour ramp. So you could have the same colours, just different fog/ clouds. Bridgeport is a good example of this, the colour ramps are all very similar, so that you have very little change in sky colouration (and the water stays the same colour throughout). What I did when making five identical colour ramps was just to make five copies of the same file, and rename it five times! So you would rename it to:
S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds
S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds
S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds
S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds
S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds
As mentioned in post #2.


Jasumi, thanks for that- but those hashes you have given are for the basegame INI files, and only the skies for clear, partly cloudy and overcast. I would urge anyone who wishes to override those INI files in a custom world to use instead the foloowing INIs:
S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini
S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini
S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini
S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini
S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini
Which as you can see, are the ini files for each specific weather type which each correspond to a colour ramp (attached to post #3). Those files contain the star intensity for each weather type, as well as manmade light intensity, probability weight (probability of that weather type appearing), day time bloom (how much the world 'glows' in the sun), cloud direction and speed, and fog parameters. I've added a note in post #2 to make it clear!

If you're making default overrides that show in every world then it's great to modify the basegame ini files, but for the purposes of modding a single world, I would recommend to use the INI files I uploaded to post #3, as this is the way that EA choose to override the default weather for a specific world.



For the question about DDS files, I've already included that information as well as links to the plugins in Post#3. Shows how many people read what I write!

From post #3:
Quote:
Try: Editing the colour ramp files to change the sea and sky colour. You need NVidia DDS Utilities to do this, as the files are in DDS format:
http://developer.nvidia.com/content...ies-83111271645
Photoshop DDS Plugin here:
http://developer.nvidia.com/nvidia-...adobe-photoshop
GIMP DDS plugin here:
http://code.google.com/p/gimp-dds/
You should save your edited file as a 32 bit A8R8G8B8 file, no mip-maps. If the world crashes, check your alpha/ mipmap settings, as if you get this wrong the game will not read the files!


That last bit about the Mip maps is important! I hope this helps!