| Search this Thread |
|
|
|
|
Numenor
Original Poster
The ModFather
|
GUID DATABASE REMINDER & TUTORIAL
Everything You Always Wanted to Know About GUIDs But Were Afraid to Ask ========================================================
No time (or inclination ======================================================== Remember: whenever your custom creation contains an Object Data (OBJD) file, then you need to follow the instructions provided below. INTRODUCTION The "GUID" (acronym for Globally Unique IDentifier) is a unique number that identifies an object, making it different from any other object in the game. In order to prevent conflicts between objects created by different modders, a special GUID DATABASE has been set up. The GUID Database is currently located at SimPE site: http://sims.ambertation.de/en/guiddb/. HOW THE GUID DATABASE WORKS Once the modder has created an account, he can reserve a "GUID Block" for his exclusive use; a "GUID Block" (also called "GUID Range") is a group of 256 consecutive GUIDs, expressed in hexadecimal numbers, all having in common the first six characters (for example: from 0x89ABCD00 to 0x89ABCDFF). Whenever the modder creates a new object, he can register a new GUID for it, picking it from his own GUID Block. Most of the operations involving the GUID Database can be performed from within SimPE, without visiting the GUID Database web page; in case of problems, however, it's always possible to connect to the web page and perform all the needed operations using the standard web interface (unless the site is down, of course ). In the following tutorials, we'll explain how to perform the various operations using SimPE's internal interface; an explanation of the GUID Web Interface can be found at the end of this post. This step must be done only once: there is no need to register multiple accounts. This Part 1 requires that you have already created your new cloned object; look at the following picture, and follow the instructions provided below. ![]()
This part of the tutorial requires that you have already registered an account to the GUID Database and reserved a GUID Block for yourself (as explained in Part 1). NOTE: these steps must be performed for every OBJD file in your package; if you package contains 10 OBJDs, you need to register 10 GUIDs! In order to register new GUIDs for your object, open your package with SimPE and look at the following picture: ![]()
TUTORIAL - PART 3: RESERVING AN ADDITIONAL GUID BLOCK If you have already registered 256 objects, thus running out of GUIDs, you can add another GUID block to your account. ![]() GUID MANAGEMENT USING THE WEB INTERFACE Though SimPE provides a useful built-in interface, as explained in the tutorials above, in some cases you may find useful to access the GUID Database using the standard web interface, i.e. connecting to the Database web page using your internet browser. Using the web interface is extremely intuitive (no need for detailed screenshots here ).Connecting to the GUID Database Web Page you can perform many tasks, including (but not limited to) the ones explained in the tutorials above. When you first connect to the GUID web interface you will see this page: ![]() If you still haven't created your account, you can do it here, by clicking the "Register Account" link, and following the on-screen instructions. NOTE - If you create an account on the web page, you can't specify a password (like you do using the SimPE built-in interface); the password will be automatically generated and sent to the provided email address. Once the account has been created, you can login (using your username and the password received by email). IMPORTANT! Write your username all in lower case, or the system won't recognize you. When logged in, the main page will change to this one: ![]() From here, you can reserve your first (or an additional) GUID block and register a GUID for your object. If, for instance, you have registered a GUID by mistake, or you have specified a wrong Object Name while registering a GUID, you can easily access the list of all your registered GUIDs and edit them at will. Just click the link "List my Objects" and you will get a full list of all your registered GUID, that you can conveniently sort by Object Name or by GUID number (click on the column titles: clicking the title again reverses the order). At the end of each line, you can see the two links Edit and Delete, whose purpose is obvious ![]() Also from the GUID web page you can perform additional tasks, such as changing your preferences (including the password) and browsing other creators' registered GUIDs. |
|
I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
|
|
|
|
Last edited by Numenor : 28th Jan 2007 at 11:56 PM.
|
|
11 users say thanks for this.
[ Click here to view a longer list ] |
|
|
|
#2 |
|
Numenor
Original Poster
The ModFather
|
GUID: Frequently Asked Questions
(To be continued...) |
|
I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
|
|
|
|
Last edited by Numenor : 29th Jan 2007 at 08:46 PM.
|
|
|
#3 |
|
wndy26
|
how long does it usually take to get your password for getting a guid block? |
|
|
|
|
|
#4 |
|
Numenor
Original Poster
The ModFather
|
It should be almost immediate, in my experience... While writing this tutorial, for example, I registered two new accounts, and I could use them immediately. If you are experiencing delays, perhaps its due to some malfunction of SimPE site? |
|
I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
|
|
|
|
|
|
|
#5 |
|
wndy26
|
Thanks Numenor, I think it was my email client because when I reregistered with my yahoo addy and a different user name I got the email before I could even get my yahoo email open. ![]() Update: Numenor...I am wondering if there is a way to view and free up used guid's that I don't intend to keep - such as I worked through some tutorials but have other ideas that I would rather use those GUID's for, can those just be reassigned in SimPE to a new object and will the database be updated with the most recent object name? |
|
|
Last edited by wndy26 : 18th Aug 2007 at 03:11 AM.
Reason: Another question!!
|
|
|
|
|
utdzeo
Test Subject
Join Date: Mar 2008 |
hi, i am a newbie and i try to create a mesh, but i have a problem: I can't register GUID. When i click "get GUID", a popup appears: The remote name coukd not be resolved: 'sims.ambertation.de'. I tried many times, my computer does not connect the internet so i think it maybe the cause. Can u help me? And thanks anyway ![]() |
|
|
|
|
|
#7 |
|
Echo
|
utdzeo - Registering a GUID using the SimPE tool does require an internet connection. If the PC you have the Sims on is not connected to the Internet, you can go to the SimPE site directly and register GUIDs from their website: sims.ambertation.de Then you can enter those numbers into the GUID box in SimPE yourself without needing to let it connect to the Internet.
|
|
|
|
|
|
#8 |
|
snivellus
Test Subject
Join Date: Oct 2004 |
I tried to register on the site, but it's saying no registration allowed? :S |
|
|
|
|
|
#9 |
|
Tarante11a
Test Subject
Join Date: Jun 2009 |
[I have also just tried to register but the site says that user registration isn't allowed. Does anyone know if or when it's going to be up and running again? I've only just started playing Sims 2 and am trying my hand at some mods - but am I right in thinking that the Sims 2 forums are a bit quiet because everyone is working on Sims 3?] Actually, I've managed to register and get an account through SimPE itself. I clicked on 'Object Data' in the Resource tree and the resulting window at the bottom has a set of boxes, one of which has blue clickable text saying 'get GUID'. I clicked it and it automatically took me through the process of registering. Hope you can do the same.
|
|
|
Last edited by Tarante11a : 21st Jul 2009 at 07:52 PM.
|
|
|
#10 |
|
JONESVIBE32
Test Subject
Join Date: Jan 2009 |
I have recently tried to registar for GUID and I was denied also. |
|
|
|
|
|
#11 |
|
lucy kemnitzer
|
The information on the SimPE site says to generate your own random number and input that for the GUID, and if you share your item, you just note that the GUID was generated randomly, so if people have a problem they know that they can change the number to eliminate the conflict. It's 0x followed by 8 hexadecimal digits. That's a very big number, so there's a lot of space for not conflicting. |
|
|
|
|
|
#12 |
|
JONESVIBE32
Test Subject
Join Date: Jan 2009 |
Thank you! It seems simple enough but when I tried to create my own guid, my mesh still showed up over the original. Did I need to do more than 1 guid number or did not put the my made up guid in the right spot? |
|
|
|
|
|
#13 |
|
TheDerangedSim
|
Has SimPE disabled the creation of new accounts for GUID blocks now? I tried directly through the site and also following Tarante11a's advice of trying through the program itself but neither have worked :/ |
|
|
|
|
|
#14 | |
|
Ambular
|
Quote:
New blocks have not been accessible for some time, and the only person who is able to fix this has apparently been long AWOL. I queried Pescado about it a while back and was told that the range of possible GUID's is so vast, and their format so basically meaningless, that any randomly-generated 8-digit hex number is highly unlikely to clash with an existing mod or item (especially now that relatively few new ones are liable to be produced.) So I'd suggest you find a random hex generator, use whatever number comes up and just post a note with anything you upload that you did so. (For extra safety, you could scroll to the very end of the existing GUID blocks listed on the SimPE site and stick with using numbers beyond that range.) |
|
|
|
Last edited by Ambular : 25th Dec 2010 at 03:58 PM.
|
![]() |

Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?










Twitter
del.icio.us
StumbleUpon
Google