I've searched both this site and the internet in general for more detailed information on this, but I just can't turn up what I'm looking for.
Specifically, I'd like to know if anyone has ever researched just what makes a pay-for-time business "worth" more, as in, what justifies charging a higher rate.
I know items that boost fun help, that's pretty obvious, but there's only so many +fun items, and I'm sure there's a point of diminishing returns. I also notice that items like exercise equipment will boost ticket value. Does someone happen to know of an old guide to OFB or any other information that might help me out here?
And yes, I know I could vastly overcharge and use the sales interactions to get them to buy the tickets anyway, but I'm looking for less. . . cheesy tactics for once
(I first posted this question on the Insiminator site with no responses thus far, so I thought I'd see if anyone here had any info -- and yes, I tried searching *these* forums, too!)
Higher rank doesn't seem to be much of a factor, since a I have had a few occasions when I had gained a rank and the "average" price had dropped a bit. (But equipment depreciation could have been contributing to that. Since the value of the business seems to decline as objects depreciate, I do know that depreciation affects it.) Things that improve environment scores seem to help, though. Also awards. I have been using the 'trial and error" method myself as well.
i've found that group items help it (poker tables, pool tables, some new bv stuff).. at least they seem to help people stay on the lot longer to do something they couldn't do at home, but don't know about upping the ticket price.
Does anybody know the answer to the OP's question? Which percentage of the lot value is the ticket's cost?
I personally keep finding a bandatron business to always be a loss (if played realistically, with an average price). It will never go out of the minus, caused by building the lot. Well, unless you play for hundreds of days maybe...
I think maybe Babahara just bought the lot and then built the business. In that case, yeh it will take time to recover from red.
I dont know how these things are counted. I have found that if I put 3 chesstables on one lot and 3 videogame-machines on another (1x1 lots both and hardly any decorations), I get more money out off the "chess club". In real life I think it would be the oposite
...I dont know how these things are counted. I have found that if I put 3 chesstables on one lot and 3 videogame-machines on another (1x1 lots both and hardly any decorations), I get more money out off the "chess club"...
Which is the max price for a ticket that you can set and still have sims buy a ticket? I remembered it before, but forgot. In short, you can set this price and dazzle a sim two times and a sim buys a ticket. But if you set it higher than that, they won't be buying or at least it will take a super long time and plenty of dazzle casts.