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#26 | |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
Quote:
Are you talking about Sims 1, 2, or 3? Sims 2 is the only one I know of that can link a skin to a body shape. In any case, what you're trying to do has nothing to do with this tutorial. You need to post in the appropriate Create forum. |
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Last edited by CmarNYC : 3rd Jul 2012 at 07:44 AM.
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#27 | ||
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
Quote:
Quote:
This tutorial is for making body hair ONLY, which in Sims 3 is a separate overlay to the sim skin. The skin is used only as a background to position the hair. It says at the beginning of the tutorial that it will not teach you how to use GIMP or do texturing. It is also for Sims 3, not Sims 1, and they are totally different so I don't have a clue how to do what you want and am not even sure what you're talking about. I'm not aware of any active modding communities for Sims 1 but you can Google it. |
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Last edited by CmarNYC : 3rd Jul 2012 at 07:50 AM.
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#28 |
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mokbokox
Test Subject
Join Date: Jun 2012 |
''am not even sure what you're talking about'' ..no. you do. your just saying whatever comes to mind. sorry i asked for help from.. well not anything alive. oh and google. wow.. didnt think of that onel0l. enjoy the stick end of 2012 and a happy halloween to you . |
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#29 |
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simsample
'Death, death, death' Until the sun cries morning
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mokbokox, we don't have a Sims 1 modding section on this site, so you'll have to ask your questions elsewhere. Please try to be polite in your replies, CmarNYC was perfectly civil to you and did not deserve your reply. |
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I will choose a path that's clear- I will choose free will
RUSH Headlong Flight Performing Arts Award Star Rush OC Please check out my profile policies before PMing me! Thanks. |
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#30 |
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Navetsea
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CmarNYC, thanks for the great Tutorial, I use photoshop so I didn't follow yours here although in concept it is not that different. However I got a problem where my created hair looks very fine in CAS but then turn blotchy when going back into game, the most white of the alpha channel showing while the subtle edges totally dissappear/ not showing unlike in CAS, but when I zoom into the sim untill it goes semi transparent when the camera starts being to close, there my hair layer shows properly in full detail again, yet when I zoom out, it turns bad again. ![]() I have tried DXT5, even 8.8.8.8 RGBA with huge file size but it doesn't solve the issue, Do you know a tip to work around this? I have all details set to high in TS3 option thanks navetsea |
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#31 |
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BloomsBase
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Hi Nav ![]() It is related to the alphamaskthreshold i think. With objects you can play with these settings, setting it higher makes it more crispy while lower gives you a smoother alpha channel but tends to dissapear when zooming out.. Might be the other way arround tho :P I haven't tested this with CASp tho as clothing doesn't have that material setting, i dont know about hair. But, in TSRW's meshtab you can open the materials and add the line alphamaskthreshold. Set it low(30 or 40) to begin with, with a bit of luck this might improve the transparancy of the alpha channel.(value=0-200) |
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#32 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
This is why I never uploaded the set of light body hair I spent weeks working on some time ago. No, light or detailed hair just seems to do this and I have no clue how to fix it. The EA hair does the same thing - maybe that's why most of it is so crudely drawn. Seems to be a rendering thing in the game. However, your noticing that the quality appears high like in CAS when zoomed very close is interesting. I'm going to take another look, maybe compare to the way accessories are constructed - possibly there's a setting or something that can be tweaked. Bloom, I tried your suggestion but it made no difference. |
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#33 |
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Navetsea
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Hi Bloom it's been awhile Hi CmarNYC thanks for the replies BTW since it shows detail when super close and get ugly when on distance, I tried to play around with mipmap filter setting, disable gamma correction, etc that I thought might play part of it, still no improvement so far. next I'm going to try 2048x2048 or 4096x4096 and see if the game can auto resize higher resolution or not, if it can, then I will try to use solid brushes to shape the individual hairs and solid alpha, without relying much on semi transparency soft edges that can't be handled well in game. |
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I do not know :D #34 |
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Marcos08
Test Subject
Join Date: Dec 2011 |
HI I am a fan of yours , I have a question for you as you make them look so realistic body hair? I have a hp laptop windows 7 and when I put body hair in the sims 3 hair gets fuzzy and not yours it was very realistic.you help me please? idk if it is the graphics card or something else. :D |
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#35 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
Body hair just isn't rendered very well in the game. I've found it only looks good if it's fairly heavy with fairly sharp edges. It's not easy to do. |
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#36 | |
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somby2
Test Subject
Join Date: May 2012 |
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I know this was a while back, but where do I put these so I can use them? |
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, I have a question for you as you make them look so realistic body hair? I have a hp laptop windows 7 and when I put body hair in the sims 3 hair gets fuzzy and not yours it was very realistic.
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