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Old 11th Jun 2012, 02:18 PM DefaultTeen alpha mesh #1
telefen
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Hi: I'm trrying to make a see thru dress for my teen girls. I'm wondering which one of the teen clothes are a good base which has two layers of alpha to be able to make see thru dress? Thanks for any help.
Old 11th Jun 2012, 02:53 PM #2
BloomsBase
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Dont remember if the teen had the same nighty as the adult but that would be agood base.
You basicly can change any outfit very ez into a outfit with more meshgroups: http://www.insimenator.org/index.php/topic,51352.0.html
Or clone one of mine: http://www.insimenator.org/index.php/topic,78319.0.html
Old 11th Jun 2012, 10:50 PM #3
telefen
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Quote:
Originally Posted by BloomsBase
Dont remember if the teen had the same nighty as the adult but that would be agood base.
You basicly can change any outfit very ez into a outfit with more meshgroups: http://www.insimenator.org/index.php/topic,51352.0.html
Or clone one of mine: http://www.insimenator.org/index.php/topic,78319.0.html
Hi: I found a mesh at some place which has a body_alpha3 and a body_alpha5. I have some mesh parts which I have saved in parts which previously were used to use hula skirt as a base to make a single none transparent skirt. In this case I took the parts and named one of them to body_alpha3 and reversed the faces & alighned the normals so it looksd inside out just like the mesh I found. 2: I took the same part without reversing it and named it body_alpha5 and fix the both parts comments accordingly. When I tried recoloring it, it has strange transparency. Now my question was should I have made one of the alphas slightly bigger like 0.999 in x&z so that there's a gape of 0.001 between two alpha layers? Ok I give up cause I can't figure this out. Just how should these two alphas relate to each other. As I see the mesh I downloaded it has perfect transparecy abilty as I tried recoloring it before any changes.

when I look at it in milkshake the alpha3 looks black on outside and alpha5 looks just normal. JUst how are they arranged? Is there a gap in between two layers which I can't see. All the comment are on my mesh exactly like the original but, why I'm getting such a crappy transparecy? I just figured it out so, here is my mistake:ModelName:
body_alpha3
Opacity: -1
HasTangentArray:
NumSkinWgts: 3
That opacity-1 comes from the mesh parts I had saved which were all named body. and i should have changed it to 3 & 5 for body-alpha5. I hope this does the trick cause, Otherwise I really need your help. You know this stuff. So far I have only succedded making single alpha clothes based on hula skirt but a bit of transparnecy looks nice. Any Hints that I'm missing like the alpha arrangment like a gap of something I should do to make it work.

I see the original mesh looks grey on the inside of alpha5 if both layers are showing but, when I hide alpha3, the inside of alpha5 turns black again like it looks by itself. I tried the same but my alpha5 looks very dark on the inside when both alphs are showing so it turns black again as if alpha3's inside bleeds thru alpha 5.. This is why I suspect there must be a trick with a gap or something. Thanks for help Blooms.
Last edited by telefen : 11th Jun 2012 at 11:20 PM. Reason: figured it out
Old 12th Jun 2012, 07:50 PM #4
fakepeeps7
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There's no real trick to it, other than making sure the Opacity is set differently for each layer. Your "body" layer should be set at -1. Set "body_alpha3" to 0 and "body_alpha5" to 1. The game works from the inside out... which means that your "body" should be the smallest number (-1) and then the next layer out should be one greater (0) and the next should be one greater than that (1), and so on.

If you've got two skirt layers and one is black, the black one is your inside layer... which means that it should have a smaller Opacity number than the other layer that is grey. Some people make their inner layer (the one that looks black) slightly smaller as well, but I've made meshes where I didn't do that and I didn't notice a difference. Getting the transparency to look right has more to do with the Opacity number, I think.
Old 12th Jun 2012, 10:58 PM #5
telefen
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Quote:
Originally Posted by fakepeeps7
There's no real trick to it, other than making sure the Opacity is set differently for each layer. Your "body" layer should be set at -1. Set "body_alpha3" to 0 and "body_alpha5" to 1. The game works from the inside out... which means that your "body" should be the smallest number (-1) and then the next layer out should be one greater (0) and the next should be one greater than that (1), and so on.

If you've got two skirt layers and one is black, the black one is your inside layer... which means that it should have a smaller Opacity number than the other layer that is grey. Some people make their inner layer (the one that looks black) slightly smaller as well, but I've made meshes where I didn't do that and I didn't notice a difference. Getting the transparency to look right has more to do with the Opacity number, I think.


Hi: First I wanna thank you for reassurances. I got the mesh to work fine even though the body-alpha5 did look darker on the inside than the mesh i had downloaded. The problem was just the opacity which I forgot to change. The mesh I had downloaded had an opacity of 3 for alpha3 & 5 for the alpha5. I guess as long as there's a different number for the alpha layers opacity and is greater than the body it should work. In this particular mesh I downloaded they chose 3 for alpha3 and 5 for alpha5 and it worked great when I tried recoloring it and upon fixing the opacity on my two alpha layers, everything worked perfectly. I am very new with multi layer alpha's and so far I've only used hula skirt for my meshes base. Have a nice day and thank you fakepeeps7.
Old 13th Jun 2012, 09:52 AM #6
BloomsBase
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Both layers display grey in Milkshape but if you have ''draw backfaces'' on, the inside of the outerlayer will display its backfaces in black.
Just turn it off(right click in 3d window)
Old 13th Jun 2012, 07:51 PM #7
fakepeeps7
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Quote:
Originally Posted by telefen
The mesh I had downloaded had an opacity of 3 for alpha3 & 5 for the alpha5. I guess as long as there's a different number for the alpha layers opacity and is greater than the body it should work.


Yes, that's right. You can use any numbers you want, as long as they increase as you move outward. Things can get tricky when you have multiple layers with multiple alphas (figuring out the Opacity number for the order of the layers can be difficult), but if your skirt only has two alpha pieces, it's more straightforward. (For an example of the weird things that can happen if you don't have the right layer order with multiple alpha layers, have a look at this post in my journal.)
Old 14th Jun 2012, 07:42 PM #8
telefen
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Quote:
Originally Posted by fakepeeps7
Yes, that's right. You can use any numbers you want, as long as they increase as you move outward. Things can get tricky when you have multiple layers with multiple alphas (figuring out the Opacity number for the order of the layers can be difficult), but if your skirt only has two alpha pieces, it's more straightforward. (For an example of the weird things that can happen if you don't have the right layer order with multiple alpha layers, have a look at this post in my journal.)


Hi: I read thru your post but, it's too complicated for me at the moment cause, I don't have enough experience with multilayer alphas and this skirt i made turned out just flawless after fixing the opacity but, It is my first multilayer mesh so, it's a good start i guess. Have a nice day fakepeeps7 and keep up the good work.
Old 15th Jun 2012, 05:50 AM #9
BloomsBase
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There is a setting that textures both sides of the face but it only works for objects if i remember correct,
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