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| Silverprinz |
OK, so what I am doing here is starting a thread so all my questions about modding hair, and hopefully the answers your smart brains can give, will be all in one place. === I am currently doing some CASP edits and setting the flags just fine with no problems so far. I do have a question however for a further phase of this project. I have noticed that when I bring this particular hat hair up in CAS what I get is three thumbnails all in a row and all green. Clicking on any of them gives the same green result, but it is totally recolorable so that is no big deal. What I am asking is how do I fix this? I guess it must be a thumbnail problem and opening the package and digging the file out and correcting it may fix at least the display part of the problem. Am I on the right track there or is there something else? Here are a couple pics to illustrate what I am talking about. (The simgirl must have a funereal to get too or something.) |
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#2 | |
| ChickieTeeta |
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You can delete the thumbnail package and see if that updates your image. If not you can take your own pic, resize it, add it to your package and then delete the thumbnail package so it refreshes itself. Your thumbnail pic is what a sim looks like when the skintone isn't being recognized. |
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#3 |
| Silverprinz |
Thank you, when I get that far I will do as you suggest. I had thought it would be something like that. |
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#4 |
| Silverprinz |
OK, I am done playing with CASP files now, so I am ready to tackle the hard part. I opened a package file for hair with S3PE and saw absolutely nothing recognizable as a mesh.. so I opened the same file with postal... still no mesh. OK, I am lost... just exactly how do I find the mesh file and its skin file(s) so I can resize them for the smaller heads? Resizing the file would not be so hard could I even find it. |
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#5 |
| Silverprinz |
Here is a screenshot of what postal shows me: (pertaining to the above post) ======= ( Update: ) I found a tutorial for doing TS3 hair which said that a program called CTU will dig out the files I need to modify.. so I got it and tried it. The problem is it will not run for me because it needs a path to my TS3 root directory and I do not have TS3 installed. I tried using my TSM root directory path but it would not accept that. Is there a similar tool for TSM? |
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Last edited by Silverprinz : 20th Jun 2012 at 8:12 PM.
Reason: rather than bumping myself again I added the ( Update: ) portion of the text.
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#6 | |
| ChickieTeeta |
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The geom and bblend files are the mesh files, and the dds files are the skin files. |
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#7 |
| Silverprinz |
Thank you, do I extract the files with S3PE and port them directly into milkshape or is there an additional step? |
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#8 | |
| ChickieTeeta |
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I haven't opened anything TS3 in milkshape, but I'd assume if you have your TSM head for scaling ready to load then these will load fine the way they are. I wouldn't quote me on that though Did you check out Grims tutorial? http://www.modthesims.info/showthread.php?t=457495 Everything you need to know for what you want to do is explained there. He uses a cloaked outfit as an example but the same method applies to what you're doing too. |
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#9 |
| Silverprinz |
I looked at his tutorial, unfortunately one of the main tools I need to do it by the tut will not work unless you have TS3 installed, which I will never have. |
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#10 | |
| ChickieTeeta |
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Which tool? |
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#11 |
| Silverprinz |
It is called CTU. Unless I was following the wrong tutorial or something I am stuck. |
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#12 | |
| ChickieTeeta |
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I don't use CTU, and I've looked back over Grim's Tut and don't see a mention of it in the needed progs section. Think either you've been looking at the wrong tut like you say, or I missed something when I scanned that section. Here's the link for the tutorial...http://www.modthesims.info/showthread.php?t=457495 |
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| Silverprinz |
Thanks for the link, I am pretty sure that is not the one I was viewing before. Just so you know where I am at, I made up some thumbnails of all the hair packages that I have partially converted. They all work in my game, but of course they need resizing yet and some thumbnails fixed. Then I start asking for permissions and hopefully after that will finally have some files to post. |
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#14 | |
| ChickieTeeta |
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Oh yeah, hair for little girls. Totally need some new ones for them. I hope you get the permissions
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#15 |
| Silverprinz |
Me too, I also hope I get the files resized. Do you know if the child heads need resizing by the same amount (95%) as the adult ones do? |
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#16 | |
| ChickieTeeta |
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I'm sorry, I have no idea. Really glad to see you have such a great mix for all ages and genders. I'll keep my fingers crossed for you =) |
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#17 |
| Silverprinz |
Hey, long as I have you here I got another quick question: When I use Grim's Casp Cloner, following the tutorial you referenced, I can not find the folder it is supposed to create in my desktop folder.. nothing there?? Any idea how I can proceed? |
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#18 | |
| ChickieTeeta |
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Casp Cloner drops the created folder into the same folder the exe is in, try checking in there. |
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#19 |
| Silverprinz |
Thank you, all three of my attempts were successful - there are 3 folders there ==== Click on the arrow beside your project name to create an instance ID. Click Create BGEO, and tell it where to save the file. I create a Blend Geometry folder within my clone directory and save it there. Tip: When you have your BGEO all set up in MorphMaker save the project file. That way if you decide to edit your meshes all you have to do to create the new blends open a project and click Create BGEO. This process needs to be repeated for each of the six morphs. ==== What are the 6 morphs? All I see is 4: Teen Male, YA Male, Adult Male, and Elder Male. So I am lost again.... ==== Update: I figured it out, so please disregard the question. |
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Last edited by Silverprinz : 25th Jun 2012 at 10:46 PM.
Reason: added update
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