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Old 10th Jul 2012, 02:18 AM DefaultWhere are the morphs referenced? #1
omegastarr82
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There's a promo item that when decrapped breaks. I've fixed the references to the LODs but I cannot find any broken references to the morphs. What's going on is something is referencing the original morphs, which are GEOMS, instead of the new ones which are making the morphs not work. When I place both versions of the package in the game they both work, when I take out the original the morphs break. Which files would reference morphs?
Old 10th Jul 2012, 03:14 AM #2
BloomsBase
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The Blend files do(BBLN)
Blend in Postal and BBLN in S3PE
Old 10th Jul 2012, 05:22 AM #3
CmarNYC
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With morphs that use the GEOMs (instead of BGEOs) the BBLN files link to a VPXY which links to the morph GEOMs. Open the VPXY in S3PE / Grid, expand the ChunkEntries, expand the RCOLBlock under that, and expand the TGIBlocks under that. The order of the links is usually reversed - LOD3, LOD2, LOD1, but you can check the Entries under RCOLBlock - the EntryID is the LOD and if you expand the TGIIndexes all the way you get the index into the TGIBlocks for that LOD.
Old 12th Jul 2012, 06:46 AM #4
omegastarr82
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Quote:
Originally Posted by CmarNYC
With morphs that use the GEOMs (instead of BGEOs) the BBLN files link to a VPXY which links to the morph GEOMs. Open the VPXY in S3PE / Grid, expand the ChunkEntries, expand the RCOLBlock under that, and expand the TGIBlocks under that. The order of the links is usually reversed - LOD3, LOD2, LOD1, but you can check the Entries under RCOLBlock - the EntryID is the LOD and if you expand the TGIIndexes all the way you get the index into the TGIBlocks for that LOD.


Thanks, that's exactly what I thought. They all reference eachother so I don't know what could be causing it. The only thing that I could guess is that it references a LOD3 and its morphs but they are not in the package. But it works without them before decrapping.
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