And then there are those of us weirdos who use ErrorTrap, MasterController, XCAS, and another core mod or two thrown in for good measure all at the same time. It's okay to run multiple TS3 core mods as long as they don't impact the same game core resources in conflicting ways. Managing MC and XCAS together can be a little tricky, I've found that the increased number of sliders as specified in MC must match the value in XCAS' accompanying tuning file or else unexpected things can happen (well, not so unexpected, otherwise the additional sliders might just stop working).
The MasterController Expanded Tattoo module, however, is incompatible with the full version of XCAS and is not needed.
Probably more info than the OP needed, but maybe of some use?