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Old 4th Sep 2012, 04:55 PM #76
CmarNYC
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Crap and headdesk. I saw this problem with clothing cloned from EPs and SPs months ago and in the process of fixing it very cleverly managed to make it much, much worse in the 2.4 version of MorphMaker.

Version 2.5 of MorphMaker is now uploaded with what should be a genuine fix: http://www.modthesims.info/download.php?p=3020879

I've fixed your packages also and attached them, trying to make up for causing all this trouble! I didn't test them, so if there are any more problems please let me know ASAP, and thanks for bring this to my attention. Can't believe no one complained before this!
Download - please read all instructions before downloading any files!
File Type: zip Lady Aran.zip (24.0 KB, 6 downloads) - View custom content
Old 4th Sep 2012, 11:12 PM #77
Lady Aran
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Join Date: May 2010
Posts: 42


Aha, I see. Thank you so much for figuring out what was wrong. I'm so happy right now And don't worry, it's still an awesome program

I'll test the new fixed packages out later tonight. Unfortunately, if there are any furter problems, I might be a little slow reporting them, as I currently have no internet at my house. Hoping to get it soon though. I'm sure everything will work just fine though

Thank you again Cmar!
Old 6th Sep 2012, 07:28 AM #78
SakuraAngel1
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Join Date: Feb 2009
Posts: 26


*raises hand*

I have a question, Teacher!

I've been following your tutorial and I'm wondering if there's a tutorial somewhere if I wanted to edit CC meshes? What I'm in the process of doing is making a mesh for a male child, however, if it's possible, I would like to remove something from the clothing itself without ruining it (it was originally for a female child, but I'm making the clothing more unisex-friendly).

Also, (please forgive me!) how do I go about finding and editing EP clothing? I think I've seen a tutorial or discussion about it somewhere, but I can't seem to find it again.

Thanks in advance! :D
Old 6th Sep 2012, 04:33 PM #79
CmarNYC
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Ms. Byte

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Sure, it's possible to edit CC meshes. If you want to change the CC itself rather than make a new piece of clothing, you'd extract the meshes and the BGEO/.blendgeoms from the package, remove whatever you want from the base mesh, use my Toolkit to update the morphs and make new BGEOs, then import the new base meshes and BGEOs into the package to replace the old ones. (Keep a copy of the original package just in case!)

This tutorial may help you - it's the same process except in your case:
  • You'll be using the CC package instead of cloning a package using s3oc,
  • You'll be modifying one mesh instead of two. The Frankenstein tool will still work on one mesh or you can use the 'Match Morphs' function instead and check the option to renumber,
  • Depending on what you're removing, you may or may not have to edit the textures.

If you want an easier option, try just moving the part you don't like inside the body of the clothing mesh in the base mesh to hide it. The existing morphs should still work.

EP clothing can be cloned using s3oc, as shown in the tutorial above. Once the clone is made, you can use CTU to import meshes and textures, set up presets, etc., but it needs to be set up to be able to reference EP resources, and here's a tutorial on how to do that: http://www.modthesims.info/wiki.php...nt%20with%20CTU (The tut shows how to clone using S3PE but I find it much easier to use s3oc.)
Old 7th Sep 2012, 03:15 AM #80
SakuraAngel1
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Join Date: Feb 2009
Posts: 26


Oh wow! Thank you!!!

I have another question, if you don't mind.

I'm currently working on another CC mesh to make it available for female teens as well as adult females. However, when I try to extract the mesh from CTU, it doesn't show up at all and all of the options are greyed-out or empty. Am I doing something wrong? I tried following the cloning procedure for EP/CC content, but nothing happened.

Oh, before I forget! I've been checking out posts and noticed something, so I'm just going to ask:

Is it against the rules to post store content, if it's been modified on to MTS? I haven't started on my store content yet, (because it seems complicated to edit them), but as I was reading posts, I noticed that store content seems to be off-limits here. Does this includes recolors of store clothes too?

Sorry if I'm being noobish, I've been here since MTS2, so we never encountered store content until Sims 3, LOL!

Thank you so much again!
Old 7th Sep 2012, 05:39 PM #81
CmarNYC
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Ms. Byte

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If you open your CC package in CTU and then set the age, gender, and part dropdowns to the right values for the clothing you're working with, you should be able to export the meshes. (For example, you open a CC package for an adult female top, then set the dropdown selectors to Adult, Female, and Top. Do NOT click on any of the thumbnails that show up.) However, you'll get meshes exported with only the TGI and no other identifier. If the package has names for the files, you're better off opening it in S3PE and export the files that way.

I really don't know the rules of posting store content - I'm not a site mod and haven't done it myself. I've seen quite a bit of clothes and hair on MTS that are edits or conversions of store or EP/SP content, though, so my feeling is that you can't post straight store stuff but you can post stuff based on it if you've made significant changes/improvements. I don't know if a recolor/retexture would be considered a significant change. Don't go by me; best if you ask in the Creator Issues forum. (Create / Creator Issues)
Old 11th Sep 2012, 12:30 AM #82
orangeache
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Join Date: Mar 2012
Posts: 9


When are you planning on updating this? U really want to know how to add and deltete vertices!
Old 11th Sep 2012, 04:08 PM #83
CmarNYC
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Ms. Byte

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I'll put it next on my list of stuff to do. Been meaning to get back to it.
Old 13th Sep 2012, 12:00 PM #84
orangeache
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Join Date: Mar 2012
Posts: 9


Yea! Thank you!
Old 21st Jan 2013, 12:27 AM
KieryRohket
This message has been deleted by KieryRohket.
Old 22nd Jan 2013, 02:00 PM #85
midnight_radiowave
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This is the best meshing tutorial ever! Funnily, my test mesh is so good-looking I plan to upload it - I created flare pants. Thank you!
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