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#76 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
Version 2.5 of MorphMaker is now uploaded with what should be a genuine fix: http://www.modthesims.info/download.php?p=3020879 I've fixed your packages also and attached them, trying to make up for causing all this trouble! |
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#77 |
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Lady Aran
Test Subject
Join Date: May 2010 |
Aha, I see. Thank you so much for figuring out what was wrong. I'm so happy right now I'll test the new fixed packages out later tonight. Unfortunately, if there are any furter problems, I might be a little slow reporting them, as I currently have no internet at my house. Hoping to get it soon though. I'm sure everything will work just fine though Thank you again Cmar! |
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#78 |
| SakuraAngel1 |
*raises hand* I have a question, Teacher! ![]() I've been following your tutorial and I'm wondering if there's a tutorial somewhere if I wanted to edit CC meshes? What I'm in the process of doing is making a mesh for a male child, however, if it's possible, I would like to remove something from the clothing itself without ruining it (it was originally for a female child, but I'm making the clothing more unisex-friendly). Also, (please forgive me!) how do I go about finding and editing EP clothing? I think I've seen a tutorial or discussion about it somewhere, but I can't seem to find it again. Thanks in advance! :D |
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#79 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
Sure, it's possible to edit CC meshes. If you want to change the CC itself rather than make a new piece of clothing, you'd extract the meshes and the BGEO/.blendgeoms from the package, remove whatever you want from the base mesh, use my Toolkit to update the morphs and make new BGEOs, then import the new base meshes and BGEOs into the package to replace the old ones. (Keep a copy of the original package just in case!) This tutorial may help you - it's the same process except in your case:
If you want an easier option, try just moving the part you don't like inside the body of the clothing mesh in the base mesh to hide it. The existing morphs should still work. EP clothing can be cloned using s3oc, as shown in the tutorial above. Once the clone is made, you can use CTU to import meshes and textures, set up presets, etc., but it needs to be set up to be able to reference EP resources, and here's a tutorial on how to do that: http://www.modthesims.info/wiki.php...nt%20with%20CTU (The tut shows how to clone using S3PE but I find it much easier to use s3oc.) |
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#80 |
| SakuraAngel1 |
Oh wow! Thank you!!! ![]() I have another question, if you don't mind. I'm currently working on another CC mesh to make it available for female teens as well as adult females. However, when I try to extract the mesh from CTU, it doesn't show up at all and all of the options are greyed-out or empty. Am I doing something wrong? I tried following the cloning procedure for EP/CC content, but nothing happened. Oh, before I forget! I've been checking out posts and noticed something, so I'm just going to ask:Is it against the rules to post store content, if it's been modified on to MTS? I haven't started on my store content yet, (because it seems complicated to edit them), but as I was reading posts, I noticed that store content seems to be off-limits here. Does this includes recolors of store clothes too? Sorry if I'm being noobish, I've been here since MTS2, so we never encountered store content until Sims 3, LOL! ![]() Thank you so much again! |
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#81 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
If you open your CC package in CTU and then set the age, gender, and part dropdowns to the right values for the clothing you're working with, you should be able to export the meshes. (For example, you open a CC package for an adult female top, then set the dropdown selectors to Adult, Female, and Top. Do NOT click on any of the thumbnails that show up.) However, you'll get meshes exported with only the TGI and no other identifier. If the package has names for the files, you're better off opening it in S3PE and export the files that way. I really don't know the rules of posting store content - I'm not a site mod and haven't done it myself. I've seen quite a bit of clothes and hair on MTS that are edits or conversions of store or EP/SP content, though, so my feeling is that you can't post straight store stuff but you can post stuff based on it if you've made significant changes/improvements. I don't know if a recolor/retexture would be considered a significant change. Don't go by me; best if you ask in the Creator Issues forum. (Create / Creator Issues) |
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#82 |
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orangeache
Test Subject
Join Date: Mar 2012 |
When are you planning on updating this? U really want to know how to add and deltete vertices! |
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#83 |
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CmarNYC
Original Poster
Ms. Byte
Join Date: Jul 2009 |
I'll put it next on my list of stuff to do. Been meaning to get back to it.
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#84 |
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orangeache
Test Subject
Join Date: Mar 2012 |
Yea! Thank you! |
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| KieryRohket |
| This message has been deleted by KieryRohket. |
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#85 |
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midnight_radiowave
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This is the best meshing tutorial ever! Funnily, my test mesh is so good-looking I plan to upload it - I created flare pants. Thank you! |
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