|Search this Thread|
|21st Jul 2012, 08:33 AM||#51|
My rules vary based on the family or the neighborhood I'm playing. One family may have a strong set of restrictions regarding something, but another may not have.
In my custom neighborhood, which I've created using the empty templates, which has only 2 households now and zero townies, they have the 'cut off from the world rule'
- There is no electricity at all. So TVs, stereos, computers etc don't exist. There are not even any light bulbs, alarms or telephones! The only exception is the Fridge, which I have to keep because Maxis insists. I use the wooden recolor of the Fridge and pretend it s just a wood storage box.
- Since there are no supermarkets, the familes grow their own food and eat freshly caught fish.
-There are no schools, colleges. I have not attached any subhood to this neighborhood. Children have to go to school because of the social worker threat. (I pretend there is a primitive sort of elementary school very far off and the kids spend most of the school time in travelling). As soon as the kids turn teen, they stop.
- There are no offices and industries, so no adult holds a job. Adults earn money by painting, fishing, gardening or crafting. Though the robot making bench is banned.
Playing with these restrictions is difficult, but I plan to continue these for the next 3 generations, after which industrialization is going to occur there.
In my super-traditional Indian joint family in Pleasantview, I have the following rules:
- The adult woman and her mother-in-law are solely in charge of cooking, cleaning etc. The teenage girls also help their mother and grandmother.
- The adult man attends to any mechanical repairs around the house or paying bills. He is the sole earning member.
- There are to be strictly no romantic activities between the adults in front of the kids or the elders. The teenage girls only bring girls home from school as they are forbidden to socialise with boys. Any boy who follows them home from school is sent packing by their grandma.
- The girls of course have boyfriends, (I'd get really bored otherwise), they are seeing Dustin and Beau Broke , but they only meet them at the community lots so the parents and grandparents don't come to know.
- Wearing short dresses is strictly forbidden in the house. (Many thanks to the wonderful MTS creators for the saris, salwar kameez, kurta and the bindis and to the All About Style creators for the long night dresses)
- The teenage girls' aunt had eloped with Don Lothario sometime back, so I had to artificially make her elder parents' relationship with her and Don quite into the negatives. I have imposed a restriction that I'll have to to the same in the teen girls' case if their affairs are discovered by the adults and elders. Of course, I'll choose that very moment to send them packing to college.
Thankfully, I don't have to follow so many rules when I play the girls uncle's family who lives at the other end of the neighborhood. He and his wife both work in high paying jobs, share the workload and are a bit liberal with their kids. Though the kids won't be kissing their love interests in the presence of their parents.
There are some other small general rules which come to my mind:
-Friendship is only between sims of similar ages and personality. For eg: the shy housewife in my Indian family won't become friendly with Daniel Pleasant or even the scandalous Caliente sisters, though she is quite friendly with the new Mrs. Burb (John's second wife) who's a stay at home mom like her and also Brandi Broke (who is now Brandi Roseland)
- Everbody except under special circumstances must have 90+ daily/lifetime relationship points with the family members.
- No like maxmotives, motherlode or kaching.
- No Snapdragon bouquets except for business use or unless their are twins in the house. In that case, only one is to be placed between the two cribs.
- I don't have bowling alleys or hot tubs in the house generally. That gives me an excuse to take the sims out to the community lot.
-Thinking Cap is only to be used by Knowledge sims, that too after they have at least 5 points in a skill.
-I try to keep my sims' aspirations and needs as full as possible generally. Everbody goes to college, everybody has a long steady married life, reaches the top of their career and dies a platinum death, though their are some for whom I try to achieve the exact opposite.
-I make any sim with a helicopter carpool, the owner of a car. I hate that sound.
- In the University, my sims mostly live in my custom dorms as I like to see them adjust (or mis-adjust) with dormies socially. Greek houses really give me an 'isolated' feeling.
- Only in Veronaville, my first ever neighborhood with 1000+ sims, I have the '1-2 kids maximum' rule
They are all the rules which are coming to my mind right now.
|21st Jul 2012, 12:18 PM||#52|
You can make the kids don't go to school at all: http://simlogical.com/sl/Sims2Pages/Sims2_School.htm (the institution sign)
Or use the School changer and download also the Flexi school and just never let school begin: http://www.drealm.info/simlogical/s...Schooltypes.htm
There is also a no welfare hack: http://www.drealm.info/simlogical/s...2_Childcare.htm
I think no school at all would make it more cut off from the world, but it's your game .
|21st Jul 2012, 07:38 PM||#53|
Join Date: Apr 2009
Oh, there are a lot of rules that I apply, here are some. I like to make my own universe, which no one else can touch and/or know about.
2. SIMS' PERSONALITIES
3. THE WORLD
4. MAXIS CONTENT
5. CELEBRITIES AS SIMS IN GAME
6. SIMS AS CELEBRITIES IN GAME
*An everyday example: [Alien: "Are you okay?" A girl: "I'm fine." A girl, thinking: "Oh that b*tch is dead for me she's gonna pay what she's done does she think makeup grows on freaking trees oh crap I'm thinking about a person who's dead to me, and a nice guy is talking to me... Nice, I'm still talking to myself and I didn't hear what he said to me." In the meantime, alien: "I'm an alien, I know how you really feel. C'mon, I'll buy you some makeup."]
**It would be a little crazy if the vampire we're talking about meets his great great(x6) grandson and tells him, hey, you look familiar, oh that's right, I'm your great(x7) grandfather! DJ. tells that vampires who died on the way described above died because they couldn't live on this planet without their true love. Oh crap, another twilight resemblence. Even though it isn't, it sounds like it. Oh, moving on.
***A zombie robot. What, a robot that misses his CPU? A vampire robot. I guess a robot who needs to drink human blood - that's just wrong! Next thing we know and the real life us are going to be half Android and half human.
****If DJ. isn't having a good day, the Sim gets zombified. If DJ.'s having a good day, DJ. just doesn't save.
Unfortunately, you've reached the end of a free trial. If you're interested in more things, please refer to the manual page 525, or call 1-080-SOMEONEISONMETH.
"If you die in an elevator, be sure to push the up button." -Sam Levenson
|22nd Jul 2012, 10:23 PM||#54|
Thanks! These schools are really good ideas. I'll just have to make sure they don't clash with any of my other hacks. Although, I'll admit I'm really scared to try the 'no welfare' hack. I don't want to take any chances with the dreaded social worker.