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- Adding morphs to multi-group meshes
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- Adding morphs to multi-group meshes
Replies: 3 (Who?), Viewed: 2268 times.
#1
5th Oct 2015 at 12:06 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
Adding morphs to multi-group meshes
I recently found out that it's possible to see the number of morphs in a mesh in SimPE. My first thought was "hooray, now I can easily see which meshes are missing morphs and automatically make them with the mesh toolkit!" But the very first mesh I extracted turned out to have about six different groups. How do I add morphs to that? Does each single group require a morph? What do I name them all? Or can I regroup them all together and make morphs out of the full body, then go back to the ungrouped version and have them all use the same morph? I have no idea what to do with it and I'm beginning to think that's why it didn't have morphs in the first place!
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#2
7th Oct 2015 at 10:34 AM
Posts: 859
Quote: Originally posted by sushigal007
I recently found out that it's possible to see the number of morphs in a mesh in SimPE. My first thought was "hooray, now I can easily see which meshes are missing morphs and automatically make them with the mesh toolkit!" But the very first mesh I extracted turned out to have about six different groups. How do I add morphs to that? Does each single group require a morph? What do I name them all? Or can I regroup them all together and make morphs out of the full body, then go back to the ungrouped version and have them all use the same morph? I have no idea what to do with it and I'm beginning to think that's why it didn't have morphs in the first place! |
Just duplicate the original mesh and if you have to add some nice shoes, do it to original mesh before you duplicat otherwise explosions are imminent. I hope I am helping you look at these pictures.
#3
7th Oct 2015 at 7:35 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
Thank you! I had originally made fat/preg versions of each separate group, but I got an error exporting it and now I think that could be because I moved them all down to the bottom of the list rather than below each group. I'll try rearranging things and see if that works.
#4
10th Oct 2015 at 11:25 AM
Posts: 3,518
Thanks: 1562 in 6 Posts
I found out why it wasn't working - for the fat morphs, instead of putting MorphNames: botmorphs fatbot in the comments section, I'd just put botmorphs fatbot! Haha. Well, it's exported with no problems, so now i just need to check it. Thank you for helping me past that stumbling block.
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