Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Lab Assistant
Original Poster
#176 Old 24th Aug 2010 at 10:58 PM
Sims in Space is coming up.
Advertisement
Mad Poster
#177 Old 25th Aug 2010 at 4:16 PM
do you think the sims 4 will really have the same traits as the sims 3?
Lab Assistant
#178 Old 25th Aug 2010 at 5:44 PM
You know what would be cool for Sims Online: NeverWinter Nights had this option - You can host your own world off their servers. So people would create a module and others were allowed to enter the game world with their own character or roll one up upon entering. It would be awesome to bring a character who was maxed out into a totally different world and run around, cause havoc, help out, have a dinner out on the town, etc etc
Lab Assistant
Original Poster
#179 Old 27th Aug 2010 at 2:15 AM Last edited by Angstrom : 31st Aug 2010 at 8:40 AM.
Review of The Sims in Space
Published in August 2012
Quote:
As The Sims series has gone downtown, abroad and even medieval, there doesn't seem to be any white spots left on Earth. But the apparent next step is beyond our planet. The Sims in Space is unique in being a standalone game, which can also be used as an expansion pack for The Sims 3.

The name is a bit of a misnomer, since the player does not see much of space travel, except launches, landings and a loading screen with a spacecraft among the stars. "Travel is only exciting in a craft spacious enough to take away the feeling of movement. We considered a spacecraft similar to a cruise ship with bars and shops, but that would add nothing to the game. Sterile planets like Mars or Venus would also be incredibly boring. Instead, we have put our effort in living planets", a designer says.

There is some clear inspiration from Spore, though the world is limited to three planetary colonies with one new indigenous race each: the Greys on Zeta, the Reptilians on Tuatara, and the Bugs on Ch'ch't. The "human" Sims are known as Terrans. The player can create any Sim on any planet, but each is most comfortable at home. One reason is the differences in gravity, which affect Sims' body postures and movements. On the heavy Ch'ch't, all Sims except the local Bugs must wear leg braces, Forrest Gump style, and on Zeta, Sim movement is kind of slow-motion, like astronauts on the Moon, but less extreme.

The Greys are the classical "aliens" with large eyes and thin bodies. They are more intelligent than Terrans, but weaker and slower. Greys' extreme curiosity can be both a benefit and a problem. The Greys' homes are sterile and futuristic, to provide shelter from their harsh outdoors, which creates sand storms, seed rain and floods.

Reptilians are so fast that they are seldom seen in movement before already there, and their skin colors shift with mood. They are dependent on heat, and though they have the poor habit to get aggressive about small things, their social abilities surpass all other races. Their architecture has a more organic, plant-like feeling. Reptilians, Greys and Terrans can all inter-breed, and inherit each others' traits.

Bugs are completely different; just as Reptilians they start out as eggs, but they hatch to hungry larvae, who later transform to pupae. The imago, the "adult" Bug, can be male, female or worker. Workers cannot breed, but they are strong, enduring, and very caring about siblings and parents. There are also Robots, who basically function as SimBots with some new abilites left to discover.

Sims can pursue careers in Exploration, Security, Logistics, Government, Space Medicine and Black Market, and though each offers many exciting special missions, the work day can also be spent in the office. "Day" is not always the right word, though. Each planet and race has its own day-night cycle, among other differences. And with The Sims 3, you get Earth as a fourth planet.

Some gadgets from Ambitions make an appearance in this game, such as the Harvester and the Miner, but most things are new. Though the Jetpack and the Holoscreen are great, our favorite is the Antigrav-chamber, which offers the best sleep and WooHoo ever possible. France, China and Egypt are way behind: The Sims in Space is adventure all the way.
Lab Assistant
Original Poster
#180 Old 1st Sep 2010 at 2:08 AM Last edited by Angstrom : 13th Apr 2011 at 7:15 PM.
Review of The Sims: Discovery
Published in November, 2011

Quote:
The Sims: Medieval is a standalone game which has taken the Sims franchise in a completely new direction. And as The Sims 3 gets two expansion packs a year, a continuation of Medieval seemed to be a matter of time.

And what would be more natural than advancing in time? And base the game on all the discoveries mankind made in the 15th to 17th centuries?

The Sims: Discovery introduces Discoveries as a basic game mechanic. A Discovery can be an invention or an observation made by one player or non-player Sim, changing the game for everyone. For instance, Sims can paint with the well-known easel, but the result looks rather flat and simple. But as one Sim (probably one who has aced the Painting skill) discovers shadow or perspective drawing, all Sims can buy or paint these advanced works of art.

Portrait paintings have a special role. The city museum displays portraits of all Sims who have made a Discovery, and the player can have the Sim read the gameplay effect. Between the walls, newly invented machines appear. We recognize the telescope and sculpting bench from earlier games, but the printing press and the cannon are apparent newcomers.

Players can keep playing their Medieval cities; when Discovery is installed, the map expands with new places hidden in fog. Sims can go exploring the fog, but travel through these unknown lands is slow, and gives scurvy, fractures and other ailments. Just as in World Adventures, explorers must pack supplies. The goal of exploration is mountain peaks; putting a flag on them, and drawing a map, counts as a Discovery. There are two smaller towns beyond the fog, one Native American and one East African. Both are completely playable, but lack many features from the Old World. They do however have many unique fish, plants and other collectibles, which become very valuable once trade with Europe has been established.

Instead of your old Medieval city, you can choose a ready-made Spanish-Arabian city called Alcazar. It is based on architecture from the old Sims 2: Garden & Mansion stuff pack, but otherwise totally medieval, until Discoveries come to turn things upside-down.

Just as in Ambitions and Medieval, Sims in Discovery can take on careers where they can accomplish missions to get promoted.

Arguably the three most awesome of these careers, Merchant, Piracy and Navy, involve Sims travelling across the sea in a vessel that functions as a mobile, but isolated, building. The hierarchy at sea is harsh; sailors must sleep on the deck until level 3, and they don't get into the officer's cabin until level 5. At level 8 the player may command their Sim's own ship, and at the highest levels they can lead a whole expedition. Exploration is a parallell progress; in the beginning, ships have to maneuver slowly, until they can "flag" new islands and shores. When Pirates come across Merchant or Navy ships comes boardings and swashbuckling, which might leave the poorly armed merchants with peg legs and eyepatches. In other words, the pirates are worth an expansion pack on their own! When the waters are more calm, time can be spent with fishing, playing the guitar, flute and violin, and doing astronomic observations (for which a ship's deck turns out to be the most efficient place). Your sailor Sims might go down in history for discovering Squid, Baroque harmonies or the speed of light.

Farming has been more developed, and developing. You get to see NPC Sims moving out into the countryside to farm new lands. In the forests are not only new exotic crops, but also boars, grouses and mountain goats. Taming and breeding these also counts as a Discovery.

In total there are more than a hundred Discoveries in geography, technology, science and art. If you play seven or eight generations, nearly all discoveries will be made, the fog has nearly lifted off the map, and new music and artwork gives the atmosphere of the 18th century than 15 century. But that does in no way make the game over, since all the new objects and new places allow new stories to take place. There are also some clues about a possible new expansion, taking Sims through the industrial revolution and into present age.

No hurry for us. We still have many discoveries left.
Mad Poster
#181 Old 1st Sep 2010 at 10:30 AM
Have you got links to those articles?
Lab Assistant
#182 Old 1st Sep 2010 at 6:08 PM
Let's get lost in space.
Lab Assistant
Original Poster
#183 Old 22nd Nov 2010 at 8:02 AM Last edited by Angstrom : 17th Dec 2010 at 7:09 PM.
Review of The Sims 4 Life and Sims 4 The World
Published in January, 2014


Quote:
The Sims is the most successful PC game franchise ever. The sequels have evolved the core idea, and the spin-off The Sims Online was initially popular, but has not followed the development of online gaming.

With The Sims 4, EA tries to do many things at once. The first step was The Sims 4 Free, a slimmed-down gratis version, which utilizes all opportunities for product placement and ads for the retail version. After 10 million downloads, it became clear that both the sponsors and EA have earnt a good profit, as well as inspiring a new revenue model for the gaming industry. Many fans were fully aware, though, that this was just a demo, not a full game. And some were critical to the immense amount of advertising for real-world products.

Just in time for holiday shopping season, the amentioned retail version - The Sims 4 Life - hit the shelves. It does not only contain a town, as The Sims 3 did; it also offers a ticket to the online service called Sims 4 The World.

We already mentioned that many of the Sims 4 news were about childhood. The Sims 4 Free shipped with child Sims, but no new ones could be created by the player, or procreated by adult Sims. Therefore, we are still enthusiastic to see children been given birth to, and grow a bit taller each day (and yes, at last adult Sim height is variable) and learn skills (now counted by percent, not at a 10-grade scale) in preschool and schools. Many objects, earlier exclusive to expansion packs, are now in the base game. Basements, spiral staircases, extractor hoods, mopeds, laundry machines, barber chairs and scrap piles are all rather conventional items, so it seems like EA saves up the glamourous stuff for future expansions.

The game does not contain many supernatural creatures. The Grim Reaper and ghosts are present, but just a select few Sims can communicate with them. Read that as a challenge.

Sims need even less micro-management now. Sims can keep a conversation with general directives such as "entertaining", "serious", "romantic" or "bad". This can be done on the phone and instant messaging as well, but at a smaller effect. Sims also have the long-requested ability to move some objects around for their convenience. They can simply grab a chair and put it where they want it.

But this is just the beginning. On January 1st, Sims 4 The World opened, as The Sims 4 Life had been released a month before, and the first fans felt prepared to go online. The first month is free, and subsequent months cost 7.99 €, or 11.99 US$.

Sims 4 The World
starts by selection of a server; a town, in other words. EA creates new towns as more players register, but so far, all towns are identical clones of an original named Reed Cove. Many servers are called Green Reed Cove, Misty Reed Cove and so on. Some are dedicated to language communities or real-world geographic areas such as Ireland or Idaho. This generic city is even bigger than Bridgeport, and sports almost 500 housing lots. But since many of them are in a dense grid, you still have a good view when zooming out.

You need to create a new household; the game would be too easy if you were allowed to bring an offline household with accumulated skills and wealth. And since we are online, the game clock cannot be paused. The Buy and Build Mode can be used while Sims move around, but if you want them out of the way you can move them to the Project. The Project is a rabbit hole; a high-rise building which allows Sims to sleep, wash and wee-wee at a low rent, hidden from the player. There is no fast-forward during night or office hours, but Sims need less sleep, and you will find yourself preoccupied with building, messaging or seeing what happens in town.

When a player is logged-out, their Sims are non-progressive NPCs. They do their daily routines and can be interacted with, but they don't develop or age. And when the player logs in again, they are just as they used to be.

During the opening month, Sims 4 The World contains no more gameplay features than The Sims 4 Life. But EA has promised to release a new town design in February, and new stuff packs now and then. They hope that the gaming community will take as much care of the virtual environment as they did in The Sims Online before The Big Exploit, and aim for something between World of Warcraft and Second Life, and as far as we have seen, they are about to succeed.
Lab Assistant
Original Poster
#184 Old 7th Dec 2010 at 5:12 AM Last edited by Angstrom : 7th Dec 2010 at 3:43 PM.
A review of The Sims 4: Crime and Punishment is coming up!
Lab Assistant
#185 Old 7th Dec 2010 at 5:24 AM
I don't know if I would want to play it as an online game. Maybe I'm just stuck in my ways. As long as they continue to make offline games as well, I'll be good.

Just call me Nickey.

The Godfrey Legacy
http://www.tumblr.com/blog/lolipopsims
Alchemist
#186 Old 7th Dec 2010 at 8:16 AM
I hope you know this Angstrom is making fun of us and these articles are made up by him

Evil doesn't worry about not being good. - The Warden, Dragon Age Origins
Lab Assistant
#187 Old 7th Dec 2010 at 3:35 PM
Oh. Then that's very clever. But in poor taste. Which possibly very much explains why I could not get all that excited about it.

Just call me Nickey.

The Godfrey Legacy
http://www.tumblr.com/blog/lolipopsims
Test Subject
#188 Old 7th Dec 2010 at 8:31 PM Last edited by Sunnysunnysuns : 7th Dec 2010 at 8:42 PM.
Quote: Originally posted by The Bible
"Watch out for false prophets. They come to you in sheep's clothing, but inwardly they are ferocious wolves. By their fruit you will recognize them. Do people pick grapes from thorn bushes, or figs from thistles? Likewise every good tree bears good fruit, but a bad tree bears bad fruit. A good tree cannot bear bad fruit, and a bad tree cannot bear good fruit. Every tree that does not bear good fruit is cut down and thrown into the fire. Thus, by their fruit you will recognize them."
Matthew 7:15-23

I'm an atheist BTW, and I agree with the Bible that you're full of shit.

Stolen from IGN:


Nice Ideas though, gives me something to look forward to. I'll admit, I believed it for a second.
Lab Assistant
Original Poster
#189 Old 8th Dec 2010 at 2:06 AM Last edited by Angstrom : 31st May 2012 at 1:18 AM.
Default Review of The Sims 4: Crime and Punishment
Review of The Sims 4: Crime and Punishment
Published in July, 2014


Quote:
Most Sims expansions have recycled themes, such as nightlife, pets and artistry. But the first expansion pack of each base game is traditionally more experimental, and brings about something previously unknown to the Sims world.

The Sims 2 had University, where player Sims could live with NPCs for the first time ever. The Sims 3 had World Adventures, where Sims could go for tomb raiding puzzles. And even The Sims 4 brings Sims games in a whole new direction, by introducing crime and punishment.

All the way since The Sims 1, Sims have been able to pursue careers in law enforcement and crime. But the player has not been able to see their workdays. The Sims 3 had a peculiar solution with an "Evil" career. If they also had the "evil" trait, they could "wash hands with Evil soap" and started to glow when crowning their career. Police officers could be forensics or secret agents, but it was still like any rabbit hole job. In The Sims 3: Ambitions, Sims could be private investigators, but that did not bring the excitement of criminal drama.

In general, The Sims 4 base game has a more Average Joe scope than earlier games, focusing on romance, family, health and industrial jobs. And the town is rather peaceful; the classical NPC burglar did not appear, and the police just shows up when minors don't get home on time.

But now, The Sims 4 takes crime seriously. In deference to ESRB and PEGI ratings, The Sims 4: Crime and Punishment does not contain rough violence, but more of Disneyficated thievery, evil machines and diabolic laughter.

We enter La Salle, a Chicago-styled metropolis containing luxury as well as misery. As in The Sims 3, crime is based in an industrial warehouse. In The Sims 4 the player can look inside, with the secret basement, from where the Boss sends minions to different missions. Each minion's final job is kicking the boss out to claim the throne.

Among the felonies are shoplifting, pickpocketing, burglary, robbery and arson, most requiring a new skill called Sleight of Hand. This skill can be practiced at the pool table, in a less honorous way at the poker table, or by doing magic for entertainment; but it comes to its full right for thievery and safe-cracking. The game contains no tobacco or other drugs, but incense can be burnt in the gambling and smuggling rooms to create the thick air enjoyed by criminals.

At the metalworker's table, Sims can now create clandestine devices. Among them are cup-and-ball sets, a sound amplifier (as seen in The Sims 2: Free Time, but more useful), a counterfeiting printer (recycled from The Sims 2: University), a really cool X-ray headset, a "nitro-turbo" gadget for cars, and an invisibility generator. Possession of these objects is illegal, unless for high-ranked police officers. One of the more useful is a hacker antenna. Near public buildings, it can be used for raising school grades, providing free goods or services, or putting a building into darkness.

But the crooks face resistance. Police work now contains several field missions, containing confrontations, fights, car and helicopter chases at a more minor-friendly level than Grand Theft Auto. The cops have shock guns which surely hurt the target, but do not kill them.

Caught criminals get into jail, wearing orange uniforms. Life is dull, but they can kill time with doing pushups, studying, playing the harmonica, making license plates or spank each other with towels in the shower room (which seems to be the ESRB-adaptive representation of "dropping the soap"). Prison escape is possible, but that takes skill, planning and a cake stuffed with contraband. As if that was not hard enough, criminals get an Infamy level, which makes honorous Sims shun them.

The new Law career allows Sims to make much money calling to trials for shortening prison time, or suing criminal for the benefit of victims. The already present Journalist career is of course expanded with the ability to do crime reports.

There is another way of life, which is not merely a career, but not a new creature either: The Avenger. To become an Avenger, a Sim needs to max out several skills, and get some of the clandestine gadgets, and of course a mask and a costume. Avengers have the ability to find and incapacitate criminals, and get new super-skills.

It is great seeing how Crime and Punishment moves the Sims series into a new dramatic environment, adding a feeling never felt before in the series.
Lab Assistant
Original Poster
#190 Old 15th Dec 2010 at 4:52 AM
A review of Sims Fantasy is coming up!
Alchemist
#191 Old 15th Dec 2010 at 7:55 AM
Just stop it, dude! Can't you see nobody believes you? Oh, wait... You're a spammer bot.

Evil doesn't worry about not being good. - The Warden, Dragon Age Origins
Scholar
#192 Old 15th Dec 2010 at 11:56 AM
Maybe this topic should be closed. As 1. it's fake, and 2. has nothing to do with Sims 3 (and is fake anyway).

Is that a shillelagh in your pocket, or are you just sinning against God?
Instructor
#193 Old 15th Dec 2010 at 5:05 PM
I'm pretty sure he's just doing this for fun. No harm in that.
Lab Assistant
#194 Old 15th Dec 2010 at 6:07 PM
Of course it's a fake, but I can't see why so many people are mean to the OP! lol

Anyway, the World ends 21st December 2012, so, no Sims 4 in 2013. ^^
Inventor
#195 Old 15th Dec 2010 at 6:26 PM
These are legendary. The OP has a wonderful imagination.

PLUS I really don't think he was trying to 'trick' us seeing as he wrote pretty clear: 'I happened to read an article from the future, which might be interesting'
Yeah, because that sounds really serious...
I really don't know what sims 4 will be like and you have made my day with these fake reviews 'cause these fake games sound so darn cool!

Darkness thrives in the void,
but always yields to purifying light.

My Tumblr
Test Subject
#196 Old 17th Dec 2010 at 9:27 AM
Very amusing! You have some mind. I liked reading these ^.^ It's fun to dream of the future. I'm not ready for a sims 4... and I want Sims 3 to stay around for awhile. I think perhaps in another future article pets should be involved. I don't know about you but I personally have 5 animals, and only one friend who has none. lol, even my dog has a cat.
Theorist
#197 Old 17th Dec 2010 at 1:01 PM
I would definitely love to see some of these ideas in TS4. Keep going!
Field Researcher
#198 Old 18th Dec 2010 at 4:05 PM
Nice creations, you have a good imagination.

And for you guys either joking or being serious about 2012, http://www.nasa.gov/topics/earth/features/2012.html
http://astrobiology.nasa.gov/ask-an...ons-and-answers

If that doesn't ease you then nothing will lol.

Now back on topic> wow, while I agree this thread is senseless, it is fun to see those reviews out of your imagination and discuss about them. Keep 'em coming

"And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know." Will Wright

The thing you have to love about the Sims community ----->Its creativity.
Lab Assistant
#200 Old 20th Dec 2010 at 6:37 PM
Quote: Originally posted by Sim Simmer


Not April 1st?
Locked thread | Locked by: mangaroo Reason: rest in peace, little zombie thread of predictions
Page 8 of 10
Back to top