Welcome to
Mod The Sims
Online: 2806
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Closed Thread  Replies: 165 (Who?), Viewed: 30926 times.
Search this Thread
Old 1st Jul 2012, 05:46 PM #26
Shimrod101
Top Secret Researcher

Join Date: Jun 2009
Posts: 1,907
Thanks: 6802 in 54 Posts
11 Achievements


Crinrict has stated that the Diesel stuff pack will have a patch, so maybe it is this one here.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 1st Jul 2012, 06:45 PM #27
Kathwynn
Instructor

Join Date: May 2006
Posts: 475


OK I know I just got my game going and now to know that in a few days from now I will end up having to fight the war of the mods again as I sort it all out One.. More.. Time..

**sigh**

Now I know how Patton must have felt at Waterloo or was that Cornwallis in North Africa.. Well maybe it was Napoleon when he invented Neapolitan Ice cream..

Wait that doesn't make sense..

Yes, I am a Loyal Ea customer..

You can tell by my glazed look as I down load yet another patch in the fervent, Feverish?, hope that Ea will have gotten it right this time.... That the patch will actually solve something. That the newest expansion will not have a bunch of other issues that wont be fixed till 2 years later after every one has figured out a work around..

Yes and I love Windows too.. As they really know how to mind f*ck their customers as well.
Old 1st Jul 2012, 07:23 PM #28
Nukael
Field Researcher

Join Date: Sep 2004
Posts: 299
Thanks: 6171 in 136 Posts
13 Achievements


Quote:
Originally Posted by eskie227
Well, maybe in France they have a June 28th Fools Day. You know how the French like to be different than the Americans.
I'm pretty sure they don't, though. I live right next to France. Though it *is* surprising the notes are in English. The French generally are very territorial when it comes to their language.

This space intentionally left blank...
Old 1st Jul 2012, 07:25 PM #29
purexevil666
Instructor

Join Date: May 2011
Posts: 499


I still wonder what happened to patch 1.35
Was it taken down before it was released?
Old 1st Jul 2012, 07:50 PM #30
kiwi_tea
Site Helper

Join Date: Jul 2009
Posts: 3,455
Thanks: 5748 in 6 Posts
19 Achievements

View My Journal


Some patch numbers are never released, it probably indicates there was a "finished" patch internally that they then updated before public release.

CAW Wiki - A wiki for CAW users. Feel free to edit.

"the rainbow trout that is anal sex" - TheEndIsNigh
Old 1st Jul 2012, 09:39 PM #31
DigitalSympathies
Mad Poster

Join Date: Feb 2010
Posts: 3,889
2 Achievements


I remember seeing this on Tumblr when on my boyfriend's blog and I went to the site, took the fr. from out front of the URL and got it in English too.

"Too bad that closed minds don't mean closed mouths."
I'm a girl. Angie. Or DS for all of you lazy shmucks out there. You know who you are.
Quite possibly the owner of the largest TS2 downloads folder on this site. Last count: 75 GB
Old 2nd Jul 2012, 04:59 PM #32
zigersimmer
Inventor

Join Date: Nov 2006
Posts: 958


I hope those notes are incomplete. SHT venues as LN venues and LN venues as SHT venues is great as long as they fix LN bands so they can audition for gigs rather than continuing the current bandsuck "opportunities". But I would not be surprised if they added SHT proprietors to the LN venues so that SHT performers can audition for their gigs while bands continue to bandsuck.

Shadow Pico!
Old 2nd Jul 2012, 08:50 PM #33
Captain THPS4
Theorist

Join Date: Feb 2006
Posts: 2,316


I'm starting to wonder about new achievements too. I remember SimGuruSnelson making a post saying there's still plans for them but that was months ago. Guess we're not getting more until the Supernatural patch. I'm glad that some of the big issues like DEP and the BahHaus fence are being fixed though it seems weird to see all those things suddenly being fixed at once.
Old 2nd Jul 2012, 10:54 PM #34
aeval99
Forum Resident

Join Date: Jan 1970
Posts: 869


Quote:
Showtime Performance Venues will be accessible as Late Night bars

This would make me happy, indeed. There is so little room now, why on earth would I want two sets of entertainment venues?
Old 2nd Jul 2012, 11:18 PM #35
tizerist
Scholar

Join Date: Dec 2007
Posts: 1,401


I want to do a performance of a dubstep set, on the decks, at a nightclub. I don't see why I can't.
Even in these patch notes, theres nothing like that. Why? :?

TS3 NEEDS: BUSINESSES > BUSES, HELI'S, > FARMING
!!! IF TS3 DOESN'T GET BUSINESSES, THEN TS3 HAS FAILED !!!
Old 3rd Jul 2012, 01:00 AM #36
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,158


Quote:
Originally Posted by tizerist
I want to do a performance of a dubstep set, on the decks, at a nightclub. I don't see why I can't.
Even in these patch notes, theres nothing like that. Why? :?



I still want my horse to not walk through walls. I haven't seen that in a patch yet either. Guess it's really hard to do.................
Old 3rd Jul 2012, 02:10 AM #37
zigersimmer
Inventor

Join Date: Nov 2006
Posts: 958


Quote:
Originally Posted by aeval99
This would make me happy, indeed. There is so little room now, why on earth would I want two sets of entertainment venues?


If it has a stage, it should count as an entertainment venue; bar, club, lounge, dog park, hair salon, junkyard, whatever. All the world's a stage, and we are merely simmers!

Shadow Pico!
Old 3rd Jul 2012, 05:47 AM #38
matrix54
Mad Poster

Join Date: Apr 2009
Posts: 3,240
Thanks: 2709 in 3 Posts
9 Achievements


We shouldn't have a billion venues period.

All 3 bars are, virtually, the same. Same with clubs and lounges. Would it have been so hard to give us 3 and not 9. Venues are the same. 4 new venues in shwotime? Coffeehouse (which is basically a hangout, and should have been reprogrammed as such), Private venue and Live Show Venue - they could just lump them together for a Performance Venue, and Big Show Venue. 2 new venues.

It great that we can now perform where ever (and put a pro. bar wherever), but where are we going to put all this equipment? 'Moveobjects' helps with instruments for stages (although cramped), but placing an 8x7 stage? It's just not all that useful. That's an items you build around, not just chuck anywhere.

->>Neon Light Designs - A Sims 3 Design Blog<<-
----------------------------------------------------------
Latest Update: Helluva Hacienda Remake
Old 4th Jul 2012, 02:14 AM #39
zigersimmer
Inventor

Join Date: Nov 2006
Posts: 958


The LN venue lot types are tweaked to do two things: control the drinks and food available from the mixologist; attract/repel non-played sims depending on traits. So, EA being EA they quite naturally went overboard with this, possibly thinking that if they gave us too few we'd complain about having unused space in our towns. That's how they roll. Considering that there is a mod here that allows all pro bars to serve all drinks and foods regardless of lot type, EA obviously could have simply given us 9 different pro bars (look at the wide variety of home juice bars they've added!) and placed the coding into the bar objects and skipped the lot types.

The other thing the dance and disco lot types do is 'encourage' dancing, though I haven't really noticed a greater propensity for my sims to boogie on those lot types over the others. Again, something that could have been coded into the dance floor objects rather than adding moar lot types.

Shadow Pico!
Old 9th Jul 2012, 05:28 PM #40
chyrun
Forum Resident

Join Date: Nov 2004
Posts: 845
2 Achievements


patch 1.36 has now been released.
Old 9th Jul 2012, 05:56 PM #41
crinrict
Forum Resident

Join Date: Nov 2004
Posts: 665


Direct links can be found in my blog:

http://sims3.crinrict.com/en/2012/07/patch-1-36.html

Greetings
Crinrict

Crinrict's Sims 3 Help Blog
Old 9th Jul 2012, 06:54 PM #42
Captain THPS4
Theorist

Join Date: Feb 2006
Posts: 2,316


Some users on the official forums installed the patch and got even more new floors and walls! Check out the pictures: http://forum.thesims3.com/jforum/po.../15/559542.page

And yes, the flute forward dress really is fixed!
Old 9th Jul 2012, 07:05 PM #43
babele44
Original Poster

Top Secret Researcher

Join Date: Jun 2009
Posts: 1,623
Thanks: 1 in 1 Posts
1 Achievements


It ... is ... really ... true

I am quite surprised and pleased.
Old 9th Jul 2012, 07:23 PM #44
velocitygrass
Forum Resident

Join Date: Jun 2009
Posts: 666
Thanks: 16992 in 8 Posts
17 Achievements


Some info about what's in the GameplayData.package:

The fix for the Showtime performers using Late Night lots appears to go even further:
  • Graveyards, Fishing Spots, and Beaches work as a park gig.
  • Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
  • Hangouts and the LN Dance Clubs work as Live Venue Gigs.
  • Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.

Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
A ceremonial tea set, which comes with a hidden skill.

The only non-store .xml files that were changed were:
ShowStage (for the relation drop fix), EditCollectionDialog (new collection icon), Bars (so that LN bars work in ST venues), JobsAndTasks (using LN and other lots for ST careers).

So most tuning mods should still work.
Old 9th Jul 2012, 07:30 PM #45
MiniMimi
Scholar

Join Date: Mar 2006
Posts: 1,091
1 Achievements


It's out? Oh noes. They're touching the venues, that means a LOT of mods in my game will be aspold'. sob. I hope at least the venue tweaks will work correctly.
The vending machines infos reappeared? Ooooh just release it already! I can't wait for these! And ceremonial tea set, yes yes yes!
A gig in a graveyard? Huh?
Old 9th Jul 2012, 07:32 PM #46
DigitalSympathies
Mad Poster

Join Date: Feb 2010
Posts: 3,889
2 Achievements


The only thing they need to work on is my problem where sims float down to the first floor when in a house with more than one storey . . . sigh. Had that since Late Night at least, so I can't play any sort of house with stairs at all.

"Too bad that closed minds don't mean closed mouths."
I'm a girl. Angie. Or DS for all of you lazy shmucks out there. You know who you are.
Quite possibly the owner of the largest TS2 downloads folder on this site. Last count: 75 GB
Old 9th Jul 2012, 07:33 PM #47
babele44
Original Poster

Top Secret Researcher

Join Date: Jun 2009
Posts: 1,623
Thanks: 1 in 1 Posts
1 Achievements


Quote:
Originally Posted by MiniMimi
(...)
A gig in a graveyard? Huh?
Just in case you want to host The Sisters of Mercy via Simport.
Old 9th Jul 2012, 07:34 PM #48
babele44
Original Poster

Top Secret Researcher

Join Date: Jun 2009
Posts: 1,623
Thanks: 1 in 1 Posts
1 Achievements


Quote:
Originally Posted by DigitalSympathies
The only thing they need to work on is my problem where sims float down to the first floor when in a house with more than one storey . . . sigh. Had that since Late Night at least, so I can't play any sort of house with stairs at all.
That sounds like a moveobjects problem.
Old 9th Jul 2012, 08:05 PM #49
Volvenom
Scholar

Join Date: Oct 2007
Posts: 1,532
Thanks: 646 in 23 Posts
7 Achievements

View My Journal


Ah ... so this is why the edge I used on a new lot from june 26, suddenly isn't recolorable anymore. I was kind of surpriced. New comp, upload the lot, fix floating floortiles bug, and half my roof has to use a different edge than the other?

hm ... no actually I haven't downloaded that one yet. Something happened.
Old 9th Jul 2012, 08:12 PM #50
shadedgrey63
Field Researcher

Join Date: Jun 2010
Posts: 261


I hope they fixed the issue with the horses' advanced gallop. I'll have to check later.
Closed Thread


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.