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- Research - Sea, Sky and Light parameters- let's learn!
#301
20th Nov 2012 at 10:13 AM
Posts: 50
Okay, I've read almost anything, but I still do not really understand. I'm sorry, I'm very dumb with these things, so please don't bash me for asking this, but can anyone give me a step by step instruction on how to change the weather in one of my custom worlds to an overcast/kind of Pacific Northwest kind of weather?
I'd be very pleased, thank you.
I'd be very pleased, thank you.
The line between genius and insanity is very thin and easily crossed.
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#302
30th Nov 2012 at 2:47 PM
@mrbiggles- no step by step yet, but we are gathering information in this thread for wiki articles. I have no idea what Pacific Northwest weather is like, but if you want overcast you might like either Bridgeport or Twinbrook's weather files. There are instructions in Post #3 about how to import these to your world.
@mahamudo- great research and images! We have a lot to learn now about how exactly the weather works since seasons. I've only just installed my copy, so I'm hoping anyone who has information will post here too. Thanks for your posts!
@mahamudo- great research and images! We have a lot to learn now about how exactly the weather works since seasons. I've only just installed my copy, so I'm hoping anyone who has information will post here too. Thanks for your posts!
I will choose a path that's clear- I will choose free will
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Mad Poster
#303
1st Dec 2012 at 4:34 PM
Posts: 3,456
Thanks: 937 in 5 Posts
Is there any idea how .dds files and .ini files are affected by weather in Seasons?
#304
1st Dec 2012 at 6:35 PM
Last edited by PWN9483 : 2nd Dec 2012 at 5:03 PM.
Posts: 88
Playing around with ini files last night I discovered that simply bundling the files into their own .package file and placing this in the mods folder alongside other mods seems a quick approach to testing out various color settings rather than modifying the actual .world each time. For me this reduces the fear of messing up an actual .world file.
I got this idea from Jasumi http://www.modthesims.info/download.php?t=453212
- I copy all the .ini files into a folder.
- Simply open each .ini file and adjust various values, save and close them.
- Then open SP3E, create new, from the resource menu import from file all files in the folder, select replace duplicate, compress, then save as, name as a .package and drop the .package into the mods folder.
Then clear the Sims cache, Start the Sims and play as usual looking at the changes in color, cloud, et.
I got this idea from Jasumi http://www.modthesims.info/download.php?t=453212
- I copy all the .ini files into a folder.
- Simply open each .ini file and adjust various values, save and close them.
- Then open SP3E, create new, from the resource menu import from file all files in the folder, select replace duplicate, compress, then save as, name as a .package and drop the .package into the mods folder.
Then clear the Sims cache, Start the Sims and play as usual looking at the changes in color, cloud, et.
#305
6th Dec 2012 at 2:26 PM
Posts: 58
Thanks: 4094 in 21 Posts
Quote: Originally posted by simsample
@mahamudo- great research and images! We have a lot to learn now about how exactly the weather works since seasons. I've only just installed my copy, so I'm hoping anyone who has information will post here too. Thanks for your posts! |
It seems like game system chooses the proper weather types (Clear, Partly Cloudy, Overcast, Stormy and Custom) of different meteotology types (Sunny, Fog, Snow, Rain and Hail). And in Sunny, it will rotate all the five weather types with the probability weight set and you will see a "stormy sunny" day.
So there seems no additional weather types and weather settings in Seasons.
Game system also changes the fog setting in different meteotology types by some kind of calculation. But the result is based on your base setting....I guess.
I have also made my own default replacement environment lighting tweaks.
http://www.modthesims.info/d/490659
#306
20th Dec 2012 at 2:20 AM
Posts: 1,788
Thanks: 3750 in 13 Posts
Quote: Originally posted by mahamudo
S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini AmbientProbeScale controls the scale of ambient part (The second and third bar of Color Ramp). This is the base environment lightness without sunlight. However, SunlightScale=0 will result in no shadow, no matter what value you set the AmbientProbeScale. |
Hmm, thanks for posting these.
I wonder if these settings are why some worlds have such a glowy effect in sunny weather?
Hey all, long time since I've checked in. I'm still merrily building worlds....such to the point that I've hardly played the game!
I do have a quick question. I was wanting to import basegame INIs into Sunlit Tides to try and get rid of the sunlight glowiness, and S3PE would not open it. (although Mahamudo's post gives me some ideas to try with the INIs when I can get in to poke around, rather than necessarily importing new ones).
But, I could open Lucky Palms. Difference between the two is that I bought Sunlight Tides and downloaded a hacked Lucky Palms. Would decrapifying be a solution, does anyone know offhand?
#307
20th Dec 2012 at 3:33 AM
Posts: 313
Thanks: 118 in 4 Posts
I'm just curious and don't think this question is deserving of its own thread, especially since I don't see myself needing anything like this at any point soon (right now I'm just tossing around a few world ideas, and one of them was what triggered this question). Is it possible to change the daylight hours for a town based on the current season that has been discovered yet? For example, a far northern town experiencing very long days in summer and almost complete night during the winter?
I'm still learning CAW and tbh I am terrified to go messing with the files at this point, but I was wondering if the capability to change things like that based on the season was something EA decided to include.
Sorry if that's a dumb question!
I'm still learning CAW and tbh I am terrified to go messing with the files at this point, but I was wondering if the capability to change things like that based on the season was something EA decided to include.
Sorry if that's a dumb question!
#308
20th Dec 2012 at 4:47 PM
Posts: 58
Thanks: 4094 in 21 Posts
Quote: Originally posted by Aree
I'm just curious and don't think this question is deserving of its own thread, especially since I don't see myself needing anything like this at any point soon (right now I'm just tossing around a few world ideas, and one of them was what triggered this question). Is it possible to change the daylight hours for a town based on the current season that has been discovered yet? For example, a far northern town experiencing very long days in summer and almost complete night during the winter? I'm still learning CAW and tbh I am terrified to go messing with the files at this point, but I was wondering if the capability to change things like that based on the season was something EA decided to include. Sorry if that's a dumb question! |
I haven't try this yet but...
It looks like the setting is in this item in SIMS3\Game\\Bin\Gameplay\GameplayData.package
_XML SeasonsManager_0xda46c4abc19a24ff
You can change the sunrise and sunset hours offset.
#309
21st Dec 2012 at 4:36 AM
Posts: 58
Thanks: 4094 in 21 Posts
OK. I have made a default replacement with 6 flavors to change the offset of sunrise and sunset time each season.
Take a look here.
EA Default Value
You can also set the degree of Sun, Moon and starfield equator in SkyCommon.ini.
However, there seems no way to control their offset in each season.
Take a look here.
EA Default Value
You can also set the degree of Sun, Moon and starfield equator in SkyCommon.ini.
However, there seems no way to control their offset in each season.
#310
21st Dec 2012 at 7:13 AM
Posts: 313
Thanks: 118 in 4 Posts
Amazing! Thank you for the info! :D
#311
26th Dec 2012 at 7:15 PM
Quote: Originally posted by PWN9483
Playing around with ini files last night I discovered that simply bundling the files into their own .package file and placing this in the mods folder alongside other mods seems a quick approach to testing out various color settings rather than modifying the actual .world each time. |
No need to go to that trouble- just name the files correctly and place in your Config folder instead:
http://modthesims.info/showthread.php?t=466283
That will allow you to view the weather settings and ramp colours in CAW directly, without having to boot up the game. The files will be picked up on export too.
I will choose a path that's clear- I will choose free will
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Mad Poster
#312
12th Jan 2013 at 3:29 AM
Posts: 3,456
Thanks: 937 in 5 Posts
Sun Halo Intensity?
Is there any method of differentiating the sun halo from the sun itself?I know that in the S3_1F886EAD_00000000_5E20253AF53E517F_TunableSky%%+_INI.ini file, there's an option that controls the size of the sun halo and sun.
Quote:
;; Radii of the sun, sun glow, and moon in metric arbitrary units SunRadius = # SunHaloRadius = # |
Sun, as in referring to the sun, and sun halo, as in referring to the glow surrounding the sun.
The sun halo is always the same color at the closest point to the sun itself, and essentially blends into the sun. I'm looking for a way of making that disk darker in color than the sun, or more transparent, as to make a clear difference between the sun and the sun halo. Are there any options (.ini, .dds, etc.) that can help with this? I've tried changing colors in the .dds files, but they have the effect of changing the color of the entire sun, not the part I want.
The reason for this question is that I'm looking to replicate this effect in the sky:
The effect can roughly be achieved by manipulating the two values above, but has the effect of making the sun look enormous. By having the sun halo glow slightly less intense as the sun itself, the effect can totally be created.
#313
15th Jan 2013 at 2:38 PM
I think you'd be looking at manipulating the colour ramps for this, as that's the way to change the colour of the sun halo and sun.
These three posts may help:
http://modthesims.info/showpost.php...37&postcount=32
http://modthesims.info/showpost.php...7&postcount=194
http://modthesims.info/showpost.php...2&postcount=198
These three posts may help:
http://modthesims.info/showpost.php...37&postcount=32
http://modthesims.info/showpost.php...7&postcount=194
http://modthesims.info/showpost.php...2&postcount=198
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Test Subject
#314
17th Jan 2013 at 11:44 PM
Posts: 19
Okay guys, I am stuck AGAIN, unfortunately Lol I did what you said, GrayOwl and now, just like your previous situation, I am having yet ANOTHER set of problems. It's like a see-saw effect!!! Lol If one thing goes right, something else goes wrong. So anyway, now I have used the folders BasegameEditedFiles and CustomColouRamps. I did exactly what you told me and copy&pasted the ramp I wanted (custom) over the rest of the ramps and saved them as their own original name. Now, the only bizarre colors I am seeing is in the Stormy and Clear setting in CAW. The difference from before is that they don't change colors when I shift views anymore. Stormy stays purple and Clear stays a baby blue. Both colors I shouldn't be seeing.
BUT, I did notice one interesting thing: when I turn off the fog in CAW, the bizarre effects DO go away. The only problem with that is the seabed becomes totally transparent So maybe I should mess with the fog distances a bit and see what happens?? If so, could someone briefly explain how those exactly work. I am so confused and frustrated!!! I really don't know what else to do. I was wondering if someone could possibly take a look at my files and see if they can test them out a bit and see if they can identify the problem. If anyone could, please explain how I attach the files to my message for everyone to see? Thank you so much!!!
BUT, I did notice one interesting thing: when I turn off the fog in CAW, the bizarre effects DO go away. The only problem with that is the seabed becomes totally transparent So maybe I should mess with the fog distances a bit and see what happens?? If so, could someone briefly explain how those exactly work. I am so confused and frustrated!!! I really don't know what else to do. I was wondering if someone could possibly take a look at my files and see if they can test them out a bit and see if they can identify the problem. If anyone could, please explain how I attach the files to my message for everyone to see? Thank you so much!!!
Test Subject
#315
6th Mar 2013 at 12:12 PM
Posts: 1
Custom Sky colors
Simsample, you are awesome! I followed your instructions on sky/sea INI and DDS customization and was able to achieve the results I needed. You asked specifically for input so I'll upload a few screenshots.I also edited the S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI
and changed the sunrise and set times, and played with the starfield.
I found it neccicarry to change S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG
to get the sky green, even with the main color ramp adjusted as seen.
The project is for a movie, so I also edited all of the INI files, other than clear skies, to have 0% probability. This gives me some errors in CAW, Ill update after I've loaded it in game.
Again, thank you so much for your tutorial and the appropriate packaged files!!
#316
7th Apr 2013 at 1:28 PM
Last edited by Ive : 8th Apr 2013 at 10:58 PM.
Posts: 1,540
Thanks: 666 in 3 Posts
Could someone please be so kind and share all the default ini files?
I backed them up on my other drive, and then it died...
TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
I backed them up on my other drive, and then it died...
#317
8th Apr 2013 at 12:13 AM
Last edited by auntielynds : 8th Apr 2013 at 12:23 AM.
Posts: 675
Thanks: 2042 in 11 Posts
Here they are.
Attached files:
Unaltered ini Files.7z (10.8 KB, 66 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-04-07 19:07:27 ....A 4525 10077 Unaltered ini Files/S3_1F886EAD_00000000_020B928B69D9347C_Sky_PartlyCloudySky%%+_INI.ini 2013-04-07 19:07:27 ....A 1195 Unaltered ini Files/S3_1F886EAD_00000000_020B948B69D9370A_Sky_PartlyCloudySea%%+_INI.ini 2013-04-07 19:21:11 ....A 3863 Unaltered ini Files/S3_1F886EAD_00000000_02AC2BCC5AAF9916_Sky_ClearLight%%+_INI.ini 2013-04-07 19:07:27 ....A 3489 Unaltered ini Files/S3_1F886EAD_00000000_03090C56E1A30EB6_Sky_StormySky%%+_INI.ini 2013-04-07 19:07:27 ....A 973 Unaltered ini Files/S3_1F886EAD_00000000_03091256E1A31960_Sky_StormySea%%+_INI.ini 2013-04-07 19:07:27 ....A 4265 Unaltered ini Files/S3_1F886EAD_00000000_11FF6FDE97468C28_Sky_Stormy1%%+_INI.ini 2013-04-07 19:07:27 ....A 4800 Unaltered ini Files/S3_1F886EAD_00000000_11FF6FDE97468C2B_Sky_Stormy2%%+_INI.ini 2013-04-07 19:07:27 ....A 4262 Unaltered ini Files/S3_1F886EAD_00000000_1439786372D3D805_Sky_Overcast1%%+_INI.ini 2013-04-07 19:07:27 ....A 4870 Unaltered ini Files/S3_1F886EAD_00000000_1439786372D3D806_Sky_Overcast2%%+_INI.ini 2013-04-07 19:07:27 ....A 975 Unaltered ini Files/S3_1F886EAD_00000000_14BCC166ED42C621_Sky_OvercastSea%%+_INI.ini 2013-04-07 19:07:27 ....A 3491 Unaltered ini Files/S3_1F886EAD_00000000_14BCCF66ED42DE73_Sky_OvercastSky%%+_INI.ini 2013-04-07 19:07:27 ....A 3348 Unaltered ini Files/S3_1F886EAD_00000000_1EBDB80A4AD74782_Sky_CustomLight%%+_INI.ini 2013-04-07 19:07:27 ....A 3621 Unaltered ini Files/S3_1F886EAD_00000000_29F5CD66E61BF8F0_Sky_Custom2%%+_INI.ini 2013-04-07 19:07:27 ....A 4158 Unaltered ini Files/S3_1F886EAD_00000000_29F5CD66E61BF8F3_Sky_Custom1%%+_INI.ini 2013-04-07 19:07:27 ....A 1898 Unaltered ini Files/S3_1F886EAD_00000000_340270A341ECCAC0_HomeVideoCamera%%+_INI.ini 2013-04-07 19:07:27 ....A 6372 Unaltered ini Files/S3_1F886EAD_00000000_48F03809C040FE85_Sky_PartlyCloudy2%%+_INI.ini 2013-04-07 19:07:27 ....A 5045 Unaltered ini Files/S3_1F886EAD_00000000_48F03809C040FE86_Sky_PartlyCloudy1%%+_INI.ini 2013-04-07 19:07:27 ....A 3344 Unaltered ini Files/S3_1F886EAD_00000000_4BBD6F9D184A45B1_Sky_StormyLight%%+_INI.ini 2013-04-07 19:07:27 ....A 917 Unaltered ini Files/S3_1F886EAD_00000000_577758BD99619673_Sky_CustomSea%%+_INI.ini 2013-04-07 19:07:27 ....A 3432 Unaltered ini Files/S3_1F886EAD_00000000_57775ABD99619901_Sky_CustomSky%%+_INI.ini 2013-04-07 19:07:27 ....A 3702 Unaltered ini Files/S3_1F886EAD_00000000_5E20253AF53E517F_SkyCommon%%+_INI.ini 2013-04-07 19:07:27 ....A 1991 Unaltered ini Files/S3_1F886EAD_00000000_65E54BD7265CB3FB_VideoCamera%%+_INI.ini 2013-04-07 19:07:27 ....A 3814 Unaltered ini Files/S3_1F886EAD_00000000_7F6FC3A0B46060EB_Sky_PartlyCloudyLight%%+_INI.ini 2013-04-07 19:07:27 ....A 2282 Unaltered ini Files/S3_1F886EAD_00000000_9A5AD623C1D8C3A2_CameraFade%%+_INI.ini 2013-04-07 19:07:27 ....A 5273 Unaltered ini Files/S3_1F886EAD_00000000_B10B75764E66D12C_Sky_Clear2%%+_INI.ini 2013-04-07 19:07:27 ....A 4266 Unaltered ini Files/S3_1F886EAD_00000000_B10B75764E66D12F_Sky_Clear1%%+_INI.ini 2013-04-07 19:07:27 ....A 295 Unaltered ini Files/S3_1F886EAD_00000000_C6236816D3F00598_SpeedWind%%+_INI.ini 2013-04-07 19:07:27 ....A 3093 Unaltered ini Files/S3_1F886EAD_00000000_CBF29CE484222325_Sea%%+_INI.ini 2013-04-07 19:07:27 ....A 3369 Unaltered ini Files/S3_1F886EAD_00000000_DA8C4CF2AB63ED28_Sky_OvercastLight%%+_INI.ini 2013-04-07 19:07:27 ....A 1195 Unaltered ini Files/S3_1F886EAD_00000000_DAA2DD455D055F37_Sky_ClearSea%%+_INI.ini 2013-04-07 19:07:27 ....A 4508 Unaltered ini Files/S3_1F886EAD_00000000_DAA2E7455D05702D_Sky_ClearSky%%+_INI.ini 2013-04-07 19:21:43 D.... 0 0 Unaltered ini Files ------------------- ----- ------------ ------------ ------------------------ 102631 10077 31 files, 1 folders |
||
Description: Original ini files ready to alter and import with s3pe |
#318
8th Apr 2013 at 1:01 AM
Last edited by Margaret Pendragon : 8th Apr 2013 at 1:49 AM.
Posts: 1,788
Thanks: 3750 in 13 Posts
Or maybe I need to look at the partly cloudy ramp more since there are often clouds? Or maybe I'll try using one of my old CRs as an override.
ETA yeah I shoulda looked at the partly cloudy CR first. Still working on it but seeing results now.
ETAA All better now. We used to predominantly use the 9E6 color ramp before Seasons since there was mainly only clear weather. Now I guess some level of clouds are present the majority of the time, so making changes to the 2131 color ramp gave me what I was looking for.
This is what I'm working on:
#319
8th Apr 2013 at 10:57 PM
Posts: 1,540
Thanks: 666 in 3 Posts
Quote: Originally posted by auntielynds
Here they are. |
Thank you ever so much
#320
20th Apr 2013 at 12:07 PM
Last edited by Jawusa : 3rd Jul 2014 at 1:18 PM.
Posts: 3,180
Thanks: 10340 in 45 Posts
Hi simsample,
I exported all Ini/dds files from these EA World
(Aurora Skies, Sims University, Monte Vista, World Castle)
So first, World Castle is a medieval world created by EA for the game The Sims Medieval
And I also noticed that the ini/dds files from Aurora Skies have special green clouds at night (polar lights)
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I exported all Ini/dds files from these EA World
(Aurora Skies, Sims University, Monte Vista, World Castle)
So first, World Castle is a medieval world created by EA for the game The Sims Medieval
And I also noticed that the ini/dds files from Aurora Skies have special green clouds at night (polar lights)
Attached files:
Aurora Skies.zip (29.7 KB, 106 downloads) - View custom content | ||
0 04-20-2013 12:20 Aurora Skies/ 32896 04-20-2013 12:19 Aurora Skies/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 32896 04-20-2013 12:19 Aurora Skies/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 32896 04-20-2013 12:19 Aurora Skies/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 32896 04-20-2013 12:19 Aurora Skies/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 32896 04-20-2013 12:19 Aurora Skies/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 1337 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 234 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 1340 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 3882 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 431 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini 1505 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_7886A7F59355762F%%+_INI.ini 1348 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 1339 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 3094 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 1346 04-20-2013 12:20 Aurora Skies/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini --------- ------- 180336 16 files |
||
Description: Ini/dds files extracted from Aurora Skies | ||
Monte Vista.zip (24.5 KB, 77 downloads) - View custom content | ||
0 04-20-2013 12:19 Monte Vista/ 32896 04-20-2013 12:19 Monte Vista/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 32896 04-20-2013 12:19 Monte Vista/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 32896 04-20-2013 12:19 Monte Vista/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 32896 04-20-2013 12:19 Monte Vista/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 32896 04-20-2013 12:19 Monte Vista/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 1337 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 234 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 1340 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 3882 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 432 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini 1406 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_7886A7F59355762F%%+_INI.ini 1348 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 1339 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 3094 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 1346 04-20-2013 12:18 Monte Vista/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini --------- ------- 180238 16 files |
||
Description: Ini/dds files extracted from Monte Vista | ||
Sims University.zip (24.9 KB, 52 downloads) - View custom content | ||
0 04-20-2013 12:21 Sims University/ 32896 04-20-2013 12:21 Sims University/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 32896 04-20-2013 12:21 Sims University/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 32896 04-20-2013 12:21 Sims University/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 32896 04-20-2013 12:21 Sims University/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 32896 04-20-2013 12:21 Sims University/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 1330 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 76 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 1392 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 3881 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 430 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini 2823 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_7886A7F59355762F%%+_INI.ini 1329 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 1349 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 3093 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 1346 04-20-2013 12:20 Sims University/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini --------- ------- 181529 16 files |
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Description: Ini/dds files extracted fromSims University | ||
World Castle.zip (24.1 KB, 64 downloads) - View custom content | ||
0 05-03-2012 12:54 World Castle/ 32896 05-03-2012 12:30 World Castle/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 32896 05-03-2012 12:30 World Castle/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 32896 05-03-2012 12:30 World Castle/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 32896 05-03-2012 12:30 World Castle/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 32896 05-03-2012 12:30 World Castle/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 1337 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 232 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 1343 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 4061 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 1348 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 1416 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 3310 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 1346 05-03-2012 12:30 World Castle/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini --------- ------- 178873 14 files |
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Description: Ini/dds files extracted from World Casle |
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
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My Simblr
#321
20th Apr 2013 at 4:42 PM
Posts: 13
Hi all. I'm new of creation of worlds. tell me, how do I make the effect of weather like in Sanlit Tides?
#322
20th Apr 2013 at 9:30 PM
Posts: 675
Thanks: 2042 in 11 Posts
I will tell you the secret.........................
You must read the first few posts in this thread.
You must read the first few posts in this thread.
Test Subject
#323
28th Apr 2013 at 1:17 AM
Posts: 6
Changing dds-Files necessary for binding weather into one world?
I have one question please... my mother tongue is german (I'm from Austria), so I don't quite get all of what is said about dds files and RGB values and bringing your colours into ONE world. I swear, I'v read all the posts, I even made sort of a tutorial in german for myself to understand better... But I have one question:
Is there a way to share the own world with its own custom weather included, with the weather NOT as a package?
I want the people who download my world have the world's own weather included automatically. I don't want to share a separate .package - File which the people have to put into the Mods\packages Folder every time they play my world. I really want my world with its particular weather shared - and it shall only show up in this world, not in others, like Sunset Valley.
Do I have to follow the instructions concerning dds-Files then?
Or is it also possible with the basegame-ini-files only, changing the RGB-Values? Without making a separate package for the weather?Do I have to change the downloaded ‚Custom colour ramps‘ for this purpose, following simsamples tutorial on page 1?
I only tried Claeric’s method changing the RGB-values and generating a hash for each ini.
But this worked like a default in all other worlds, when I placed the package in the packages folder – like it was described somewhere.
Please pardon me… I’m able to translate and understand English, but I don’t get the meaning of all because it’s not my mothertongue.
#324
28th Apr 2013 at 4:54 AM
Posts: 1,788
Thanks: 3750 in 13 Posts
Laila-sun, if I understand you correctly, yes. You should be able to use S3PE to import your altered INIs into a .world file, as well as any dds/color ramps you use for that specific world. Additionally, you can make use of a config folder with the CAW directory for your world to automatically export some of those resources with your world. More info on that here: http://www.modthesims.info/showthread.php?t=466283
Test Subject
#325
28th Apr 2013 at 7:15 PM
Posts: 6
CAW exporting ini files automatically
Great! So it means I only have to create a config folder in Programs\Electronic Arts\Sims 3 Create a world tool\User tool data\Worlds\[Worldname]....? If I create a folder namend 'Config' there, and put into it my altered ini files, CAW will export my world with these files and after exporting, CAW will delete the files in this Config folder?
Thank you! I'll definitely try this immediately!
Two questions though...:
Is this 'character file' which simsample mentioned necessary? I don't have this and can't find it anywhere O.o
And can I name my file, for example Sky_Clear1.ini into Sky_Wolkenklar1.ini, into something german? Does the file need the Sky_ before the rest of the name?
Somewhere it is mentioned that a world doesn't need all the weather types of the original game - but can I create more, 7 types, for example? Naming one weathertype for example Sky_Orange1.ini and Sky_OrangeSea.ini and so on?
Thank you very much!
First I was confused by the hash-names...
but after reading the post I understand that I can simply put own ini-Files into a selfmade 'Config'-folder unter \Worlds\[worldname]... ?
That would be great! Thank you! ^o^
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