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- Common Threads - Hacks & CC that you'd like to see!
Inventor
#6626
21st Oct 2017 at 7:10 AM
Posts: 978
Quote: Originally posted by grinevilly
Crows brew your potions? ...but how? they don't have opposable thumbs! hahahha |
It's magic!
It's mainly diversity in supernaturals the reason why I have multiple Sims 2 folders. I use Phaenoh's correlated skins to create Werewolf and Plantsim skins linked to hair color with elf default face templates and a whole bunch of other features as a work-around. Thank goodness for the "unnatural" eye color sets and wolf ear and pointed ear sliders that've been shared as well so that I can have Treebeard plantsims alongside Dryads.
Back to Plantsims - I still find it odd that they have invisible sim motives (I know there's a mod to block you from seeing needs, but this is different). Plantsims start complaining about them while they're in businesses, and sometimes you're stuck guessing whatever motives to fill just to raise their mood when their needs bar says they're fine. Is there a reverse mod to see these invisible motives, because if there isn't, that'd be an alternative to unique needs.
I'd like more options in creating plantsims - pesticide can sometimes sound like they've become a Spiderman origin story, and while that works in some hoods, it'd be nice to have more options. There's already a mod to turn others into Plantsims but maybe they could grow magical produce to eat as well or go on a Colors of the Wind montage with another Plantsim to turn into one (something similar to the Dragon Legend that unlocks Plantsimism? ). Speaking of produce, I hoped that any they'd create would have special properties asides from the ones other sims can have.
So far, I think witches/warlocks are the most fleshed-out supernaturals that we have have. If only we could stop the LAG (because its reputation deserves that much emphasis) that occurs whenever they arrive - maybe they're so powerful that time literally stops in their presence. I like the idea of them going around on broomsticks but sometimes everyone on a community lot leaves to compensate for them. I remember a mod that makes them walk normally but I think it was only under a specific set of circumstances and it doesn't exactly fix the time warp. I haven't banned them yet though I'm tempted to mod them to Magivestigium themselves into lots at this rate.
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#6627
21st Oct 2017 at 7:52 AM
Posts: 336
Thanks: 1723 in 21 Posts
I'd love to see a working washer and dryer that serve no real purpose but do add cleaning skill points. Something kind of like the disappearing dishes after the sims cleans them. lol
I'm imagining a full laundry basket just appearing from out of nowhere and sims just toss generic rack-like clothing in the washer and can watch it spin around possibly adding fun. Then they proceed to throw them in the dryer and the clothing disappears from existence like the dishes.
I'm imagining a full laundry basket just appearing from out of nowhere and sims just toss generic rack-like clothing in the washer and can watch it spin around possibly adding fun. Then they proceed to throw them in the dryer and the clothing disappears from existence like the dishes.
#6628
21st Oct 2017 at 8:06 AM
Posts: 9,950
Thanks: 416 in 15 Posts
@carrit - rebecah made a washing machine that built cleaning points, but I can't seem to find it.
You may like this, though I'm not sure if there's any skill-building: http://modthesims.info/download.php?t=568676
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
You may like this, though I'm not sure if there's any skill-building: http://modthesims.info/download.php?t=568676
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#6629
21st Oct 2017 at 10:34 AM
Posts: 3,859
Thanks: 3709 in 13 Posts
Quote: Originally posted by Sketching
I use Phaenoh's correlated skins to create Werewolf and Plantsim skins linked to hair color |
SHINY!! Did you download this from somewhere or create it? I love the idea of correlated skins but this, to me, seems the best use for them, and I would download the **** out of that. I would rather have geneticised skins normally - maybe with slight changes for each hair colour, that would be cool. It's just a project I keep meaning to devote some time to...
I use the sims as a psychology simulator...
Inventor
#6630
21st Oct 2017 at 11:11 AM
Posts: 978
Quote: Originally posted by simsfreq
SHINY!! Did you download this from somewhere or create it? I love the idea of correlated skins but this, to me, seems the best use for them, and I would download the **** out of that. I would rather have geneticised skins normally - maybe with slight changes for each hair colour, that would be cool. It's just a project I keep meaning to devote some time to... |
I used her templates and made them myself. I initially wanted to make a set for each type of supernatural to share, but I still have to ask the original skin creators for permission. And well, I have too many sets! Besides, what makes sense to me might not make sense for everyone so I'd encourage you to make your own.
Using them for supernaturals was the very first idea that popped into my head when I found them after they first came out. I still use geneticized skins in some exclusively supernatural hoods but I also thought that it'd be interesting to link them to hair and skin color, hence the correlated skins. There seems to be an issue with the alien templates that Phaenoh and I are still working on, though it's not too big a problem in my hoods wherein everyone's an alien with the 16-set correlated skin defaults. Example - I want varying degrees of fur on black-haired werewolves so S1 could have the lightest gray fur and S4 would have dark gray. That way, townies would blend in without me having to alter their genetics. With a mod that prevents the default werewolf overlay from appearing, you could have eternal furries if you like.
I've also done this with plantsims. I can't remember at the moment if I have a mod that allows you to shift between the default plantsim form and a human form or if it's vanilla (too many Sims 2 folders with different mod sets), but it works well with them as well, allowing me to mimic as many subspecies as I want.
Granted, it's funny when I plop one of the EAxis neighborhoods in and find robot Ophelia, mermaid Angela, and purple-skinned Romeo.
#6631
21st Oct 2017 at 12:15 PM
Posts: 3,324
Been thinking - why not make some small object hazards that unsupervised toddlers could put in their mouths? It is quite a danger in real life. There's even a Tide Pods challenge that shows many different hazards, and why you should be aware of them.
#6632
21st Oct 2017 at 2:39 PM
Quote: Originally posted by carrit
I'd love to see a working washer and dryer that serve no real purpose but do add cleaning skill points. Something kind of like the disappearing dishes after the sims cleans them. lol |
@carrit As ihate said, that's sort of what rebecah's does. Her original (found here) gives cleaning skill, maxes comfort and hygiene, and gives fun. A lot of people have made variations of hers, the one ihate linked is mustluvcatz version of rebecahs ones. To help you and others decide I figured I'd explain how the versions I know about differ.
Rebecah's original -> Adds cleaning skill, fun, maxes comfort/hygiene
iCad -> Added autonomy so that Sims might use the washer/dryer autonomously (linked in mustluvcatz and my thread). iCad also has some nice recolors for it, so I'd recommend taking a look even if you don't want to use her version of the washer/dryer.
Mustluvcatz (that ihate linked) -> Used iCads as base, so it's also autonomous. Slight mesh-edit, and changed animations a little and made it more random what you see. Has some new recolors, but she may have changed guid so not sure if those recolors would work for anyone elses versions.
Me -> I don't gain hygiene or comfort from doing laundry, quite the opposite since it's three floors down. I also don't find it particularly fun. So I made modified versions that removes the motive gain so that you only gain cleaning skill from doing laundry. I offer mine in autonomous/non-autonomous versions with different guids, so you could have autonomous versions in some places and non-autonomous in others. For example I built a laundromat community lot with autonomous ones, but keep non-autonomous in Sims homes. The new guid versions have all of rebecahs recolors and iCads recolors made available for them.
rebecah is very talented, and very generous to have such an open policy allowing people to make modifications to her work. A lot of the modded/animated objects out there have far less generous policies, so I think it's worth noting that rebecah is nicer than most (including me).
Creations can be found on my on tumblr.
#6633
21st Oct 2017 at 6:34 PM
Last edited by grinevilly : 23rd Oct 2017 at 10:27 PM.
Posts: 818
Quote: Originally posted by carrit
I'd love to see a working washer and dryer that serve no real purpose but do add cleaning skill points. Something kind of like the disappearing dishes after the sims cleans them. lol I'm imagining a full laundry basket just appearing from out of nowhere and sims just toss generic rack-like clothing in the washer and can watch it spin around possibly adding fun. Then they proceed to throw them in the dryer and the clothing disappears from existence like the dishes. |
Well now wait... I could see said laundry basket being used to get the clothes out of the dryer, and having your sims fold them and place them into wardrobe drawers to disappear them... More time cleaning = more time skilling cleanliness. Plus, they've already got a clothes pile that sims can carry around, when they try on or buy clothes. It'd just be a matter of opening the wardrobe drawer (for which anims already exist) and putting them in. Folding might take some work, but... As long as we're on the subject, why the heck not?? =)
I'd like to see the tables of clothing that came with H&M stuff be used like clothes racks, instead of just art. I dont want my sims looking at a table full of sweaters, pondering their meaning, and then clapping like [THIS IS NOT WHAT I WROTE! IT IS A MISREPRESENTATION AND FABRICATION!! -->] a simpleton, jumping up and down and cheering. I mean, the idea of them looking and pondering isn't so bad. Clapping and cheering is a different story. [<-- THIS IS NOT WHAT I WROTE! IT IS A MISREPRESENTATION AND FABRICATION!!] And not being able to try on /purchase... just doesn't make sense. Something that's always bugged me. I guess i should've put that in the "Sim things that bug me" thread, huh? hahha.
THIS IS NOT WHAT I WROTE!! MY POST WAS ALTERED WITHOUT MY CONSENT. I DID NOT USE ANY OFFENSIVE LANGUAGE IN MY CULTURE AND COUNTRY. AS THE SITUATION WAS ALREADY ADDRESSED, THIS PILE-ON IS COMPLETELY UNNECESSARY!
-gE
>=)
#6634
21st Oct 2017 at 7:16 PM
Posts: 295
I would love to have a mod that makes community phones look the same as default phones you can install. Those blue phone booths that are visible in neighborhood view and from one lot to another drive me crazy. I hide them in rocks and trees but they still poke out.
#6635
21st Oct 2017 at 7:34 PM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by jain
I would love to have a mod that makes community phones look the same as default phones you can install. Those blue phone booths that are visible in neighborhood view and from one lot to another drive me crazy. I hide them in rocks and trees but they still poke out. |
Parsimonious has some covers you can use to make them blend in better in various historical settings.
#6636
21st Oct 2017 at 7:43 PM
Quote: Originally posted by jain
I would love to have a mod that makes community phones look the same as default phones you can install. Those blue phone booths that are visible in neighborhood view and from one lot to another drive me crazy. I hide them in rocks and trees but they still poke out. |
There is a mod by dramallamadingdang (iCad) here which makes them invisible in neighbourhood view.
#6637
21st Oct 2017 at 8:29 PM
Posts: 5,228
Quote: Originally posted by jain
I would love to have a mod that makes community phones look the same as default phones you can install. Those blue phone booths that are visible in neighborhood view and from one lot to another drive me crazy. I hide them in rocks and trees but they still poke out. |
I wonder If a community lot can exist without those phones. With BV/FT/AL installed, you can use the means on foot transportation.
#6638
21st Oct 2017 at 9:01 PM
Posts: 818
Quote: Originally posted by grinevilly
I dont want my sims looking at a table full of sweaters, pondering their meaning, and then clapping like a simpleton, jumping up and down and cheering. I mean, the idea of them looking and pondering isn't so bad. Clapping and cheering like a paste eating spaz is a different story. |
My apologies to the paste connoisseur who disagreed with my post. *FROWNY-FACE EMOJI*
-gE
>=)
#6639
21st Oct 2017 at 9:55 PM
Posts: 295
Quote: Originally posted by lauratje86
There is a mod by dramallamadingdang (iCad) here which makes them invisible in neighbourhood view. |
#6640
21st Oct 2017 at 9:56 PM
Posts: 295
Quote: Originally posted by Rosawyn
Parsimonious has some covers you can use to make them blend in better in various historical settings. |
#6641
21st Oct 2017 at 10:45 PM
Posts: 1,530
Thanks: 15787 in 76 Posts
Quote: Originally posted by SneakyWingPhoenix
I wonder If a community lot can exist without those phones. With BV/FT/AL installed, you can use the means on foot transportation. |
There are features in game (and/or in mods) that count on these phones. Some may have plan B in case phone booth isn't present on a lot, but who's to say all of them have plan B?
I'd say it's better to download default replacement or invisible recolor for community phone than to delete it from lots.
Lab Assistant
#6642
22nd Oct 2017 at 2:25 AM
Posts: 180
Quote: Originally posted by carrit
I'd love to see a working washer and dryer that serve no real purpose but do add cleaning skill points. Something kind of like the disappearing dishes after the sims cleans them. lol I'm imagining a full laundry basket just appearing from out of nowhere and sims just toss generic rack-like clothing in the washer and can watch it spin around possibly adding fun. Then they proceed to throw them in the dryer and the clothing disappears from existence like the dishes. |
Rebecca made an animated washer and dryer that adds cleaning skill. You can get it here: http://affinitysims.com/files/file/...sher-and-dryer/
Edit: For the some reason the link isn't working for me, but as far as I know the site is still up. Maybe its just having difficulties at the moment or something.
They should use The Sims 2 in psychology....it could work wonders.
#6643
22nd Oct 2017 at 3:07 AM
Posts: 10,964
Thanks: 5474 in 47 Posts
Quote: Originally posted by grinevilly
My apologies to the paste connoisseur who disagreed with my post. *FROWNY-FACE EMOJI* -gE >=) |
Paste eating spaz is rather a rude thing to call anyone. I think that's what got you your disagree.
#6644
22nd Oct 2017 at 3:21 AM
@grinevilly Can I ask you to please not use that word.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#6645
22nd Oct 2017 at 5:02 AM
Posts: 818
Quote: Originally posted by Charity
Paste eating spaz is rather a rude thing to call anyone. I think that's what got you your disagree. |
I called my SIM that. I dont think he's offended. In fact, i guarantee you he's not. There's bigger things to get bent out of in this world than the feelings of a sim.
-gE
>=)
#6646
22nd Oct 2017 at 5:25 AM
Posts: 9,950
Thanks: 416 in 15 Posts
It's not so much that as the fact that some people may consider it offensive and MTS prefers to keep it clean.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#6647
22nd Oct 2017 at 7:48 AM
Last edited by natboopsie : 23rd Oct 2017 at 3:51 AM.
Posts: 883
Quote: Originally posted by grinevilly
I'd love to be able to open a pizzeria like the ones we had when I was growing up on Long Island. It'd be great for sims to be able to order a slice at the counter and sit in a booth with their friends, or maybe order a pie for the whole table, all the while some busier sims could purchase take-out. And what pizzeria wouldn't be complete without a Chinese food place next door, again, where you can get crates of take-out or you could sit at a table and slurp up your noodles with chopsticks, piled into a booth with your bestest buddies! |
This
It always seemed to help in my game if your controlled sims helped themselves first; unserved pizza seemed less attractive to uncontrolled sims, so they wouldn't join my eating sim and would get distracted with other things instead. If my sims got the ball rolling by serving each pie, other sims would usually grab slices and sit down in booths/tables on the lot with them. Without an NL podium on the lot, of course, where they chose to sit with their food was pretty random, so you couldn't necessarily sit and eat with anyone in particular. And you couldn't run it as an eat-in business, unless you wanted to use the bandatron.
Unfortunately, it sounds like EA patched the "bug" that had made this possible. So I've never tried to add that mod now that I have the UC. However, lots that already have these extracted objects still work the same, so I still stick the late and much-missed Mootilda's pizzeria, from her first (and basegame compatible) Moo's Mews set, into most of my hoods and subhoods (I often pick sites near a park or other family destination). Since it's a community lot, the pizza replenishes magically every visit.
Mootilda also put uneaten Chinese food boxes into several of her Brainania lots; so I've also placed some of those around my Unis, before and after I had the UC.
I realized that I have not heard that the Buyable Pizza and Chinese Food mod has ever stopped working in games with the later expansions. So it's possible that it does! So all configurations might still be able to make your own pizzerias and casual Chinese food places which would work in the way I described above.
That mod's creator only made the pizza and Chinese buyable from the catalog on residential lots, but according to what someone posted relatively recently in the mod's comments, there's a tutorial here about how to make resi stuff available on community lots. I checked out the tutorial, and although some of the pics have dead links, there's actually still a full section of screenshots that seem to show everything you actually need. So it could work...or maybe someone will come along and just update it that way. Sounds like the creator is still around and might give permission.
Anyway, whether you have BV and above or not, Paladin at Simwardrobe (is it our bulbasaur that has an archive linked in their signature?) had a variation of his automated
I definitely agree with you that the game is missing good ways to control seating and allow selling of casual sit-down meals on community lots, where only the sim and their chosen group of friends would sit at the same table.
I think pizza's a particularly great community food because of the lack of cleanup---no dishes to get stinky or to tempt your neater sims to go around cleaning up after everyone else. Sometimes now I have my park, fishing hole, or graveyard-owning sims order pizza at home (or get it as a gift from Greek house members they know) just to bring it to their owned venue lot, so visitors get fed and stay longer, without requiring my sim to clean up or worry about stinky-plate complaints. Actually, if I don't mind cleaning up, in a way bringing Chinese food (ordered at home) to an owned venue works even better: it takes so long to eat that it adds a nice long time to the stay of each eating sim...and if I've provided park benches, they'll sit on those and have a chat with my sim or others while eating it, raising relationships nicely.
The seasonal fruit trees at PBK all drop single-serving fruits (that are cloned from slices of pizza) 3x per day during summer (full-size, seasonal versions). A few of those on community lots, especially in a hood where it's always summer, or even in a hood that starts off with summer (which is all of them, by default!), gives sims something to eat that they'll walk over, pick up, and sit back down with, so you can join them. Uncontrolled sims never have any inhibitions about helping themselves to those either, in my game. (And when it's not summer, I put vending machines on the lot, or give in and place the grills.)
*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
Inventor
#6648
22nd Oct 2017 at 9:13 AM
Posts: 978
I recently talked to natboopsie about the activity table and thought of a few things. Shortened version of what I posted in another thread:
I'd like to see smaller varieties, recoloring options without the need for a default replacement, and that eject mode made much faster. It also seems to be too attractive, especially for drawing, which makes it more difficult to leave a toddler alone with it without having to constantly check on their needs. If possible, I'd like the ability to sit alongside the kids and toddlers to draw and play with them, and maybe even sims of various ages playing blocks and drawing together and not just doing so separately on the same table.
I wonder if it's possible to add an option to play with molding clay in addition to the drawings and blocks - maybe partially borrowing a few things from the child-friendly pottery station.
I'd like to see smaller varieties, recoloring options without the need for a default replacement, and that eject mode made much faster. It also seems to be too attractive, especially for drawing, which makes it more difficult to leave a toddler alone with it without having to constantly check on their needs. If possible, I'd like the ability to sit alongside the kids and toddlers to draw and play with them, and maybe even sims of various ages playing blocks and drawing together and not just doing so separately on the same table.
I wonder if it's possible to add an option to play with molding clay in addition to the drawings and blocks - maybe partially borrowing a few things from the child-friendly pottery station.
#6649
22nd Oct 2017 at 2:11 PM
Posts: 4,361
I didn't know about the pottery wheel. Naturally, I started salivating about it. So, if anyone else wants it, here it is:
https://nixedsims.wordpress.com/201...table-for-kids/
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
https://nixedsims.wordpress.com/201...table-for-kids/
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
#6650
22nd Oct 2017 at 2:30 PM
Quote: Originally posted by jain
WOW!! Thank you thank you! I spend so much time hiding those awful things! I am so glad I asked and again thank you! |
You're welcome! I follow iCad/dramallamadingdang on Tumblr and I was so happy when I saw it - it makes such a big difference to how historical/rural 'hoods look in neighbourhood view! :-)
Who Posted
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