I am hoping you will leave this open for a while..it's going to take me a while to get thing sorted out and get my baring in order..then I can start on the last entry..I know I am just a play along but I would really like to finish..
And, my version of it is set in the desert. Pssst: I changed the wording of that paragraph, Peni, I hope it is a bit more accurate now?
There is so much history - and so much of it taught incorrectly (or not taught at all) - it can really make your head spin. I've never lived in Texas, I just passed through on family vacations (mostly in the 70's.) What I remember about Texas/Oklahoma/Arizona/Utah was that it was all desert dirt. So, when you talk about a desert in America, that's what I think of - and why it came to mind for this contest. I've made a number of friends from Texas over the years, and I've heard it is lush and green. But, that's not the image in my head. I lot of people think Florida = Disney World too (and that is soooo far from the truth!)
It really is disgusting what has happened to the actual Alamo site over the years. When I was there, way back when, it was more of a circus than a historical memorial. I remember being so saddened about all that wasn't there, and that no one had bothered... they put a road right through the middle of it, for goodness sake! - and I was just a kid! I found The Alamo website while I was trying to teach my daughter some history (she's special needs, and we home-school) - I was really impressed with the site's presentation.
I'm just super-psyched that you could recognize it at all .
Thanks: 8425 in 44 Posts
The monastery is designed to look like it is tucked away high up in the mountains. I filled the valley in between the two sides of the lot with buyable fog to make it look like clouds. It didn't turn out quite like I'd hoped, but I'm not entirely unhappy with it. It adds to the sense of whimsy and timelessness I was trying to accomplish with this lot, and I stand by it.
Second floor north:
On the left is the dining area (kitchen is below) and on the right is a tea table.
Second floor south:
More monks' quarters (left), and on the right, second floor of the library featuring some chess tables.
First floor north:
The kitchen and an outdoor seating area are on the left. To the right, we have the Zen garden and mahjong.
First floor south:
More quarters on the left, and the library on the right. There are no computers or other electronics on the lot; the students live simply. Because it's hard to play University without a phone, I make sure my sims have cell phones. *Mordo voice* We're not savages.
Looks like I discovered the secret to staying within budget! I made a residential version of this lot that was then converted into a dorm for play-testing and pic-taking. That version came in at 195,103 simoleans. Not that it especially matters for an unlimited budget round, but for those that are curious, there it is.
THOSE STAIRS THO. They make me want to pull an Ace Ventura and send a Slinky down them.
I'll try to add more commentary in the morning; I just wanted to at least get the pics up before calling it a night. It's past midnight and I am le tired.
Thanks: 107 in 4 Posts
My abiding memories of the closing scenes of that film (I haven't seen the film since) are of Mexican soldiers trying to reach the flat roof of the building with scaling ladders, and being pushed back by the defenders until the latter are overwhelmed by sheer weight of numbers, and all killed. So now I'm wondering if one of the buildings you've included is the one where my childhood hero, Davy Crockett, died.
Sorry for going just a little off-topic.
@Freelala I love your entry, all those different levels and the bridges - gorgeous!
Originally Posted by gdayars
That is fine. I suspect there will be a few others that are late as well
Yup...count me in the probably lates. It's just a big lot, 90% cc and I still haven't found everything I need (most but there's a few I haven't and I'll probably end up making a last minute wall covering). I'm trying, it's just not looking so good for tonight. We'll see, but I woke up with 10x worse than normal back pain today and sitting at the computer is not helping.
Originally Posted by AndrewGloria
So now I'm wondering if one of the buildings you've included is the one where my childhood hero, Davy Crockett, died.
I'm so glad it brought back fond memories - I always wanted one of those hats! I've been missing your posts this contest - thank you for popping in
No, the place my ancestor Davy died has no 'building' left to it... It should be just to the right of the green in front of the church. I did, however, include a ladder leaning next to the broken wall entrance to the Long Barrack/Cantina. Maybe that sparked your memory?
Freelala - What a gorgeous "dorm"! Great idea - I wanna visit!
Thanks: 1436 in 10 Posts
The thing to remember about the Alamo is that it wasn't built as a building, but as a mission complex housing a handful of monks and soldiers and (ideally) a large number of native converts to Catholicism and agriculture. The building we think of as The Alamo is only the chapel of that complex. If you look at the diagrams Catherine posted you'll see that an awful lot of what is gone was open space - a giant courtyard where the work was done, surrounded by blocks of living quarters whose exterior walls formed the exterior walls of the complex. One reason it was such a death trap of a fort was, that it wasn't a fort. Its defenses were adequate for protection from raiding Plains tribes, not from thousands of men with artillery led by a merciless tyrant.
And this is one reason why, although some things are certainly regrettable about Alamo preservation through the years, Catherine wastes her tears over the "street right through it." That street isn't a street - it's Alamo Plaza. It's the courtyard. And it's fulfilling the purpose it always filled, that it was designed to fill. Yes, now we drive through it rather than driving livestock into it, but that's because the way we use space has changed in 300 years. It's a place for living and working and meeting and trading and yes, also a place for remembering, and the Alamo Shrine (like all the Missions in town) is still consecrated ground, though it's not still an active parish like Mission San Jose is.
All this contributes to the thing I love best about living in San Antonio, the sense of history as daily life and daily life as history. If you get a room in the Menger or Crockett Hotels you're sleeping in the Alamo. If you drink in the Menger's bar you're drinking where Teddy Roosevelt recruited Rough Riders. When you cross Alamo Plaza you're crossing the space where barbed wire was first demonstrated and where the calves roamed that gave us the term "maverick" for unbranded cattle; because Samuel Maverick, who lived with his family on the corner of Alamo Plaza at the time of the revolution, was not a cattleman but took cattle in payment for debts and never branded them, so any time someone found an unbranded stray they'd say it must be one of Maverick's and return it to him.
I had a temp job for awhile at an advertising firm with a haunted office directly across the street from the Alamo. I watched the Selena movie being filmed on the Plaza from my place at the reception desk, and I'd eat my lunch in the preserved remains of some living quarters first inhabited by converted Indians, at the head of the water garden marking the course of the acequia from the mission walls to the river, which you reach by going through the glassed-in basement of the Hyatt Regency Hotel, whose construction was delayed by the work done to preserve the acequia and that section of wall. And when you go through that basement you come to the place where, twenty years or so ago, a vacationing Navy Seal looked down from his seventh-story hotel room, saw a little girl fall into the river, saw that no one around her had noticed, raced down seven stories and dove in after her, saving her life; which is also where I've seen a green heron quietly fishing, nearly invisible and unnoticed by the passing touristy throngs, and where they dug cannons out of the riverbed and -
And it's all history, not dead and packed away in a museum, but right here, alive and breathing and tangible, and we who live here now are the nexus of past and future. Preservation is important but life is change and it's not a tragedy that uses have changed because we do remember and all of it is still here, with us, the ground we stand on and the air we breathe. What would be tragic would be, for the Alamo to be frozen in time, unused, dead with the 150 defenders, meaning only those 13 days, and not all the days before and after them full of the life of conversos, monks, soldiers, cattle, quail, herons, slaves, slaveholders, hidalgos, cowboys, horses, shoppers, office workers, tourists, sports stars, actors, musicians, raspa sellers, and all. Some of the buildings are beautiful; some are tacky; some are beautiful shells with crass uses; all are haunted. Because the past hasn't gone anywhere and nothing here is dead.
I can't help it, truly. Just be glad I made my saving throw against telling Crockett's death story, which is far far more complex and tragic than it is in the movies. That's standard for Texas history - fiction tends to simplify it and make it far less interesting and meaningful.
I tend to really love old buildings/architecture - to the detriment of the people who live/lived there (be that a fault or not, it's how I'm wired.) LOL!
I've known for a long time that I need to be holed up in a crumbling down castle/abbey in some remote part of the world (Scotland, preferably) with unlimited funds and an internet connection... It's never gonna happen, but a girl can dream! That would be pure Heaven for me
Water damage is under control, and it sounds like it's going to take a while before the chaos-part kicks in, so it looks like I'll be able to judge after all
If you have questions on how to use SimPE or WW, you're welcome to PM me.
Thanks: 8425 in 44 Posts
Originally Posted by gdayars
Guys I realize we are at the end of the time for the contest, but with so many late, and quite frankly I am not feeling well, I think we will just extend time to Saturday, (please judges don't kill me lol)
Thanks - I think. I've also developed a cold. I'll try and finish today but I'm feeling lousy. However, I don't want to hold anything up so please go ahead without me if I don't make it. I want to try and finish what I'm doing and will probably upload pictures once I'm done but don't expect the lot to be judged. Sorry about that. I'm having a bit of an unforeseen difficult time.
Thanks: 111 in 10 Posts
Thanks: 111 in 10 Posts
|A tower that's said to have a legendary Pok√©mon that lands there.|
Seven hundred years ago, two nine-story towers were built opposite each other in Ecruteak City. The towers were built to foster friendship and hope between Pok√©mon and Sims. The view from atop the towers was said to be magnificent.
The eastern tower was said to awaken Pok√©mon, while the western tower was where Pok√©mon were said to rest. Ho-Oh roosted at the top of the Bell Tower to the east.
However, about 150 years ago, a lightning bolt struck the western tower. It was engulfed in flames that raged for three days. A sudden downpour finally put out the blaze, but it had already burned to the ground. Three nameless Pok√©mon perished in the fire, but Ho-Oh descended from the sky and resurrected them. The Pok√©mon are said to embody three powers: the lightning that struck the tower, the fire that burned it, and the rain that extinguished the fire. When the Pok√©mon appeared, they struck terror in those who saw their rise. The three Pok√©mon, knowing their own power, fled, running like the wind off into the grassland.
Only a selected few are allowed to cross the gate and enter Bellchime Trail, the path that leads to Bell Tower. One must prove their worth to Ho-Oh in order to be permitted inside the trail. The trees in Bellchime Trail are autumn-coloured year-round.
Please ignore the number in the attachments' name, I messed up while numbering them. The floorplans are in order, from bottom to top, though.
Did you notice the pok√©ball?
This building was inspired by the Bell Tower from Pok√©mon HeartGold/SoulSilver - named Tin Tower in G/S/C - and by the Bellchime Trail, the path that leads to it. One of the hardest aspects of building something from a Pok√©mon game is that dimensions don't quite add up. The tower, from the outside, looks like it would be a 3x3 building, but inside it is more of a 7x7 (Tardis much?), so I decided to go for a 5x5 design. Also, it was impossible for me to build the rooftop level (where you fight Ho-Oh in the games) as I would like because, like I said in some of my previous posts regarding this build, I was getting a weird message from the game when building anything outside of the foundation (meaning I couldn't CFE the last floor as I'd wish).
Since the Bell Tower seems to be based on two temples in Kyoto, the Ginkaku-ji and the To-ji, I would say this build is inspired by those two temples as well.
I didn't take non-floorplan screenshots of the inside of the tower as there isn't anything of interest there. It is just a bunch of ladders and statues (just pretend they're Ho-Oh statues, it's the closest I could get ). Also, the image total is 20, but since 9 of them are floorplans, I'm assuming I'm in the clear, right?
Description was adapted from the Bulbapedia page of both the Bell Tower and Bellchime Trail.
Please note that I have used an invisible fence on the chalets by the lounger. I have also used an invisible host podium in the restaurant. All the chalets are decorated exactly the same.
Apologies for being so late!
And great job, Yvelotic2001, too!!!
*whew* AND... I got my Ryokan ready and posted - in time to get my sticker! *happy dance, happy dance* (I just hope I didn't leave anything important out!)
See yas at Petro's I'm buying!