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- Custom Content - Need help with CAS Texture Unitool
Replies: 10 (Who?), Viewed: 6790 times.
#1
25th Nov 2010 at 1:44 AM
Posts: 273
Thanks: 5703 in 53 Posts
Need help with CAS Texture Unitool
I have followed all the instructions. I downloaded both files, I have 3.5 with 2.0 framework and DirectX runtime. I tried running the program first on my own computer, which runs Windows 7, then I tried on my moms computer which is running Vista, and got the same exact problem. Is there something I overlooked? I couldn't find any other information on the issue.
Remember... He who laughs last, didn't get the joke..
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Banned
#2
25th Nov 2010 at 7:56 AM
Posts: 60
The Unitool is woefully outdated and shows no signs of being updated anytime soon, I would recommend you try another program.
#3
25th Nov 2010 at 9:55 AM
Could you show us what's behind the details button? Are you trying to open a specific file, or just run CTU? CTU may not have been updated recently, but it still works perfectly well.
What I lack in decorum, I make up for with an absence of tact.
What I lack in decorum, I make up for with an absence of tact.
#4
25th Nov 2010 at 2:53 PM
Posts: 273
Thanks: 5703 in 53 Posts
Quote: Originally posted by whiterider
Could you show us what's behind the details button? Are you trying to open a specific file, or just run CTU? CTU may not have been updated recently, but it still works perfectly well. |
It just happens when I run the program, period. I get the message as soon as it loads.
Remember... He who laughs last, didn't get the joke..
Banned
#5
25th Nov 2010 at 3:43 PM
Posts: 60
CTU is missing various options and is ruining some CC because of it. A good example is how it still doesn't have a necklace category, so people making new accessories that should be necklaces aren't marking them as so because the CTU has never been updated and they don't even realize that the category exists.
You should never advise using oudated programs, whether they "work properly" or not. They're still outdated.
You should never advise using oudated programs, whether they "work properly" or not. They're still outdated.
#6
25th Nov 2010 at 6:10 PM
Quote: Originally posted by Reaverbot
CTU is missing various options and is ruining some CC because of it. A good example is how it still doesn't have a necklace category, so people making new accessories that should be necklaces aren't marking them as so because the CTU has never been updated and they don't even realize that the category exists. You should never advise using oudated programs, whether they "work properly" or not. They're still outdated. |
You said to use another program - so what do you suggest? CTU is still very useful, and for those of us who don't want to use TSRW there's nothing else that does what it does. I don't think telling people not to use it just because it's 'outdated' is helpful unless you have a better alternative.
#7
25th Nov 2010 at 7:09 PM
Posts: 7,898
Thanks: 204695 in 302 Posts
I really don't know much about creating clothing, however, can't you just change the values in S3PE after creating in CTU? Using the values as shown in Sims_3:0x034AEECBwiki and edit the Clothing resource in the CASP? While the Necklace category doesn't show you can manually add (9) in there.
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If you enjoy the content on s2a or GoS, consider donating to support hosting costs.
#8
25th Nov 2010 at 7:59 PM
Yeah, Lunie, that'd work perfectly fine. I was thinking of hunting down the value to do a quick tutorial, actually, so thanks for saving me the time . Of course TSRW is also useful in many situations - but I prefer to keep the bloat down so I stick to CTU & S3PE.
What about the error details, kmercer?
What I lack in decorum, I make up for with an absence of tact.
What about the error details, kmercer?
What I lack in decorum, I make up for with an absence of tact.
Banned
#9
25th Nov 2010 at 11:44 PM
Posts: 60
Quote: Originally posted by HugeLunatic
I really don't know much about creating clothing, however, can't you just change the values in S3PE after creating in CTU? Using the values as shown in Sims_3:0x034AEECBwiki and edit the Clothing resource in the CASP? While the Necklace category doesn't show you can manually add (9) in there. |
Yes, you can. But are people going to do it? No, they aren't.
The simple fact is that CTU has not been updated in ages. It's missing functionality. And because of that, encouraging people to use it isn't a good idea.
TSRW is a good alternative. It can make packages and sims3packs, it can access any and all clothing content from any expansions/stuff packs, and in general has a hell of a lot more functionality and is much easier to use. Even better, it's updated enough that it's not missing any basics. There aren't options to choose the newer expansions, for example, but you can still choose them under any of the other expansions (Meaning selecting the Late Night folder when prompted to select the Ambitions folder), and it works fine.
Test Subject
#10
1st Apr 2011 at 3:50 AM
Posts: 4
Quote: Originally posted by kmercer1
I have followed all the instructions. I downloaded both files, I have 3.5 with 2.0 framework and DirectX runtime. I tried running the program first on my own computer, which runs Windows 7, then I tried on my moms computer which is running Vista, and got the same exact problem. Is there something I overlooked? I couldn't find any other information on the issue. |
I had the same issue. Vista and Windows 7 have security settings that block many unkown Apps from running w/o 1st changing these settings. Find the Unitool App (where you placed it in your computer) and right click. Go to "properties" and down at the bottem you will should see an option to "Unblock" your app. Click that and you should be able to run the program. Note: It should be just under the check boxs for "Read-Only" and "Hidden". Hope that helps.
#11
3rd Apr 2011 at 9:00 PM
Posts: 117
Thanks: 1003 in 12 Posts
Same thing happens to me aswell... but my error is with Daboobs:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at HairMaker.Form1.saveGeom(Stream input, Stream output, List`1 keynames)
at HairMaker.Form1.button20_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DABOOBS
Assembly Version: 1.1.3505.32858
Win32 Version: 1.1.3505.32858
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/DABOOBS.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Gibbed.Sims3.FileFormats
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/Gibbed.Sims3.FileFormats.DLL
----------------------------------------
MadScience.Helpers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/MadScience.Helpers.DLL
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Gibbed.Helpers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/Gibbed.Helpers.DLL
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at HairMaker.Form1.saveGeom(Stream input, Stream output, List`1 keynames)
at HairMaker.Form1.button20_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DABOOBS
Assembly Version: 1.1.3505.32858
Win32 Version: 1.1.3505.32858
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/DABOOBS.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Gibbed.Sims3.FileFormats
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/Gibbed.Sims3.FileFormats.DLL
----------------------------------------
MadScience.Helpers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/MadScience.Helpers.DLL
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Gibbed.Helpers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Family/Desktop/TextureTool/Daboobs/Gibbed.Helpers.DLL
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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