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Test Subject
Original Poster
#1 Old 24th Apr 2016 at 9:14 PM
Default How to keep interactions in a new object? What options mark in obj workshop?
[I DONT KNOW IF THIS PLACE IS A CORRECT PLACE TO THIS QUESTION BUT...] I want to convert a crib, but I want to keep it "usable" with their interactions and actions with sims (put the baby in the crib etc) BUT I do not know what options to mark the time to create the object "object workshop" one can tell me what boxes I point when you want to convert something and keep your actions and interactions with the sims? Thank you in advance! ♥

Which of these options do I clear/mark to keep it usable when I replace my mesh?

I dont understand it "pull" means "remove" or "copy". cause my english is a big sh*t

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Scholar
#2 Old 3rd May 2016 at 4:47 PM
Pull means Copy (Keep)
Assuming you want to keep the default op-codes, pie menu and animations but intend to replace the mesh:-

Do - Set Custom Group ID
Don't - Fix Cloned Files (English is not your first language so you will want to keep the other languages)
Do - Create a stand alone object
Do - Pull only default colour
Do - Pull Wallmasks
Don't - Pull Animations (unless you intend to change them)
Do - Pull #STR-Linked Resources
Don't - Reference original Mesh (unless you don't intend to change the mesh)
Do - Change description.
Test Subject
Original Poster
#3 Old 25th Sep 2016 at 6:30 AM
Quote: Originally posted by Chris Hatch
Pull means Copy (Keep)
Assuming you want to keep the default op-codes, pie menu and animations but intend to replace the mesh:-

Do - Set Custom Group ID
Don't - Fix Cloned Files (English is not your first language so you will want to keep the other languages)
Do - Create a stand alone object
Do - Pull only default colour
Do - Pull Wallmasks
Don't - Pull Animations (unless you intend to change them)
Do - Pull #STR-Linked Resources
Don't - Reference original Mesh (unless you don't intend to change the mesh)
Do - Change description.



thank you so much! :lovestruc
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