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Replacing bump map messes up my recolors
I was taking pics to upload an age conversion of a dress, when I noticed the toddler age had the bump map of whatever outfit I cloned the item from. So I went into
SimPE to fix it and noticed the child age, though not really visible at all in my pictures, also had a bumpmap. So I replaced them all. I popped the "fixed" files into my game an now it won't show up right. The texture is all blurry, and all the thumbnail images looked almost blacked out, but only where the dress is. Anything else (such as the sim's head) is fine and looks normal. Here's a pic to show what I mean. The image on the left was taken before I fiddled in
SimPE and on the right is after:
What I did: opened the normalmap txtr resource, right clicked on the image, selected "Build DXT", chose my flat gray normal image (its a .PNG), set it to DXT1 with "none" selected in the drop down, hit build, committed and saved.
That is what I'm supposed to do, right? 'Cause every time I try to edit a bump map in
SimPE this happens. I usually just end up creating a new project in Bodyshop and making sure the bumpmap gets changed there. I'd like to be able to skip that step and work with the packages I've already made. ~VP
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