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- Gameplay - any way to make ghosts come out less...?
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- Gameplay - any way to make ghosts come out less...?
Replies: 16 (Who?), Viewed: 3183 times.
#1
24th May 2017 at 3:43 AM
Posts: 481
Thanks: 1677 in 14 Posts
This user has the following games installed:
Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
any way to make ghosts come out less...?
I'm playing a... challenge sorta thing, that involves a lot of sims dying and their graves staying on the lot (don't ask lol). The problem is, they are coming out and haunting people A LOT. Is there any way to reduce this? I've read somewhere that it had to do with how often they get mourned, but can you undo it? I'm fine with using SimPE, I just don't want to have to move them off the lot completely. I'd like to reduce the haunting to a more normal amount. Any ideas?
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#2
24th May 2017 at 8:07 AM
Posts: 10,970
Thanks: 5474 in 47 Posts
Part of the challenge is usually why you have to leave the graves on the lot. The challenge is surviving even with the hauntings.
#3
24th May 2017 at 12:01 PM
Posts: 3,776
Assuming this is allowed in your challenge - do you have room to put a moat around the graveyard? I've heard ghosts don't cross pond water, so a moat made that way might keep them from leaving the cemetery.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#4
24th May 2017 at 12:02 PM
Posts: 301
Thanks: 67 in 2 Posts
Do you know about Cyjon's Ghost Hack? http://www.cyjon.net/node/188
It is not simply reducing the number of scares, but balances quite a few things, so it might still be helpful. I'm playing a challenge, where I keep all the graves on the lot (one of my households has graves of 6 sims aged teen and older), as well and while I get a couple of scares most nights (with the hack in place), I don't feel like it is too often or annoying.
It is not simply reducing the number of scares, but balances quite a few things, so it might still be helpful. I'm playing a challenge, where I keep all the graves on the lot (one of my households has graves of 6 sims aged teen and older), as well and while I get a couple of scares most nights (with the hack in place), I don't feel like it is too often or annoying.
#5
24th May 2017 at 1:28 PM
Posts: 481
Thanks: 1677 in 14 Posts
Charity, I really don't know why you'd answer just to say to not do the thing someone asked help with...
Thanks for the ideas. I'm gonna try the moat and the ghost hack. I would still like a way to "reset" it on these graves specifically, just in case anyone else comes in and knows an answer to that. but these 2 solutions will do.
Thanks for the ideas. I'm gonna try the moat and the ghost hack. I would still like a way to "reset" it on these graves specifically, just in case anyone else comes in and knows an answer to that. but these 2 solutions will do.
#6
24th May 2017 at 2:10 PM
Posts: 2,278
You could also have sims mourn the grave, this keeps them from spawning all the time. I'm not sure of the time limit, but I think it's at least a few days for the 'mourned' grave. (:
When you forgive, you heal. When you let go, you grow.
When you forgive, you heal. When you let go, you grow.
#7
24th May 2017 at 2:23 PM
Duine its every 3 days to keep the ghost happy.
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
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All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
#8
24th May 2017 at 2:26 PM
Posts: 481
Thanks: 1677 in 14 Posts
Isn't it the other way around? I read that mourning the grave makes them come out more, and started having sims mourn the graves... a lot. Now I have this ghost problem
#9
24th May 2017 at 3:04 PM
No, mourning at the grave will make the ghost stay home but it must be done ever 3 days, now if you have angry ghost then you will need to do it every other day to keep them at bay.
This must be done for each stone or urn you have on your lot.
From the Wiki.
http://sims.wikia.com/wiki/Ghost
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
This must be done for each stone or urn you have on your lot.
From the Wiki.
Quote:
Keeping ghosts at bay The easiest way to keep ghosts quiet is to move their graves to a cemetery. When there, several anger triggers won't work; however, a starving ghost will still be unhappy if there is no fridge. Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water. If Testingcheatsenabled is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "*Haunt" action and quickly make the ghost unselectable again. The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action. |
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#10
24th May 2017 at 3:13 PM
Posts: 883
Pretty sure there's a relationship component to how effective mourning is: it doesn't work as well if the mourner didn't know the deceased sim well.
ETA: In other words, that makes mourning less useful in challenges and the like where there end up being graves of sims that the controllable sim(s) might not have been close to. I've always wondered whether this was supposed to add dimension to things like the premade occupied lots with home family cemeteries---like, so the family members could have a better shot (through mourning) at getting their ancestors to stay calm (and not haunt so often) than someone like Olive Specter would.
*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
ETA: In other words, that makes mourning less useful in challenges and the like where there end up being graves of sims that the controllable sim(s) might not have been close to. I've always wondered whether this was supposed to add dimension to things like the premade occupied lots with home family cemeteries---like, so the family members could have a better shot (through mourning) at getting their ancestors to stay calm (and not haunt so often) than someone like Olive Specter would.
*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
#11
25th May 2017 at 11:45 AM
Posts: 3,776
I don't know if this is compatible with your challenge, but Pescado made a ghost-busting aspiration reward painting. Hang one of these in any room you want to ban ghosts from entering. It's an aspiration reward that costs 12000 points. I've had this in my game for awhile now, but have never gotten around to actually using it. Here's the description:
http://www.moreawesomethanyou.com/s...topic,63.0.html
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Quote: Originally posted by Pescado
Any ghost that comes to a stop inside a room with one of these objects is banished back to its urnstone. If the ghost is already *AT* its urnstone, it will be zapped. Available as an aspirational award, for 12K. Because we all have way too many ASPs to burn. |
http://www.moreawesomethanyou.com/s...topic,63.0.html
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#12
25th May 2017 at 12:28 PM
Posts: 481
Thanks: 1677 in 14 Posts
It's not actually a challenge, I just called it that for simplicity's sake. It's a thing I started to get rid of some overpopulation while playing, and with rules - rather than spawning Rodney's death creator and cheating them all to death.
It's just no one EVER survives being called in to participate in my hunger games because of that ghost problem
Anyway, I can use whatever the hell I please and that Ghost Buster thing seems like a good idea.
It's just no one EVER survives being called in to participate in my hunger games because of that ghost problem
Anyway, I can use whatever the hell I please and that Ghost Buster thing seems like a good idea.
#13
25th May 2017 at 12:50 PM
Also never ever sell the bed the ghost use to sleep in or they will haunt those sims with a vengeance.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
#14
26th May 2017 at 12:39 PM
Posts: 1
Don't make the ghosts angry. Things like kicking the tombstone, selling their bed or their spouse getting in another relationship make them angry. I played the Caliente family and let Dina make out with Don right next to Michael's urn. Big mistake, haha. Michael's ghost FREAKED. If you want the spouse to get married or in a relationship again, move the tombstone to a community lot. NEVER DELETE TOMBSTONES OR URNS. It will corrupt your neighbourhood.
#15
27th May 2017 at 10:30 AM
Posts: 3,776
If you have Pescado's nounlinkondelete, it should be safe to delete tombstones. You should have that mod anyway since it prevents the ghost's file from getting shredded if the tombstone is moved to a cemetery lot. (I don't know if Maxis ever fixed that bug, but I suspect not.)
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#16
27th May 2017 at 11:31 AM
Posts: 10,970
Thanks: 5474 in 47 Posts
Quote: Originally posted by sam&skye
Charity, I really don't know why you'd answer just to say to not do the thing someone asked help with... |
Because you said that you were doing a challenge and they often have rules that don't allow you to make it easier. Now you've said that it wasn't actually a challenge then there are plenty of options that people have given you.
Field Researcher
#17
1st Jun 2017 at 1:57 PM
Posts: 295
I have a graveyard in my lots and houses bin, that is surrounded by a moat, and has a bridge crossing it, so visiting Sims can visit their "dearly departed". Keeps ghosts in the graveyard where they belong. No worrying about ghosts returning to the house.
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