#3
8th Oct 2017 at 2:52 PM
Last edited by Qahne : 8th Oct 2017 at
3:06 PM.
Posts: 1,259
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I'm really very new to doing anything beyond mesh and texture swapping with TS2 objects, so I'm using my TS3 brain to think about this, and I think that may be part of the problem. To think I was so proud of my CRES fiddling yesterday! I'll pick apart your niches (that somehow I don't already have in my game
) to see if I can find a better way than my current train of thought, thanks MLC!
Edit: Oh, I think I get it! Comparing a window to your niches, you only have a wallmask defined for the N side in the TXMT, whereas windows have both S and N. I'll try cloning a window and deleting one of them and see where that leads. Now I just have to figure out how masks are linked to window meshes and see if I can glue it to a different object type.
Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.
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