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Blender 2.7 TS3 Tools v3.02 updated 5-2-14

by cmomoney Posted 15th Feb 2011 at 8:32 PM - Updated 2nd May 2014 at 4:08 PM by cmomoney
 
213 Comments / Replies (Who?) - 154 Feedback Posts, 58 Thanks Posts
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Inventor
#176 Old 2nd May 2014 at 1:31 PM
I downloaded the latest version of this plugin v3.02, MLOD s3m2b wrapper and Blender 3D v2.7, but I am getting the "AttributeError: Calling operator ''bpy.ops.mesh.select_loose_verts' error, could not be found".

I tested the plugin with mlod:ToiletCheap, MagicGnome, GardenGnome.
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#177 Old 2nd May 2014 at 4:10 PM
Yeah... um... don't know how it happened but uploaded the wrong one I guess. Try downloading again now.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Inventor
#178 Old 2nd May 2014 at 5:07 PM
Quote: Originally posted by cmomoney
Yeah... um... don't know how it happened but uploaded the wrong one I guess. Try downloading again now.


Thank you very much!! now it's working.
Test Subject
THANKS POST
#179 Old 2nd May 2014 at 9:20 PM
Thank you very much for the update.
Test Subject
THANKS POST
#180 Old 3rd May 2014 at 4:07 PM
Thank you! I am excited to try and mesh something in Blender 2.7 :D
Guest
THANKS POST
#181 Old 14th Jun 2014 at 2:11 AM
Thanks
Lab Assistant
#182 Old 8th Jul 2014 at 12:27 AM
Hey cmo! First of all thanks for these Blender tools, you are amazing! Now into my particular problem: I'm trying to export a mesh I already edited, but I keep getting the same error message when trying to export:

The mesh has two parts of which one I just edited the position of elements, so that one exports fine; the other one I added faces, but everything seems to be fine and I even tried deleting the new faces I added and I get the exact same message. I'm new to this, sort of, so maybe I'm doing something wrong or something I'm not supposed to do. :P

Thanks in advance for your help!

BRAINSTRIP | The media lab.
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#183 Old 8th Jul 2014 at 2:48 AM
@faprod It looks like maybe you didn't unwrap the faces you added. Its hard to say without looking at it. What was the original object?

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Lab Assistant
#184 Old 8th Jul 2014 at 4:30 AM
Quote: Originally posted by cmomoney
@faprod It looks like maybe you didn't unwrap the faces you added. Its hard to say without looking at it. What was the original object?

Oh but I did unwrap it, I arranged the UVs and checked it wasn't that (by deleting the new faces I added it shouldn't give an error). I was editing an already edited mesh of the river side walls that came with World Adventures (I cloned it).
I have the .blend file if you wanna take a look. That kind of error has to do with UV unwrapping?

BRAINSTRIP | The media lab.
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#185 Old 8th Jul 2014 at 12:56 PM
You can post the blend. The error is stating that there's something wrong with the second UV map.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Lab Assistant
#186 Old 8th Jul 2014 at 9:01 PM
Alright, here I upload the .blend file. Thank you for your time!
Attached files:
File Type: rar  Border wall.rar (247.8 KB, 10 downloads)

BRAINSTRIP | The media lab.
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#187 Old 8th Jul 2014 at 11:37 PM
Do you mind posting the package you cloned as well?

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Lab Assistant
#188 Old 9th Jul 2014 at 12:53 AM
Here you go! I put the original I cloned and the cloned one (I changed the the upper part texture, so I had to re-arrange the UVs for that).
Attached files:
File Type: rar  Border wall.rar (1.53 MB, 5 downloads)

BRAINSTRIP | The media lab.
Test Subject
#189 Old 12th Sep 2014 at 10:37 AM
Default Creating trees and boulders/rocks
Hy CMO, First of I want to thank you for the add-ons, this will make creating sims 3 objects a lot easier. I just want to know, is it possible to create trees and boulders for CAW and sims 3? I'm a newbe at meshing and stuff and since Blender is the easiest 3D program for me to use I realy hope this is possible. And will I be able to view poly count, faces etc. with Blender or do I need another program to do that? I am creating a long wanted custom world which has sort of a coastal city theme, but I lack some objects: variety of trees such as palm trees and large rocks. I don't really find anything downloadable that is decent looking, the only things I found was palm trees from luna sims which I had to enable for CAW. Also I would love to make custom coral for dive lots and reefs. I would deeply appreciate it if you could guide me a little on this. I know some people use speedtree, but I would try speedtree if I don't have the ability to create the above in Blender. Thanks CMO
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#190 Old 12th Sep 2014 at 1:56 PM
You can create trees, however, they would have to be deco objects. Actual trees must be created in speedtree. You can make rocks,/reefs, though. Blender does show the poly count, faces, etc.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Test Subject
#191 Old 12th Sep 2014 at 4:30 PM
Thanx CMO, Going to try speedtree then instead.
Test Subject
#192 Old 2nd Oct 2014 at 12:48 AM
I am having a lot of trouble getting the whole thing to export. I am tweaking the ITF Distant Terrain, both mesh-wise (MODL) and texture-wise. The number of faces should not have changed as I only used the sculpting tools in Blender (2.71). Exporting only brings about the same error as in #189, index out of range. I am new to this and I couldn't find an answer to my problem anywhere. MLOD exports, but that won't help as it won't show up in the DT when placed in CAW.
Test Subject
#193 Old 12th Oct 2014 at 10:34 PM
Default Can't get it to work
Hello

I have tried installing Your plugin for Blender, but no matter what I do I do not get the option to import/export MLOD and MODL files.

I am currently using Blender 2.70, I also tried to make it work on version 2.67b. It does show up in the addon list when I install it from file, it allows me to tick it to enable the addon. I click on save user preferences and that's it. Nothing happens.

I am using Windows 7- 64 bit.

I am also using the animation plugin - the clip tool - and it works just fine with both Blender versions. What am I missing?
Test Subject
#194 Old 25th Mar 2015 at 6:24 AM
Hi! First, and most importantly, thank you for all your valuable tools, and taking the time to give us detailed tutorials

I just want to point out a problem with Blender 2.73. When importing, I get:
IndexError: BMElemSeq[index]: outdated internal index table, run ensure_lookup_table() first
(for lines 1480 and 1478)

The problem looks like it's with 2.73 specifically (this thread discusses it: http://blenderartists.org/forum/sho...orting-add-ons).

I added ensure_lookup_table() and it seems to work now. I don't know python, so don't know if it has other repercussions or is needed other places as well.

Starting at line 1475:
else:
fdup.append(faces[i])
bm.verts.ensure_lookup_table()
if ds or ss:
v = bm.verts[faces[i][0]], bm.verts[faces[i][1]], bm.verts[faces[i][2]]
else:
v = bm.verts[cleanList[faces[i][0]][1]], bm.verts[cleanList[faces[i][1]][1]], bm.verts[cleanList[faces[i][2]][1]]
try: bm.faces.new(v)
except: pass

Thank you again for all your resources!
Lab Assistant
THANKS POST
#195 Old 29th Jun 2015 at 10:00 PM Last edited by FozzerBear : 10th Jul 2015 at 3:55 AM.
First of all, thanks for making this. But...I have a problem and I'm stuck. Exporting in S3PE gives me _filebase.s3m2b files of 0 kB and group00.s3m2bg files of some size which the Blender plugin doesn't load. Tried everything and Googled for hours.

EDIT: I've found the solution myself. Although I thought it was a totally different problem I edited the python script like the above poster did(thanks a 1000 times jen1731!). I opened the 0 kB file and I got...tadaaaaa! An end table in Blender. So it works. I don't know what the 0 kB file does. Does it only point Blender to the bg files? I mean, I can't see anything in it when opening them in a text editor???

But anyway, it works! I can finally get started trying to mod a Sims object. I hope I don't get stuck again as I'm a total n00b at modding Sims stuff and I just got started with Blender....

EDIT: For those that are also new to these tools: when exporting you have to save over the old .s3m2b files. The script can't generate new files itself.(Just something that puzzled me for a while).
Test Subject
THANKS POST
#196 Old 11th Jul 2015 at 7:38 PM
Nice to see that others are still modding Sims 3 while Sims 4 matures
mature minion
retired moderator
#197 Old 21st Jul 2015 at 3:28 PM
Default Problems installing tools in Blender 2.75
I've tried installing your tools in blender 2.75 recently but when I do only the MLOD/MODL tool shows up. No idea what's happening to the others and why I can't see them :S

I'm probably doing something silly but I know I've managed this previously on version 2.63 (I think)
Test Subject
#198 Old 24th Aug 2015 at 6:53 PM
I've also tried installing the tools and only see MLOD/MODL
I'm using windows 10 now and I hope that doesn't have something to do with it.
I've installed several different builds of Blender and still only saw the MLOD/MODL tools.
Field Researcher
THANKS POST
#199 Old 28th Aug 2015 at 12:48 PM
Can you make a plugin compatible with TSR Workshop please, I've tried every thing but it just doesn't seem to work for me.
Field Researcher
THANKS POST
#200 Old 10th Sep 2015 at 12:43 AM
Thank you!
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