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How to lower the polycounts with DirectX Mesh Tools?
I think my mesh has too many polycounts. I'm creating a meatball sub for the sims2 and The highest polycount part of my mesh is 2208.
Here is a list of the polycounts.
Prepare 68
Prepare Food0 1212
Eat-1104
Serve-2208
Cooking State 1152
Meat package- 216
In plate- 1366
I tried lowering the polycount in the meshes that are in the thousands and up. As I tried to lower the polycount, some of the faces were deleted and that resulted in an error with the animation.