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Mesh smooth problem
Hello,
I was trying to make new hair mesh and after testing it in game I wanted to make it smoother (more high-poly). It was the first time in my meshing history when I actually
needed more polys on mesh, I always do quite low-poly stuff and I was happy with it until now.
I'm familiar with 3ds quite okay to remember that it has the new improved Smooth modifier called TurboSmooth which can transform any mesh into "super high-poly explosion", but I've never use it.
My problem is that I can't figure out how to make my mesh smoother without making the polys arrange in a star-like or circle-like way, as I want to keep the quad construction.
TL:DR
Need help on using 3ds TurboSmooth modifier to make the mesh look like it's still made from squares like in "Before" picture.
Any advice will be appreciated
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