Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Test Subject
Original Poster
#1 Old 22nd Jan 2018 at 10:14 PM Last edited by Pandoramen : 13th Apr 2019 at 2:31 AM.
Default Million Dollar Life
Millionaires Legacy


Generation One

You are God, and your Sim is the unlucky soul forced to live a horribly long life in order to achieve a home worth one million dollars.



The goal: To build a home and/or furnish it to have it be worth 1,000,000 Simoleons
The requirements:
  1. Your Sim cannot die before earning the amount required to buy or build the home
  2. Only one main source of income is allowed - at the beginning
  3. Deplete your funds to 0 after purchasing your own 10 x 10 lot at the start of the game

Number one in the list of requirements is fairly easy - simply live off of elixirs or other means of extending life.

For number two, this means you can choose from many different money-making skills, hobbies, or activities, such as (but not limited to)...
  • Painting
  • Gathering
  • Dog/Cat Hunting Skill
  • Typical Career such as Medical or Business

However, only one is allowed. There is also an exception to the Hunting income. If you think you can get this done pretty easily by selling tiberium, you would be right. But be aware that earnings larger than 10,000 at a time must go towards the house alone, and not your personal living expenses. The gathering income is also restricted by type - if you choose space rocks, you can only live off space rocks; Gems = gem-only income; Flowers = flower-only income.

In general:
  • Your Sim can be any occult status
  • Live off of any life-extending means necessary
  • Begin with a 10 x 10 lot and 0 Simoleons
  • Slowly work your way up in your single money-making activity to 999,999 or... [see below]

There are a few exceptions to these rules. "Any occult status" does mean you can be a vampire or fairy to keep your sim young naturally, but comes with a price. Should you choose this path, your sim will not be allowed to input a second income until they reach their first living expenses 100,000 Simoleons - regardless of their age.

If your sim is human, werewolf, or witch, they can input a second income at the time of turning into an adult. Most would want to go into tiberium right away, as they would have their living expenses covered now, and you are most certainly allowed! But, there's some more rules for that.
  • You cannot live off of any other thing the dog digs up other than tiberium
  • You will only have until the time the dog dies to get as much tiberium as possible

Make sure your dog life span setting is set to normal, and that no lifetime rewards are used to extend their life.

Now that those are covered, let's get into making your sim!

Requirements/Rules:
  • Y/A Sim with a money-based LT wish

You can make them any gender, have any traits and interests, and dress them however.

When you have successfully earned the necessary funds and bought the home, your sim must age up into an elder after either having given life to an heir, or adopt one the day they age up. They are no longer allowed to pursue life-extending objects or activities, and must relinquish their hold on their powerful occult status to become fully human. And then the legacy continues!

Generation Two


You lived with your parent until the day they died. You held their cold hands and stared into their dull eyes as they slipped away. Now, all you have to your name is an enormous, expensively furnished home with a stack of bills that need paying and are struggling to make ends meet. But you can't help but feel lonely in this mansion of yours...

The goal: To deliver as many kids as possible, while working your way back up to your family's former glory
The requirements:
  1. Essentially the 100 Baby Challenge but only one generation's worth
  2. Make as many babies - and as much money - as possible
  3. You can never move off of your million dollar lot, nor sell any of the original furniture
  4. You can make money by any means necessary

Your sim:
  • Y/A Female Sim
  • At least one bad trait
  • Dress to impress

Once your legacy leader is no longer capable of bearing children, have the youngest male or female take over.

Generation Three

This Gen has two takes on it! Interpret and pick and choose rules according to difficulty.

1. Ok, what?! I have [#] siblings! Who has that many? God, I am never having kids!

Your Sim:
  • Y/A
  • Must have Unstable, Commitment Issues, Dislikes Children, Brooding traits
  • Dress in raggedy clothes, unkept and/or "dirty" look

Rules:
  • Cannot leave the lot except for jobs
  • Refuse to marry or have kids for as long as possible
  • Make a "mistake" one night and have a child right before aging into an elder/dying

II. I love my family! Can't wait to have my own! But, uh, will this get in the way of my job?
Your Sim:
  • Y/A
  • Must have Family-Orientated or Workaholic Trait

Rules:
  • Must work as often as possible, as hard as possible
  • Have a child at the "height" of your career (8-10), and be let go as a result
  • Once the child is born, have nothing to do with it. Hire a maid, have a sibling move back in to care for it, have separate living spaces
  • When the child ages up into a teen, they run away

Your third generation is complete when the child is off the lot and has a completely negative relationship with at least one old house mate (the maid, the second generation, the third generation parent, the sibling).

Generation Four

You never asked to be born, but you're sure as hell gonna make the most of this life.

A teenage runaway challenge with an adventurous Y/A, Adult, and Elder life. A rather loose generation. Interpret as wished.

When the heir from this generation has died, the challenge continues.

Generation Five

Your parents told you so much about the world and of life as you grew up - tales of the Eiffel tower and temples of Egypt, of beautiful vistas and delicacies of fish. But one story went untold far too often, and you intend to find out about this mansion one of your parents grew up in.

Rules:
  • Return to the original million dollar home by simply moving in
  • Master Charisma, Logic, Martial Arts, Athletic, and Writing Skills
  • Befriend any "descendants" of the original family you can find
  • Must have 4 chiildren and raise them to be proud of their riches and traveling equally
  • All children must learn all three basic toddler skills, and master one of the skills listed above before moving out

This generation is over when the next heir receives the "Ages up in a few days" to Young Adult message in-game

Generation Six

Work is good for the soul, or so you've heard no one ever say before. But it's time for a change!

Your Sim:
  • Y/A Female
  • Must have Proper, Virtuoso, Charismatic Traits

Rules:
  • Apply for a part time job as a teen, and a Business one as a Y/A
  • Raise any and all children completely: All toddler skills (including optional ones), all toddler books, all children skills, all teen skills, and have them apply for a Business career as well

This generation is over when all children are Adults.

Generation Seven, Eight, Nine

These may go however you choose!

Generation Ten


Something went wrong this game. Somehow, the Sim you started out with all those months ago had a family while you were out getting McDonalds with friends after forgetting about it, and from what you can tell, it's a pretty extensive family history! Shall we mess this up a bit?

Your Sim:
  • Any Age
  • Must have completely randomized traits
  • Randomized "Townie" outfits, hair, and likes

Rules:
  • This Sim is Impervious to control for 12 consecutive hours each day
  • Drown all the sims! Starve them! Have them sleep with the whole town! Please, these aren't actual rules. Just fun things to waste your time!
  • If possible with a mod, kill any family members that annoy you or your sim, and try to get in as many death situations as possible before dying in the end.

Once your final sim has ripped the town apart, and you're horribly bored, feel free to drown them once or twice more before quickly exiting the game and immediately deleting the file.

fin.
Back to top